Robbo84FM
I don't know if coaches have been mentioned here at all but if doing the extreme physical growth strategy of all rest for the U18 team no coaches are actually doing anything apart from the fitness coaches so would it therefore not be worth even having any other coaches and just focus on getting a good number of the best fitness coaches possible?
testme said: Dude stats actually went up.
His CA went up.
You are honestly unnecessarily imagining things differently.
He went from acc 13 to acc 15 everything in there went sky up.

This are the stats 1 month before.
I do not have earlier save.

In case you didnt figure by now. Stats are NOT!! 1-20.
Read about it.

Important Read!

1–200 Internal Range: The game engine uses an underlying 1–200 scale for attributes. The 1–20 figure we see is essentially just the first two digits of that internal value (e.g., an internal 155–164 is displayed as a '16';).

Decimals in Progress: Players actually have "decimal" attributes. Training screens often show progress curves that represent these micro-gains before they are large enough to "flip" the visible number from, for example, 14 to 15.


Yeah dude i do know this i said your first picture didn't look like any of the attributes had changed in the line graph not this player, this player was the 2nd picture and clearly had growth,  i think we've got players confused haha plus my point still stands about the arrows and the overall visual of individual attribute growth in fm26 it needs to be like it was in fm24 it's way easier to see what's grown and by how much.
testme said: 4 months report on training.
Using training schedule i posted a page or two back.
Just confirm it works on fm26

DC and Inside forward
All others got upgrade too


I would say when looking at attribute growth not to focus on the arrows but rather the line graph i think they are only representing short term progress and not actual growth and can change quite quickly from week to week even when selecting " all time" this is different from what it was in FM24, in FM24 actual growth would appear with an upward arrow and the amount it had grown next to it, here is an example from a save i was doing on FM24, we can clearly see with Amad when selecting "all time" that attributes that have had growth have an upward arrow and the number of growth next to it but in my FM26 example Ngwashi has clearly had attributes Acceleration & Stamina grow by 2 but on his attributes profile they both have just a little upward arrow and no growth number next to them like they would in FM24, also can see his his long throws have grown by only 1 but it has an even more upward arrow than the other 2 attributes so i don't think the arrows give a good visual representation of growth, in my previous post i showed 2 players that clearly had attribute growth on the "all time" line chart but didn't even have any arrow next to the attribute. And looking at your first picture can see lots of nice looking arrows but it doesn't actually look like any attributes have changed in the line chart. I think they need to sort this out and make it like it was in FM24.
harvestgreen22 said: excel(part 1 , old)
https://mega.nz/file/4UUUDKgC#NuyR8RDaNap2_e44yi9SS2cjTkGgo2dpTL33obiUWQE
or
https://pixeldrain.com/u/pcRwnxi8

excel(part 2 , old)
https://mega.nz/file/QZNVgQzK#xOTiw1heWmVtIDRDDPiUZqzbBnqYAbVi14RYX0W3CoQ
or
https://pixeldrain.com/u/NzTu56KH


excel(part 3, the newest , update a lot)
https://mega.nz/file/8JlW2LKb#NZyQ-gdnlcXu3Iun8-l5I-_c7wRmikgAvjOZjEsTvCg
or
https://pixeldrain.com/u/oa8Y2Z4U


Serial 186-190 It is the version that I now consider to be an improved version of the[Quickness] [Attacking] [Match Practice]

186 [Physical][Quickness][Aerial Defence][Attacking]
187 [Physical][Quickness][Chance Conversion][Attacking]
188 [Physical]x2[Chance Conversion][Attacking]
189 [Physical]x2[Aerial Defence][Attacking]
190 [Physical][Quickness][Ground Defence][Attacking]
There are also some highlighted colors indicating the alternatives.






"
a) Quickness + 2 x Attacking + Match Practice + Quickness focus (Agility for GK)
b) Chance creation + Attacking + Aerial Defense + Handling + Defending from the front + Quickness + Quickness focus (Agility for GK)
"
————You can check in the Excel that I just updated , if there is any (or something very similar) .
If there isn't any (I will check it later), I will test it when I have time.


"
Is individual speed training worthwhile for players over 24?
"
————Yes,Check Serial 117 ,177-184
They are 18, 22, 25, 28 and 32 years old respectively.
They demonstrated a very obvious disparity.

Or,Serial  117, 171 - 176,
They show how "additional Focus " "forced to assign attributes".



"
the coach and the player themselves always complain and say it no longer has any effect
"
ignore it. This is a deceptive comment that tricks players in game.
I often come across it, and at the same time, the players' speed is improving.


I'm still not sure i really understand reading the excel sheet, i will use 186 as an example, it says dribbling grew 1.06, concentration 1.93, positioning 2.13, does that mean every player in the squad grew these attributes by that amount or is that just an average across the squad, some grew them attributes more some grew them less but that was the average? i'm wondering because Ariel defence mostly focuses on the defensive unit so it would make sense defenders would see a boost in Concentration/Positioning but attacking players wouldn't?
Eddie said: I believe it's because the arrow is temporary. It only shows the variation over the last few months.

Click on "Squad," then the training card will appear. Tap the circle next to it until you reach the U19s. This will take you to the U19 training card, where you can access individual training and automatic rest.


It is weird i always thought if an attribute had grown it showed an upwards arrow to indicate it had grown on their profile, another example is Guehi we can see in the attribute line chart his Anticipation and Vision have both grown by 1 but Vision which is the lower line and can see it grew quite early on but doesn't even have an arrow to indicate anything so it seems silly if some attributes grow but it doesn't even indicate it on their profile and we have to go into their individual progress report and isolate each individual attribute to actually see what has grown haha
Something i have noticed on FM26 is that some attributes have grown but yet they don't have arrows next to the attribute, i am nearly half way through a 2nd season and here you can see on Yoro i have isolated his Acc & Pace and in the line chart you can clearly see both attributes have grown by 1 but they have no arrow next to the attribute, it might be a bit of a bug as FM26 is still not perfect but thought it was something to keep an eye on not always focusing on attribute arrows to show growth.
Are some attributes growth linked to others even if the other isn't being trained?

Example the "Transition-Restrict" in game description says it trains (Passing/Tackling/Anticipation/Concentration/Marking/Positioning/Teamwork) and it's an equal 40% split of Defending/Attacking units.

In the Excel sheet row 31 it shows good growth in (Anticipation/Concentration/Positioning) but it also shows good growth in (Decisions) even tho presumably it doesn't train it? as well as some other attributes like (vision/Long shots)

Or does other attribute growth simply happen due to playing matches even if those attributes aren't actually being trained?
harvestgreen22 said: I forgot to say,
My idea is tominimize "Decision" as much as possible.


"The 'Characteristics' of '[Attacking]' (appearing in columns 47 and 4 respectively) is itself quite good,
but the drawbacks are very obvious. The 'Decision' has a high weight."

After it has been repeated several times, for example in the "89th" column,
with "[Attacking]" x3 , this drawback is further magnified (and of course, the weight of its advantages is also further increased)

So, I made random combinations in an attempt to achieve the goal of introducing other elements to reduce its "Decision".




Introducing "additional Focus" (comparing "4" and "47";) has significantly reduced its "Decision".
But this is not enough. My idea is to select those entries from "44" to "86" where the "Decision" value is low in order to balance the weight of "Decision".
At the same time, try to minimize the addition of new disadvantages while maintaining the original advantages.

For the time being, Column 130 and Column 121 have achieved the expected results. Let's see if there are any better ones later.


So i am trying to do something a bit different with my training and my thinking is that most senior/older players just don't grow their physicals much more so i don't want to waste any time having any physical training on my first team and just try and focus on more important attributes like Concentration/Anticipation/Positioning/Composure/Dribbling/Finishing, of course i know it's not easy to simply target specific attributes without growth in others which i am fine with.

Most of my first team is full of senior players i only have a few 22/23yo players and the rest are older, i try to keep all my top youth players in the youth teams for as long as possible no matter how good they are but they also get picked in my first team squad and made unavailable for the youth teams. My U18 is all about physical growth and U21 and combo of continued physical growth and now growth in other areas, my thinking is i want these youth prospects to get as much of this specific training as possible while getting 1st team experience.

So that being said what would possibly be the best training session or combo of sessions for the first team to try and attain growth in those specific attributes? i look at the spreadsheets you have posted and while i sort of understand some of it i can't lie i suck at charts and numbers and figuring it all out haha

Hope this makes sense haha
harvestgreen22 said: new Excel:
https://pixeldrain.com/u/pcRwnxi8

It's [Tactical]

If you have time, I suggest you directly go to the Excel file and look for the column related to this attribute.
It's quite easy to find the exact information you need.


It does appear to be difficult to grow Concentration (important attribute) without also growing Decisions (useless attribute) as well. Also something i was think if you put every player in the same training unit would that then make training not work as you wouldn't have 2 units against each other or would it not make a difference?
harvestgreen22 said: The majority of the powerful attributes in FM24 remain powerful in FM26.
Meanwhile,
Some of the attributes in FM26 have become more effective.
-- Therefore, theoretically, we need to make some adjustments to the training schedule of FM24 to accommodate the "new and more effective attributes" introduced in FM26.

I only conducted a preliminary attribute test on the beta version of FM26 and then refund. You can see the FM26 test results in my another post.

If you don't want to spend time, using the training schedule of FM24 is fine.

https://pixeldrain.com/u/pcRwnxi8

If you want to spend time, you might need to make your own estimated adjustments by referring to the excel file I just uploaded and the attribute table of FM26.


When you did these tests in FM26 how many sessions did you have in a week for each schedule, example when testing the "Attacking" schedule how many attacking sessions in a week? when testing "Attacking direct" how many sessions in a week? when testing "Chance creation" how many sessions in a week ect ect?
BulldozerJokic said: I don't have FM26 nor plan to purchase it, so can't help there. FYI, I edited my previous response for better clarification

Fair enough mate, thanks.
harvestgreen22 said: The general process is as follows:

First, select "Match Day" in the schedule.
Then it will automatically generate a "recovery" on the next day.

This "recovery" will not exceed the "maximum 7" limit of the "normal restrictions".

So, move this generated "recovery" to another cell.
Continue to schedule the  "Match Day", generate sufficient unrestricted "recovery" , and finally fill the remaining spaces with normal "recovery" .




Then, if the weekly schedule is altered due to an accident, the AI will randomly arrange your schedule. I haven't found a way to solve this problem either. The only solution is to manually re-arrange it when it occurs.


This doesn't seem to work in FM26, when i create a new training schedule i select Match day and nothing else appears in the schedule, no generated recovery session.
harvestgreen22 said: The general process is as follows:

First, select "Match Day" in the schedule.
Then it will automatically generate a "recovery" on the next day.

This "recovery" will not exceed the "maximum 7" limit of the "normal restrictions".

So, move this generated "recovery" to another cell.
Continue to schedule the  "Match Day", generate sufficient unrestricted "recovery" , and finally fill the remaining spaces with normal "recovery" .




Then, if the weekly schedule is altered due to an accident, the AI will randomly arrange your schedule. I haven't found a way to solve this problem either. The only solution is to manually re-arrange it when it occurs.


Was it correct it's better not to use recovery sessions for youth players and just use rest or does it not really matter?
BulldozerJokic said: 1x attacking, match practice, physical, 18x recovery

That's interesting and it still got some of your players excellent physical growth just like the full rest schedule does but not decreasing other attributes? did you also have additional focus quickness and double intensity? Also how do you do the hack to get the extra recovery sessions i remember i did it on FM24 but i can't remember how to do it? thanks.
BulldozerJokic said: Yes, and I had the experience of doing full rest, so can compare.

What do you think was the better schedule for your youth players?
BulldozerJokic said: I can share my experience trying out different training schedules for different teams. I ended up with one physical, one match practice and one attacking per week, with the rest of the slots filled with recovery through an exploit. For every team including u-18. Most of my promising academy players (I usually play w/o knowing hidden attributes) reached 19-20 pace/acc without losing any technical attributes, but actually gaining in dribbling.

You used the "meta" first team schedule for your u18 and not the "full rest" schedule and it still got you excellent physical growth?
I was also wondering do we know which specific training session has the best improvement for concentration?
This tactic is bloody ridiculous haha i have changed my LW to an IF and still works great, did find it conceded a few so at times i would play on Positive and even Balanced and still smashed teams up.
GeorgeFloydOverdosed said: In my testing I found that agility is most important, acceleration doesn't seem to matter at all, and pace matters only a little bit.

The key three for GKs are agility, aerial reach, reflexes, with agility I'd say being a little more important than the other two.


Yeah makes sense, cheers mate.

Apart from the overarching "meta" attributes that are important fro everyone is their any specific "meta" attributes per positions?
Is pace/Accel still important for GKs or would Agility/Balance be more "meta" and important?