Rain
@keithb I thought there was no issues with genie scout?
keithb said: Deary me the intellect is rather low on here. I have brought many things to the table. For example I said stamina was important, which Bozo ridiculed me for but now says is important. And I have shown the ratings to be very wrong, but maybe you also think Mbappe is meh?? Bozo's ratings reduce the skill gap in players and severely undervalues speed.

I have used phython extensively which is far superior to genie scout, so wrong again. Setting my own ratings and using 7x for speed. The reason people think genie scout is broken is because the input is wrong as I have already said. But if people dont understand what the problem is, its a worry. If you put diesel into a petrol car you blame the car for not working?? Lockjaw already corrected the problems for the latest file. Maybe he realised, maybe he didn't. I think he did, but he just likes to hide behind the falsehood its bugged. Yet thousands used it with no problem?


His last ratings he posted he literally said was for premier league specifically then when he tested other leagues it was a different result. I'm pretty sure any ratings files posted here would allow you to win everything using genie scout anyway so why are you so hung up on him in general? Just make your own thread and prove whatever you want.

Falbravv said: Use this, simple and efficient

https://www.mediafire.com/file/vsv3fgyulro0htq/META_FMA.grf/file


What a concept someone posting their own instead of just whining. Will check these out :thup:
keithb said: No I'm not retarded. What a mean thing to say. I'm not spewing any bullshit and my posts are for a very good reason as I've already explained. Maybe you have a mental disability and can't read very well? I'm exposing the truths about the dreadful testing carried out by Bozo. One day Bozo says a certain attribute isn't needed, the next he says it's important. A complete charlatan.

I don't sit around waiting for Lockjaw to post. Initially I replied to say he'd missed out some important attributes for a full back and their reply was an attempt to ridicule me. I have a right to reply. And it's continued that way,along with making up things I said in a pathetic attempt at deflection from their own failures. Others have explained the testing and results are faulty also. Bozo claims genie scout doesn't work as well. All of these things are the hallmark of someone who doesn't know what they're doing and as I rightfully said a complete charlatan.

That said I'm off on holiday today and won't be looking at this. When I return I'm sure Bozo Lockjaw will have changed their mind once again. It's a recurring theme you see. New tests show different results. And so on.


And yet you have not brought one productive thing to the conversation. I would think someone who is so obsessed would actually want to prove what he is saying, but here we are listening to the same thing over and over instead of bringing something to the table. Always funny when people play the victim when they get called out lmao.

Of course you don't think there's anything wrong with genie scout because you haven't actually tried anything else and compared. Lightning literally told you he had the same issue as well and you just brush it aside because it doesn't fit your narrative and you want to continue this gag.
keithb said: Well if jocklaw hadn't spoken to me in certain ways I wouldn't even be bothering. But its a good job I am as the testing results are atrocious.

Are you genuinely retarded? You sit around waiting for him to post and instead of making your own thread on your findings you just spam this thread and annoy EVERYONE else who's reading. Half the posts on each page are you just spewing bs for no reason. Get a life already.
captain3 said: So the value/rating in a position is the same for every role?

They will all be according to what weights you use. The role selected doesn't matter on the Player Scoring system. So if you use his weights he posted recently or if you use the older ones where every position has different weights it doesn't matter.

Theoddkid said: Can someone please send the downloadble schedule that was like discussed here or just send a screenshot of how it looks like, I didn't fully understand how it's meant to be arranged

Doesn't matter where you put them just always have the day after games all blank for super rest (i.e my games are always wednesday/saturday)
captain3 said: But if my tactic has overlapping centre backs how can I see the "real" value of my players in that role if I can't insert the weights on FM26 field?

Whatever weights you put in are going to be the same on the Player scoring system no matter what the name is. Since the FM26 one doesn't work just use Ball playing defender or any role on FM24 and input your weights.
captain3 said: And if I can´t apply? What if I have roles in my tactic in FM26 that didn't exist in FM24 (e.g. overlapping centre back)?

You can just pick any role on there and input your weights it doesn't matter
keithb said: Hi and many thanks for your interaction. I don't need to do my own testing when others have done it for me. Harvest green and the testing done by FM arena is good and reliable. It won't be 100% accurate but it seems as close as we might get. Having played FM24 too much and using their results to shape my ratings for genie scout, it's not hard to work out they are highly accurate. To make the game harder I would use a tactic that was rated approximately 10 points lower than the highest one by knapp. The game was still too easy. I can offer you some tips: dribbling is important for wingers, the sun is hot, anticipation is an attribute that is useful all over the pitch but slightly more so strikers, the sea is wet, your defenders should prioritise pace over acceleration slightly, you need to breath air to live, people still undervalue jumping reach it's the third highest point scorer on fm arena testing.

Lockjaw a page or two back claimed tactics are more important than attributes. Another howler. But not a surprise. This is the same person who didn't have Haaland as the best player in the game. How is that possible??? There's something very wrong there. But if you wish to follow this you are free to do so.

Again many thanks for your interaction and I looked forward to the next one.


It's not that deep man you're on a forum trying to find better ways to cheat an already easy single player game like you said. If you don't agree just move on don't waste your time.
keithb said: Surely this is bait?? You cant seriously be coming to these conclusions now? You reckon some positions need certain attributes more than others? And that speed is every player? Im in the Matrix.

Instead of b*tching why don't you post your own testing results?
GeorgeFloydOverdosed said: So it turns out the GK does matter quite a bit. The most surprising finding is that technique 13 > 8 results in going from 6th to relegation, though that is with my knife-edge 15 pace/acc roster of outfield players. Both pace & acc also turn out to be fairly important.

A fair number of the attributes result in 1-2 places position drop if you go from 13/14 > 8, so I think in general you want the GK to be reasonably well-rounded.

Behold, the ultimate goalkeeper:



With this GK, the team finished 3rd, 5th, 4th, 1st.

BTW, I don't keep track of this, but I know that I've simulated at least over 10,000 real Premier Leagues matches in full detail now with these 15 pace/acc templates and coming ~4th-5th ~80-90%+ of the time.

Now I know some genuinely care about the accuracy question rather than just looking for any god-of-the-gaps excuse for SI's lies and imbecility. For these people, I have two things to say:

1) Yes, the points total even for a full season varies greatly, but the final position is much more stable. So my 15 pace/acc team might get 57 points or 81 points, but its position ~8 times out of 10 will be 3th-6th. Occasionally it will be 2nd or 8th or 10th. Rarely it will be 1st or 12th say.

2) Think about it deductively. If the RNG was so powerful that you couldn't tell reliably whether a team would come 1st or 10th in one season of samples, then you would have a fair chance every season of Liverpool coming 10th and not even qualifying for a cup spot. Ok, sometimes this does happen in the game, but let's be real, it's pretty rare.

I have a hypothesis as to why position is more stable than points. Rather than RNG causing the difference between the two, I would suspect it could be weather. Or some factor(s) other than just RNG, because the strange thing is that it must effect most or all teams equally, since the positions remain pretty stable, and I highly doubt that the game is looking at one team's 1-0 result and determining that the other game must end 2-0 to line the positions up at the end of the season.


Based on this are you going to be changing GK weights drastically or mostly just technique?
GeorgeFloydOverdosed said: Yes, if I forgot to mention it, very important:

Consistency 13 (49 weight for tool)
Important Matches ~10-13 ('13' guarantees ~5th, '10' does 5th half the time, ~10th other half the time. Recommend weight of 42 or so.)


Worth adding these hidden weights (along with pressure and professionalism) to your GK ratings from blended you said to just use on 26? You had slightly lower on those in that file for GK's. Thanks
GeorgeFloydOverdosed said: BTW these are the weights for hiddens:

Pressure '49'
Professionalism '49'

Injury Proneness and dirtiness '50', but I think I just set these pretty arbitrarily for now. Basically means aiming for no higher than 13 in each.

The rest matter too little for performance, but you may also want to want to give some weight to ambition, loyalty, adaptability (if buying foreign players).


Would you still recommend using anything for Consistency?
GeorgeFloydOverdosed said: I edited an existing FM24 (legacy) role. Whenever I save it I have to refresh the page in my browser due to some bug where there's a remaining overlay I can't close. Maybe try different browser, or have you missed pressing the 'calculate' button again?

Yeah I had the same thing as well. Yeah I recalculated and double checked the weights stayed correct, but for some reason the ratings just stay the same for me weird. I'll probably just stick with genie scout for the time being at least especially since it cant export the players and ratings while using a skin on FM26 lol
Using the Scoring System I can't seem to get the ratings on my list to change even when editing and adding my own role. Any idea how to fix?
GeorgeFloydOverdosed said: Unfortunately there is no proper substitute for Genie Scout. I've been considering FMRTE, but the free version doesn't allow you to save weight changes, and only some people will be willing to pay money for FMRTE.

I actually bought FMRTE to try it out and you can enter weights like on genie scout for the most part, but there really isn't a good way of looking through all players who are on your list. Usually I will just look through all players willing to join me, but there didn't seem to be a way to do that there it only showed "All Players" or shortlists.

Also this calculator that has been posted here is similar
https://fm-arena.com/thread/15561-player-attribute-calculator-aggregator/

Are you using the same weights for all positions?
GeorgeFloydOverdosed said: Jeremy Doku plays alongside some of the best at Man City, and yet is supposedly a dud 48.12% in spite of 18 acc, 17 pace.



I think even if you spent a while looking at this guy's stats, you'd have to conclude there's something wrong with that low 48.12% rating..



..and yet Doku gets a measly 6.9 average rating before being sold off.


So what is it in this case that is dragging Doku down? I see he has the 10 temperament and good natural fitness, pace, acceleration. Is it mostly the consistency?
GeorgeFloydOverdosed said: Busy with life at the moment. Don't want to stress myself out with a deadline, so I'll just say it'd probably take 4 days if I dedicated all my time to it. So hopefully I'll put out a new file about a week from now, but depends how many breaks and tests I need.

Here are some new test results:

Luton 15 pace/acc - 14th, 10th, 8th
Luton 15 pace/acc alt tactic - 8th
Luton pace/acc max - 14th, 9th, 9th, 9th
Luton pace/acc max alt tactic - 13th, 12th

15 pace/acc = template I showed before, with £200k/player budget
Alt tactic = different 4-2-4 knap tactic I used (TON 424 HP HUB MC P105 EFC)
Pace/acc max = picking for just highest pace/acc players with £3mil/player budget

I found this fruitful. I think the implications are pretty obvious. I'll be doing more alternate tactic testing to get more data on that aspect.


Are you only doing FM24 or both?
@GeorgeFloydOverdosed So if you are starting a save with a small club in a small league with little reputation I'm wondering what the best play is. Do you just go for the best players you can get according to current GS rating at the start or would you look for the best potential ratings?
LightningFlik said: This is surprising to me. I looked at how effective a player like this would be using your blended weights and they don't appear to be anywhere near good enough to achieve a top-four finish.

I created a player using the same attribute values you listed (see screenshot) and calculated his rating at all outfield positions (I gave him 17 jumping reach when calculating centre-back rating). Here's what I got:

| Position | Rating |
|----|---------|
| FB | 74.4%  |
| CB | 76.98%  |
| WB | 73.97%  |
| DM | 67.56%  |
| W  | 65.42%  |
| MC | 68.73%  |
| AM | 69.26%  |
| ST | 62.37%  |

Don't give too much thought to the actual values because my weights are arbitrary but here's the rating of Newcastle's best XI on May 4th, 2025 in my current save (the season is over, they've finished in 4th place):


| Player | Position | Rating |
|----|--------|--------|
| Nick Pope | GK | 75.65%  |
| Ferdi Kadıoğlu | DL | 85.35%  |
| Gianluca Mancini | DC | 77.97%  |
| Sven Botman | DC | 78.32%  |
| Tino Livramento | DR | 78.93%  |
| Alexander Isak | ML | 79.31%  |
| Joe Willock | MC | 74.17%  |
| Sandro Tonali | MC | 76.27%  |
| Joelinton | MR | 74.78%  |
| Bryan Mbeumo | ST | 69.2%  |
| Anthony Gordon | ST | 68.2%  |

The low-CA player you posted is at least 3-4% worse off than this real team that finished 4th in my game (in 5th place was an even stronger Manchester United). If I make Newcastle play with a defensive midfielder, it picks Tonali and Willock who score 74% each.

If you holidayed with a tactic which isn't considered overpowered, I see this as a bit of an indictment of the weights we've been talking about.

Of course, if you've crunched the numbers yourself and actually find your team is considered much stronger than your closest competition (ideally without the use of Genie Scout thumbing the scale mysteriously) then I'll hold my hands up. This has left me confused though.

EDIT: It strikes me that this might be what you meant when you wrote this:



DOUBLE EDIT: Ignore the CA in the Lewdandowski screenshot. Ignore everything except the ability values and the overall rating. I took the real player and modified his attributes just to see what the formula would spit out.


What is this screenshot from?
captain3 said: Someone can send me that print screens for the attributes weights for each role for the FM26 file? I can't upload on my GS

I dm'd them to you