GeorgeFloydOverdosed said: Busy with life at the moment. Don't want to stress myself out with a deadline, so I'll just say it'd probably take 4 days if I dedicated all my time to it. So hopefully I'll put out a new file about a week from now, but depends how many breaks and tests I need.
Here are some new test results:
Luton 15 pace/acc - 14th, 10th, 8th Luton 15 pace/acc alt tactic - 8th Luton pace/acc max - 14th, 9th, 9th, 9th Luton pace/acc max alt tactic - 13th, 12th
15 pace/acc = template I showed before, with £200k/player budget Alt tactic = different 4-2-4 knap tactic I used (TON 424 HP HUB MC P105 EFC) Pace/acc max = picking for just highest pace/acc players with £3mil/player budget
I found this fruitful. I think the implications are pretty obvious. I'll be doing more alternate tactic testing to get more data on that aspect. Expand
@GeorgeFloydOverdosed So if you are starting a save with a small club in a small league with little reputation I'm wondering what the best play is. Do you just go for the best players you can get according to current GS rating at the start or would you look for the best potential ratings?
LightningFlik said: This is surprising to me. I looked at how effective a player like this would be using your blended weights and they don't appear to be anywhere near good enough to achieve a top-four finish.
I created a player using the same attribute values you listed (see screenshot) and calculated his rating at all outfield positions (I gave him 17 jumping reach when calculating centre-back rating). Here's what I got:
| Position | Rating | |----|---------| | FB | 74.4% | | CB | 76.98% | | WB | 73.97% | | DM | 67.56% | | W | 65.42% | | MC | 68.73% | | AM | 69.26% | | ST | 62.37% |
Don't give too much thought to the actual values because my weights are arbitrary but here's the rating of Newcastle's best XI on May 4th, 2025 in my current save (the season is over, they've finished in 4th place):
| Player | Position | Rating | |----|--------|--------| | Nick Pope | GK | 75.65% | | Ferdi Kadıoğlu | DL | 85.35% | | Gianluca Mancini | DC | 77.97% | | Sven Botman | DC | 78.32% | | Tino Livramento | DR | 78.93% | | Alexander Isak | ML | 79.31% | | Joe Willock | MC | 74.17% | | Sandro Tonali | MC | 76.27% | | Joelinton | MR | 74.78% | | Bryan Mbeumo | ST | 69.2% | | Anthony Gordon | ST | 68.2% |
The low-CA player you posted is at least 3-4% worse off than this real team that finished 4th in my game (in 5th place was an even stronger Manchester United). If I make Newcastle play with a defensive midfielder, it picks Tonali and Willock who score 74% each.
If you holidayed with a tactic which isn't considered overpowered, I see this as a bit of an indictment of the weights we've been talking about.
Of course, if you've crunched the numbers yourself and actually find your team is considered much stronger than your closest competition (ideally without the use of Genie Scout thumbing the scale mysteriously) then I'll hold my hands up. This has left me confused though.
EDIT: It strikes me that this might be what you meant when you wrote this:
DOUBLE EDIT: Ignore the CA in the Lewdandowski screenshot. Ignore everything except the ability values and the overall rating. I took the real player and modified his attributes just to see what the formula would spit out. Expand
If anyone is testing this out on the FM Tweak match engine that was recently released let us know the results. I've been testing and this still works great with attacking and positive I'm just not sure which is technically better yet.
Here are some new test results:
Luton 15 pace/acc - 14th, 10th, 8th
Luton 15 pace/acc alt tactic - 8th
Luton pace/acc max - 14th, 9th, 9th, 9th
Luton pace/acc max alt tactic - 13th, 12th
15 pace/acc = template I showed before, with £200k/player budget
Alt tactic = different 4-2-4 knap tactic I used (TON 424 HP HUB MC P105 EFC)
Pace/acc max = picking for just highest pace/acc players with £3mil/player budget
I found this fruitful. I think the implications are pretty obvious. I'll be doing more alternate tactic testing to get more data on that aspect.
Are you only doing FM24 or both?
I created a player using the same attribute values you listed (see screenshot) and calculated his rating at all outfield positions (I gave him 17 jumping reach when calculating centre-back rating). Here's what I got:
| Position | Rating |
|----|---------|
| FB | 74.4% |
| CB | 76.98% |
| WB | 73.97% |
| DM | 67.56% |
| W | 65.42% |
| MC | 68.73% |
| AM | 69.26% |
| ST | 62.37% |
Don't give too much thought to the actual values because my weights are arbitrary but here's the rating of Newcastle's best XI on May 4th, 2025 in my current save (the season is over, they've finished in 4th place):
| Player | Position | Rating |
|----|--------|--------|
| Nick Pope | GK | 75.65% |
| Ferdi Kadıoğlu | DL | 85.35% |
| Gianluca Mancini | DC | 77.97% |
| Sven Botman | DC | 78.32% |
| Tino Livramento | DR | 78.93% |
| Alexander Isak | ML | 79.31% |
| Joe Willock | MC | 74.17% |
| Sandro Tonali | MC | 76.27% |
| Joelinton | MR | 74.78% |
| Bryan Mbeumo | ST | 69.2% |
| Anthony Gordon | ST | 68.2% |
The low-CA player you posted is at least 3-4% worse off than this real team that finished 4th in my game (in 5th place was an even stronger Manchester United). If I make Newcastle play with a defensive midfielder, it picks Tonali and Willock who score 74% each.
If you holidayed with a tactic which isn't considered overpowered, I see this as a bit of an indictment of the weights we've been talking about.
Of course, if you've crunched the numbers yourself and actually find your team is considered much stronger than your closest competition (ideally without the use of Genie Scout thumbing the scale mysteriously) then I'll hold my hands up. This has left me confused though.
EDIT: It strikes me that this might be what you meant when you wrote this:
DOUBLE EDIT: Ignore the CA in the Lewdandowski screenshot. Ignore everything except the ability values and the overall rating. I took the real player and modified his attributes just to see what the formula would spit out.
What is this screenshot from?
I dm'd them to you
My save was bugged I started another and it works fine. Great game! Thanks
Yeah no idea I load it like that and it always continues to show the "new schedule" with all rest
Is there some secret sauce to getting these to actually load in game? I go to custom schedules and load it and nothing ever happens lol
Have you happened to try it on this engine yet? https://fmtweak.com/projects/fm-tweak-engine/