I would like to be able to make the good decision myself, how should I select the players? Is 12 speed and acceleration ok if the rest of attributes is high? I thought that speed and acceleration was the only things that matters
GeorgeFloydOverdosed said: I suppose what you mean is that filtering for '8' hiddens as a small club would be asking too much. I wouldn't change the filter, 8 is already low, and unlike say pace/acc, hiddens such as consistency and natural fitness will be more evenly distributed.
If you mean pace/acc filter, then yes, I would reduce the filter for that in line with what you can get (no lower than 10 I would think). Expand Yes that was wat I meant, thank you. So we should use your latest ratings no matter what
I'll call it Premier League 1.0, since that's what it's designed to thrive in and I'll probably have a Championship/lower league one later.
Hiddens are not included, as weighting them seems to just mess things up badly. Use filter: 8 min for consistency, important matches, pressure, professionalism, natural fitness. Dirtiness 14<, Injury Proneness 13<.
Vision, Strength, Finishing are required, but not included because your players will most likely have 7-8+ in these attributes anyway and weighting them would just do more harm than good (i.e. 18 fin/12 pace player gets higher rating than 6 fin/14 pace player).
GK is included. SW is a basic tutor rating.
DC and Target Man have jumping reach valued at 17, but you should really put a filter for this, as 15 can be worthless compared to 17.
I've done a glance comparison with FM26 scoring system vs. these weightings in Genie Scout, it seems to work as intended.. but Genie Scout does have issues with how it calculates things, so if you want to be sure I recommend you use FM26 scoring system to double check the player before signing. Expand
So if I understand correctly, I should first filter the players based on hidden attribute, then use the ratings to order the remaining players and find the best players?
juliius said: i've placed in the 1st and 2nd slot because it just gets moved up to 2nd and 3rd slot if there is travel after a game wednesday. If you place them in the 2nd and 3rd slot and have rest in the 1st slot, the rest will be moved to second and the 2nd training will be moved to 3rd. If your training looks like this: And you then have travel on wednesday this will happen
It's part of why i've basically come to the conclusion that any schedule i use will at most have 4 training sessions. Since i can guarantee superrest monday, and know all sessions will not be moved around because of some matchscheduling
The schedule is number 331 Expand
That's smart, I have multiple planning depending on the match day I will try your methodology and use one planning, thanks
Tapeworm said: Could a kind and helpful person create a file of training programme number 113 and attach it for idiots like me who can't create a training schedule? Expand
dor said: Training plan 156 is a really good plan. You don't have to set up players in an offensive or defensive group separately. The only downside is that the increase in dribbling ability is small. Expand
I can't maintain a good match sharpness with trainings with too much rest, like 506 (Growth from ZaZ if I'm not mistaken). I find 156 interesting, with a good score, a decent use of CA and big gain in pace & acceleration. What are the "con" of this training? Should I put all my player in the attacking unit for this one, I can't find the information again
Is 12 speed and acceleration ok if the rest of attributes is high? I thought that speed and acceleration was the only things that matters
Also 15 Speed and Acc?
So if I'm compairing those 3 MDC/MC, I shouldn't take Kimmich?
Of should I use another value as hard limit for speed and acceleration?
Potential rating of GS is not realist, better use PA
If you mean pace/acc filter, then yes, I would reduce the filter for that in line with what you can get (no lower than 10 I would think).
Yes that was wat I meant, thank you.
So we should use your latest ratings no matter what
https://files.catbox.moe/zhf2yl.grf
I'll call it Premier League 1.0, since that's what it's designed to thrive in and I'll probably have a Championship/lower league one later.
Hiddens are not included, as weighting them seems to just mess things up badly. Use filter: 8 min for consistency, important matches, pressure, professionalism, natural fitness. Dirtiness 14<, Injury Proneness 13<.
Vision, Strength, Finishing are required, but not included because your players will most likely have 7-8+ in these attributes anyway and weighting them would just do more harm than good (i.e. 18 fin/12 pace player gets higher rating than 6 fin/14 pace player).
GK is included. SW is a basic tutor rating.
DC and Target Man have jumping reach valued at 17, but you should really put a filter for this, as 15 can be worthless compared to 17.
I've done a glance comparison with FM26 scoring system vs. these weightings in Genie Scout, it seems to work as intended.. but Genie Scout does have issues with how it calculates things, so if you want to be sure I recommend you use FM26 scoring system to double check the player before signing.
So if I understand correctly, I should first filter the players based on hidden attribute, then use the ratings to order the remaining players and find the best players?
If your training looks like this:
And you then have travel on wednesday this will happen
It's part of why i've basically come to the conclusion that any schedule i use will at most have 4 training sessions. Since i can guarantee superrest monday, and know all sessions will not be moved around because of some matchscheduling
The schedule is number 331
That's smart, I have multiple planning depending on the match day
I will try your methodology and use one planning, thanks
Here it is
I have the same, but if I look again under Custom schedules it is there
Here you are
You don't have to set up players in an offensive or defensive group separately.
The only downside is that the increase in dribbling ability is small.
Do you have a better advice?
I find 156 interesting, with a good score, a decent use of CA and big gain in pace & acceleration.
What are the "con" of this training?
Should I put all my player in the attacking unit for this one, I can't find the information again