tom100000000000
This is fantastic. I like that only 3 TIs are selected for possession.

Can I ask why you haven't used counter press? 99% of tactics seem to use as a default.
Nice!!
Tested with best and worst team in the league. 1st + 4th.

Use of DLP(D) + DM(S) in the middle
Tactics without a strong midfield seem harder to do this year but this is my best attempt so far. Central defender can also be a libero if you have someone capable but the role is a little rubbish so I didn't use it.

Tested with Ajax in Eredivisie
Interesting to see somebody tweak my tactic from fm22! Unfortunately it doesn't appear as strong as last year.

This year, strong defensive midfield is important. But last year everybody high up the pitch with attacking roles could be successful. Great result with Valencia
Cheers, will give that a go!
When running tactic tests by going on holiday, I'm occasionally having an issue where the tactic is changed/ignored despite selecting the option to use my tactic when away. Anybody else seen this issue? It appears randomly after several uses of a save file and then I have to delete and re-create the file from scratch to get over it.

I had this issue in fm22 as well, wondered if anyone else has seen and has a solution?
Markizio said: Why not?

It could be that for this specific tactic those changes make such difference.


It just seemed such a big difference for a small change, of course its possible.

To be fair, when I check the GD and see +5 GD improvement per 38 game season, suddenly doesn't seem so big a difference now
I don't understand how this is 55 points vs 51 points for the original by ntr master.

Same team instructions, same positions/roles, same set peices. Only the PI for right striker has been added to match the left striker. Surely that cannot be worth a whopping 4pts/season? That's a huge margin as far as this ~75 season sample size goes. Is there something I'm missing?
Zippo said: We'll try to find a balance between testing existing tactics and new tactics but of course, the top tactics will be tested on a priority basis.

Makes sense, cheers for the response! Your computers are in for a busy weekend :D
stefanopt said: I think only the top ones should

Thing is if the ME is very different then the best ones could be tactics that scored poorly previously
Are existing tactics going to slowly be ran through the tests? Or only the top ones?
Cheers for testing. I'm pleased with that!
Libero v1.0 [3-4-3]
This is my attempt to get a Libero tactic working

Tested with 2 teams in holland
I'm playing around with Libero tactics and I want to keep 2x IFs and a lone striker. So far, playing around with the wingback roles (WBs/WBa/CWBa) and two deep CMs (double VOL, VOL+DM, some rpm combos) and I'm really struggling to make something that scores enough.
ZaZ said: Libero usually works better than a third central defender in my tests. They step up to the DM position and allow the DMs to get further forward without leaving spaces. I agree with you that the middle is too busy with them and two central midfielders, but I was just setting this up as a benchmark to develop from there. Next version will either change the midfield to two DMs plus SS (3412), or use two DMs and change to a single AF with two IFs by the sides (343).

Sounds good, looking forward to it. With a good creative libero working and a solid back 3, I’d like to try something like volantes in the middle running up and down, maybe on support. I would guess two DM roles would be too defensive with 3 centerbacks, but not sure
Ajax (predicted 1st) finished 1st

Volendam (predicted last) finished 4th

103 goals scored in 34 games for Ajax
Tested with Chelsea
I would love to use a Libero but I've never managed to make a decent tactic with one. What considerations did you have to get it to work?

Also given Libero and RPM are both playmakers don't they tread on each others toes a bit creatively?
Great stuff. I knew some attributes were more important than others, but given the CA cost varies I wondered if it cancelled out. Apparently not.

So if 2.5CA will get you 1 point in acceleration but 8 points in teamwork, its still probably worth it. 1 acc > 8 teamwork probably, which is crazy