Dino
If anyone has done any testing would love to see some feedback.
Dino said: Running Test on Rush 2.0 from above. With the changes to defense and aggression I figured this would be a good one to run again.

Results were extremely positive as you can see up top! An extremely defensive tactic at the moment. Will continue to play around with it and try to tweak before posting a new updated version of it.
Running Test on Rush 2.0 from above. With the changes to defense and aggression I figured this would be a good one to run again.
saitjerome said: u might want to share some screenshots

edit: my bad, i didn't see pictures


No worries I'm trying follow the guidelines and keep tactics info at the top when I upload them.
I have uploaded a new version of Rush. This Rush ASYM has been performing very well in my testing league and scoring lots of goals. If you use it in your save switch side depending on where your personnel strength is of course.

If anyone has been using the Rush Strikerless tactics and has any feedback, please let me know.
You could maybe take like the top tactic from the AI in one of those tests and see what it scores out.
https://fm-arena.com/find-comment/9585/

Follow the format of you want testing
https://fm-arena.com/find-comment/9585/

Follow the format if you want testing
After the most recent test of the Rush Def. I'm going to try and make my Rush 2.0 https://fm-arena.com/tactic/1827-dino-rush-2-0/ in to a lower intensity defensive tactic. Once I have done some testing, I will upload a new version.
Zippo said: Please, look at this - https://fm-arena.com/find-comment/9585/

Thank you.


Just saw that and was making the adjustment thank you for posting it!
Zippo said: @Dino , hi.

You uploaded a wrong tactic.


Ok the correct defensive tactic should be up now
Following up on a reply to a post in @ZaZ Orange thread. I have posted the defensive/low intensity version I use of Rush when I am up in a game or playing on the Road/ need to rest players.

The I have moved almost all roles down to a Sup role if they were on attacking. Adjusted Mentality down to positive with shorter passing and only higher tempo.

One of the key in game adjustments I will do if possibly switch on play for set pieces which uses @ZaZ set pieces and will also turn on or off play out defence if the other team is pressing or not.

Let me know how your live play goes.
Rince said: You can try change to a tactic that has the best defense in the testing ( Order Tactic by Fewest Conceded )

https://fm-arena.com/table/12-patch-22-1-1/?order=ga#options


My Dino Rush 2.0 on that list is my go-to defensive formation I switch to when I am up by 3 in the second half or wanting to close out a game. Very solid shit housing.
You will need to post screenshots of the tactic, test, and more info if you are looking to get a test.
saitjerome said: i dont think raumdeuter works.. or its just me?

So far has been doing well in my test but let me know what you find.
Chewbacca said: Rush is a very good tactic for Man City. It got me the EPL title and the Champions League Cup.

Glad to see it’s doing well with Man City! Thank you for testing! Let me know what you think of the new one.
Adding a new version of Rush (Rush v5)

Set Pieces from @ZaZ

Uses shape of the Midfield diamond shape that was introduced in Rush which is a tweak from @Zealot in their Revelation 1.0.


New Testing Method

Collaborated with MomentaryBlink to share a testing database. Top 10 teams in the world, 76 game season, no continental or domestic cup competitions, all teams have injuries and suspensions wiped at the start of the test.  Upper mid-table Inter was used for the tests to most closely mirror Team A and Team B in the FM-Arena tests.

Changes from Previous version of Rush and findings which lead to this adjustment and my belief that this is the best version of Rush.

Change Log

IF -> RMD (At)
SS -> AP (At)
CM -> MEZ (At)
RPM -> A (De)
FB -> IWB (At)

After have sessions of live play on Rush (Tweek of Revelation) it was noticed that a lot of chance creation and scored was coming from the IF and that the SS would lots of times drop in to the whole and distribute the ball to either the IF or the CM. So instead of trying to brute force the SS to be the main scoring threat this movement was instead encouraged.

The RMD and are now more of a scoring threat attacking violently and this will allow the more creative at times AP to either find them on the run or look for the chance them self as they are starting in a spot where it seemed unnatural for the SS to be in the previous version.

The Mez will add width and pull defenders to either allow for the cross, a through ball to the RMD running in to the gap or back to the AP/ IWB as an outlet.

Below are the Shape, Table, and Player Stats
As a newer poster I am dealing with this now. I want to see tweaks tested and finding what the appropriate level of is understandable. After your replies @Zippo  and talking with other members I have a better understanding. I’m glad a post like this is started because as new person to the forums I want to make sure on the proper way to not only post a new tactic but also to properly attribute a tweak.
Zippo said: @Dino, I agree with @Chewbacca. Please, edit the OP and add that "Rush" tactic is revelation's tweak with SS instead of AF and "Rush 4" tactic is revelation's tweak with SS instead of AF and IWs instead of IFs.

Thank you.


Thank you for the Feedback @Zippo I will make sure to make those changes. This is my first cycle making and posting tactics.
Results from most recent test run with changing IF to IW for Rush 4.