Dino
Chewbacca said: Probably, the only what you need to do is deleting all that gibberish stuff from the OP and say that your tactic is a tweak of Revelation tactic with only 1 change AF(A) > SS(A) - end of story :D

P.S. I've seen many tactics still got tested having even less changes.


I have removed all of that and also uploaded a new version I am running a test on now switching back to IW and seeing if that pulls similar results.
Chewbacca said: @Zippo, I've checked this tactic and it's a copy of Revelation tactic, including all the set pieces, players' instructions, team instructions, roles and duties.

The only change he made is Advanced Forward(A) to Shadow Striker(A) and that's all.

I don't know why people prefer telling fairy tales instead of saying the truth. I'm sure that fm-arena would still tested this tactic even with such small changes. Jeez... it seems that everyone want to get more credits than they deserve and that's not cool at all. :D


So, in this situation should I just post in the Revelation tactic thread for him to make a new tactic with SS then have him repost it? Even though I have been doing work with strikerless only so far this patch cycle? I want to make sure I'm following the guidelines.
Zippo said: Hi,

Please, read this - https://fm-arena.com/thread/1661-how-fm-arena-picks-tactics-for-the-testing/

If your tactic is a tweak of someone else's tactic then give credits, provide a link to the original tactic and write up the tweaks you made.

Thank you.


I have provided an updated summary in the top post.
Would it be possible to have the above tactic tested please?
Target Person said: Good to see strikerless formations on FM22! How many goals did the shadow striker score in your tests?

In the most recent one Lautaro Martinez for Inter was the Main SS he scored 54 and Victor Osimhen for Napoli switched between SS and IF and scored 41.

The IF in test is usually scoring about half the goals as the SS.
Decided to do a second run on the tactic today still got a very positive result.

Switched one of the teams to Napoli from Milan

Inter - 232 GF; 112 GA; 2.01 PPG
Napoli - 205 GF; 127 GA; 1.88 PPG

Over all I'm pretty happy with this version I'm going to be doing some testing with some other player instructions but. If you've tried out this tactic let me know what you are seeing?
"Rush" tactic is revelation's tweak with SS instead of AF and "Rush 4" tactic is revelation's tweak with SS instead of AF and IWs instead of IFs.


I am moving this to be my main thread and adding a new tactic in. This is using some of the principles from Revelation and also my previous rush tactics.

Test Format
Collaborated with MomentaryBlink to share a testing database.  Top 20 teams in the world, 76 game season, no continental or domestic cup competitions, all teams have injuries and suspensions wiped at the start of the test.  Upper mid-table Inter and lower mid-table Napoli were used for the tests to most closely mirror Team A and Team B in the FM-Arena tests.

Results
Inter - 2.25 PPG; 209 Goals; 87 Allowed
Milan - 2.05 PPG; 205 Goals; 98 Allowed


I have also added the Goals scored stats as well as the PPG for this test run.

I have used inspiration from and based on Revelation 1.0 and I have also switched the IF to IW in the new version just posted

In trying to find new ways to make my tactic better I have looked at and got inspiration from the following tactics below.

https://fm-arena.com/thread/1814-prophecy-amp-revelation/

https://fm-arena.com/thread/1776-zaz-orange/

https://fm-arena.com/thread/1752-arrowhead-2-0-4-2-2-1-1/







Rush Def
Following up on a reply to a post in @ZaZ Orange thread. I have posted the defensive/low intensity version I use of Rush when I am up in a game or playing on the Road/ need to rest players.

Change Log

Move Both CM to RPM (su) in the DM role to provide more defensive assistance.

Then I have moved almost all roles down to a Sup role if they were on attacking. Adjusted Mentality down to positive with shorter passing and only higher tempo.



One of the key in game adjustments I will do if possibly switch on play for set pieces which uses @ZaZ set pieces and will also turn on or off play out defence if the other team is pressing or not.






Rush ASYM

Uploading a new Asymmetrical version of my strikerless tactics for fm22.

This version features a good bit of positional changes. These changes allow for overloads into the box and crosses to the far post with late running attackers.

A great majority of the goals are coming from the central SS but the movement around does allow for some really excited goals.

Change Log from Rush -> Rush ASYM

*Left IF moved inside to SS with a Roam from position PI
*Left CMa moved outside to a IWa
*Both FBa changed to IWBa
*SKs to SKa

set pieces are still from @ZaZ


Test Results





RUSH V6

Change Log

SSa -> AMa
IFa -> IWa
RPMsu -> DLPsu
CMa PI changes - Added Run Wide With Ball and Cross More Often
FB PI Changes - Stay Wider and Cut Inside with Ball
Removed Mark tighter from all roles
Changed Mentality to Positive to align better the 22.2 ME



Test Results


This has been doing amazing only in testing but also live for both Underdog/Lower league teams and for World Class players/ Draft PVP.

I would love some feedback from users who have tried out the rush series.
After seeing ZaZ Orange I wanted to try the tactic with a CM attack instead of the Anchor. Saw some more goals scored from the middle. Im still liking this as a good Strikerless tactic but I do think that Strikerless is subpar to at least a double striker look.
Adding Dino Rush 2.0

Change log

Changed IWB to SU, SK to SU, Mentality to Attacking, Took off work the ball in to box and added more direct passing to some positions.
Since FM21 I have fallen in love with Stikerless. I have felt that at the moment in the FM22 match engine strikerless is not as strong as it was last year. So I set out to try and make something that will compete.


Test Conditions
Single team - Leeds United
Multiteam - Aston Villa, Wolves, West Ham

Results
Leeds
Test 1 3rd - 68 GD, 110 Scored, 2.24 PPG, 42 Allowed
Test 2 3rd - 46 GD, 97 Scored, 2.11 PPG, 51 Allowed

Multiteam
West Ham - 31 GD, 93 Scored, 1.84 PPG, 62 Allowed
Wolves - 16 GD, 81 Scored, 1.74 PPG, 65 Allowed
Aston Villa - 27 GD, 83 Scored, 1.68, 56 Allowed


Testing has been tough for this as I feel that a lot of teams do not test well with Strikerless at the moment.

This is a flexible tactic that once you start playing with and making adjustments live in game can compete from top to bottom.

Please use this thread for test discussion and general talk on the tactic.

Screenshots of tactic, PPG and tables for single team test and tables for all.



DINO Rush 2.0

Retested on 22.2.0 using 10 team testing league controlling Inter.

Still an extremely solid defensive tactic with 33 clean sheets out of a 76-game season.