Blau
-Higher Line
-Overlap Left

PI changes from v1.3

Changing to more boring roles

REG->DM
CF->AF

Similar to raum world but without the raumdeuter

Using TF-S instead

Trying to do a big man - little man 442

Update to Raum World
+PI changes
+MHDL
+Step up More
-Overlap Left

dzek said: For anyone who understands football will know that Gegenpress on FM has nothing to do with reality. It works completely differently. In real life players don't need that much stamina because if the pressing is effective then the team playing that style will have more possession and in football the team chasing the ball tires more than the other team. Liverpool and City are examples. Also you can't play Gegenpress when you have attacking width in fairly wide or even worse with wide. One last thing high press in FM has nothing to do with high press in reality.

If your saying the aggressive pressing and vertical fast passing of Klopp's Dortmund teams did not require the players to have at least decent stamina then I do not know what to tell you. That's essentially the basic style of the Gegenpress preset tactic. Obviously, not represented perfectly in a video game.

Gegenpress in the FM community refers to the high intensity pressing with high tempo play. Which is relatively the current meta in the game. That is what I was referring to in the previous post.

What the term actually means was described well by Avenger22
dzek said: Over and over again. The same view with a different face.

First of all, I haven't said whether the game is easy or difficult. Perhaps you have misunderstood my words or I have not explained well what I mean. So let me be clearer.

- I DON'T WANT THEM TO DO THE GAME MY WAY.
- I WANT WHAT THEY ADVERTISE AS "NEW FEATURES" TO WORK AS THEY SHOULD. (New features in quotes because we've reached the point where they advertise bug fixes as new features)

How absurd does that sound to you? Just because I make demands of a game I love and have been playing for years means I'm bad? In life I've learned that if you don't demand something it doesn't get done. And I will repeat once again that the evolution of the game over the years has been for those you call toxic and "disgruntled". A thank you doesn't hurt to say to all those who take their time to report bugs within the official community. A thank you doesn't hurt to say to all those who suggest to the developers new additions to the game.

It's just easy to judge. I don't blame you. Keep doing what you're doing enjoying the game in the state it have been in for the last 2 years.


You are not forced to preorder the game. You can make the decision to not purchase the game if they do not deliver on the features they promise. You do not have to buy or play the game every year. I think for your sanity it might be better for you to take a break if you do not have fun with the game.

Obviously, it's important to give feedback to SI and report bugs. However, the place for that is on the SI forums. This is a third-party website that primarily tests tactics lol. I don't think SI is reading the forums here. All you doing is complaining to other FM players here.

Football Manager is a product that SI sells. They are foremost concerned with profits. Not buying the game is the most effective way you have to share dissatisfaction with the game. The yearly sports game model is the crucial flaw in football manager's development. There will never be enough new features in each FM to truly warrant paying the full price for the new game every year.
crosseyed said: I mean, I still enjoy playing the game the optimal way. The problem isn't necessarily that there is a meta, its just that it has remained the same for many releases, and it is significantly better than other tactical options. Obviously, its very difficult to balance a game as "complex" as FM (even if a lot of that complexity is fake), but like many of the other parts of the game, it feels like there hasn't been any real effort to improve.

I agree that it needs to be balanced more. I think if it could be easily accomplished it would've been done already. The match engine might need to have a greater overhaul for that. Hopefully, FM25 will see a match engine overhaul.

You can definitely play with most tactical styles and win against the AI in the current FM. FM does not really have a big PvP scene so they might not be too concerned with balancing the metagame of user tactics.

Ideally, in my version of a perfect FM it would be better if tactic performance would vary more based on the type of players on the team. For example, Gegenpress wouldn't work without high stamina and physical players, Tiki Taka wouldn't work without great passing players. Tactical instructions should be mostly blank intill you buy specific players fit for the system you want to play.
crosseyed said: IMO the problem is that once know that high intensity pressing tactics are the best, or that pace and acceleration are the best attributes by far, you can't unlearn that. Since the whole point of the game is to win games it's difficult to play realistically when you know you could win more games by setting 5 players to attack and clicking press much more often.




Yeah, I see no reason to believe that the unity switch will bring anything but better graphics and animations (and even then, regen faces prove that SI's idea of better doesn't quite align with everyone else's).


If the game is ruined for you by learning these things then why are you on FMArena. There will always be a meta that is the most efficient way to play a video game. Many video games are like that. If pressing was significantly "nerfed" and low tempo possession football became the best way to play, people would also complain about that. Your not wrong that the game could benefit from more balancing but there will always be a "best/meta" way to play.
dzek said: To understand FM23 and FM24 I still haven't played them properly. I'm tired of so many bugs, big or small, that ruin my experience as a user of the game. I've also read, actually, quite a few funny comments from those trying for some strange reason to defend SI's case that if we find the game easy or full of bugs then it's better not to use certain features of the game etc. For example I know that high pressing systems win more often than defensive systems and generally work in a way that ME likes better but their view is to play with defensive systems so I don't see the bugs and generally lose. What a joke!

Can someone tell me what the purpose of a game is? I think it's clear to all of us but I'm curious to hear some opinions..


At the end of the day Football Manager is a videogame. If you do not enjoy playing the game then don't buy it. Not giving your money to SI will do more for changes you want then complaining on random forum. It is impossible for developers to make a video game that makes everyone happy. You as the consumer have to make the decision if the game is worth it for you to buy. I'm not saying you can't suggest improvements to the game. However, saying that the game is too easy is ironic. It's literally as difficult as you want it to be. Obviously, if you use or test tactics on FMArena it's going to be easy.
Delicious said: Ok after you mentionated the "fatigue", now all first XI went to Fatigue low ( but i didn't literally did nothing).

This is what i do :

- Rest first eleven for 1 day if i have 2-3 games in 1 week (i literally select them and rest them 1 day)

it's literally a tweak from cadoni2, this way i do believe i can keep the players condition(might be very wrong), otherwise i need to rest them for 2 days etc. I didn't check yours yet, but literally i am just worried about condition of the players. (usually i play with 11 core-players and 6-7 subs, all are wonderkids)



But if isn't the training, what's triggering the low "fatigue"? Just playing games?




Seems like the recovery sessions slow down the recovery of physical condition and fatigue compared to just rest. What they actually do is slow down the loss of match sharpness. The recovery session's "benefit" is most likely to maintain match sharpness at less of a cost to condition/fatigue recovery compared to a normal training session. 

I wonder if it is best for fatigue purposes to have a training intensity schedule that is mostly no pitch or gym work besides the full heart condition. Loss of match sharpness is irrelevant if your team usually plays two matches a week.
IFs on support, WBs on attack
Adding an AP and BWM
Balanced mentality also

Using WBs instead of DWs

Using Attacking, MHD, Step up more

Also, added take more risks on IFB

dzek said: 2.400 matches?

Yeah I don't know what I did to get additional runs. I do not mind because there is too much RNG for 1200 matches.



letsgo9 said: reduced the score by 1 point, btw
It is usual for the additional matches lowers the score. It varies but it could be anywhere from 1-3 points for 4000 matches.
Reject the meta! Embrace the Raumdeuter and other fun roles!
Surprised by the decent performance of v1

Changed TF -> CF to see if that makes a difference

Getting bored of typical "meta" roles so I'm trying to use more unique ones :cool:

This includes a Raumdeuter, Regista, Target Forward, and Inverted Full-Back. Won't test as well as https://fm-arena.com/thread/6416-best-of-both-worlds-442-v1-1/ but that isn't the point