I will use this area to post stuff about FM27 preview before FM Arena starts testing. I will try to keep the most important things in the first post, including my best tactics, training schedules, set pieces, views, and important hints. I will try to make initial versions as fast as possible for people interested, then test those initial versions after I make them available.
(Number in # is the rank of the tactic in my experiments, with 1 being the best.) #3. Ace of Clubs 0.1 (3430): Direct translation of Autumn 4.5 #1. Ace of Clubs 0.1 ST (343): Direct translation of Autumn 5.57 ST #9. Ace of Diamonds 0.1 (4330): Direct translation of Spring 4.3 #8. Ace of Diamonds 0.1 ST (433): Striker version of Ace of Diamonds #7. Ace of Spades 0.1 (4240): Inspired by Blue from FM21/22 #4. Ace of Spades 0.1 ST (424): Striker version of Ace of Spades #6. Ace of Hearts 0.1 (3340): A mix between Ace of Clubs and Ace of Spades #5. Ace of Hearts 0.1 ST (334): Striker version of Ace of Hearts #2. Two of Clubs 0.1 (3421): Ace of Clubs ST without wingers
Make sure to use training with double intensity, and no intensity if players are tired. Individual training should be set to Quickness and GK Shot Stopping. It is also important to leave a full rest day after matches, removing recovery if needed (usually on you have a second match during the week).
xZach said: @ZaZ What are you seeing early on? Are strikerless tactics still the meta? Expand
I did not play yet, I am first creating stuff based on FM26, then I will test and start a career mode to see how it plays out. During the career mode, I will describe all decisions in a didactic way, and listen to tips from others.
i have tried one season on holiday. it doesn't look op as before but maybe its because all of these new effectivness in tactics and this is just one season
edit: did second time testing. i would say its stable maybe not as before in fm26 we will see
xZach said: @ZaZ What are you seeing early on? Are strikerless tactics still the meta? Expand
I may just be awful at tactics and a complete sausage but I'm personally finding that my wingbacks aren't on smoke this year getting crazy contributions and creating chances. As for strikerless I've played around with a few mock ideas and it seems to be fairly similar to FM26 in terms of goalscoring numbers.
DCArena95 said: When I import the training it shows as empty. Is this just a problem for me or anybody else? Expand
It should look like the picture from komet0 below.
komet0 said: For training are you just importing custom schedule Zaz training.fmf for every week on the calendar? Like in the image attached. Thanks! > Expand
That is correct. However, I forgot to tell people to add full rest after matches, removing recovery when you have a second match during the week. I will add that to the notes.
Nabu said: In every "training review" email, I keep seeing regressions with this training schedule. Expand
What matters is by the end of the season. Please, let me know how it works after using it for a couple of months, including injuries.
@ZaZ So did training not really change at all from FM26 to FM27 (so is the 2x physical, 2x attack, super rest schedule still meta in FM27)? Or is it just still testing phase?
Lowchamp said: @ZaZ So did training not really change at all from FM26 to FM27 (so is the 2x physical, 2x attack, super rest schedule still meta in FM27)? Or is it just still testing phase? Expand
It is impossible to know with just one day, so I am using FM26 as starting spot to develop from there.
They reworked the sessions, changed and added some individual training, added tactical effectiveness and probably more. There is actually a bit of a training revamp, we'll see how much is relevant but I wouldn't be surprised if we need to pick a bit of a different training approach this time. Even double intensity is a question mark for now.
These things will take several weeks to test and everyone wants all the answers on day1 ...
Yarema said: They reworked the sessions, changed and added some individual training, added tactical effectiveness and probably more. There is actually a bit of a training revamp, we'll see how much is relevant but I wouldn't be surprised if we need to pick a bit of a different training approach this time. Even double intensity is a question mark for now.
These things will take several weeks to test and everyone wants all the answers on day1 ... Expand
They just moved things around and renamed them, but under the hood it seems to be the same. I hope I am wrong.
After playing around with the preview for most of the day I can say with a reasonable degree of confidence that striker formation seems to be better than strikerless.
HaylingZar said: After playing around with the preview for most of the day I can say with a reasonable degree of confidence that striker formation seems to be better than strikerless. Expand
I agree i am currently simming 3 seasons with 3 different tactics with a regular 433 diff role IP and OP and get better results
HaylingZar said: After playing around with the preview for most of the day I can say with a reasonable degree of confidence that striker formation seems to be better than strikerless. Expand
I added the rank of each tactic by the side in the first post (except Ace of Hearts which is currently in test). As you can see, the ST versions are ahead of non ST versions. My tests are performed in eight different teams (four title favourites and four favourites for relegation), with three independent season runs for each.
My team lacked tactical effectiveness, and the impact on the Pace attribute wasn't particularly significant either. Overall, my players haven't developed as well as they usually do and have also underperformed in league matches.
ZaZ said: They just moved things around and renamed them, but under the hood it seems to be the same. I hope I am wrong. Expand It doesn't take much. Changes in attribute relative values, increased injury risk on double intensity, importance of tactical effectiveness training, no more super rest. I agree that most likely the changes won't be big enough for a major shift but it is something that needs to be checked.
Added Two of Clubs, which is a 3421 version of Ace of Clubs. Also, since this seems to be a striker meta, I will start using STL for strikerless tactics instead of ST for tactics with striker.
ZaZ said: Added Two of Clubs, which is a 3421 version of Ace of Clubs. Also, since this seems to be a striker meta, I will start using STL for strikerless tactics instead of ST for tactics with striker. Expand
Do your tactics work better when you use the instant result button or play matches yourself?
lusafrix said: Do your tactics work better when you use the instant result button or play matches yourself? Expand
They usually do well when I ask to play for the win, but I do not use instant result enough to know if it is better or worse. I did just a few tests to see which one works better, and in those limited tests I thought play for the win was the best.
ZaZ said: They usually do well when I ask to play for the win, but I do not use instant result enough to know if it is better or worse. I did just a few tests to see which one works better, and in those limited tests I thought play for the win was the best. Expand
I dont know what it is connected with, but at least in this beta I cant get better results with any tactic. It seems to me that they are all weak. So, i think that it might work better with the instant result button instead of playing every match. Maybe because its only the beta version.
I will use this area to post stuff about FM27 preview before FM Arena starts testing. I will try to keep the most important things in the first post, including my best tactics, training schedules, set pieces, views, and important hints. I will try to make initial versions as fast as possible for people interested, then test those initial versions after I make them available.
(Number in # is the rank of the tactic in my experiments, with 1 being the best.)
#3. Ace of Clubs 0.1 (3430): Direct translation of Autumn 4.5
#1. Ace of Clubs 0.1 ST (343): Direct translation of Autumn 5.57 ST
#9. Ace of Diamonds 0.1 (4330): Direct translation of Spring 4.3
#8. Ace of Diamonds 0.1 ST (433): Striker version of Ace of Diamonds
#7. Ace of Spades 0.1 (4240): Inspired by Blue from FM21/22
#4. Ace of Spades 0.1 ST (424): Striker version of Ace of Spades
#6. Ace of Hearts 0.1 (3340): A mix between Ace of Clubs and Ace of Spades
#5. Ace of Hearts 0.1 ST (334): Striker version of Ace of Hearts
#2. Two of Clubs 0.1 (3421): Ace of Clubs ST without wingers
Make sure to use training with double intensity, and no intensity if players are tired. Individual training should be set to Quickness and GK Shot Stopping. It is also important to leave a full rest day after matches, removing recovery if needed (usually on you have a second match during the week).
@ZaZ What are you seeing early on? Are strikerless tactics still the meta?
xZach said: @ZaZ What are you seeing early on? Are strikerless tactics still the meta?
I did not play yet, I am first creating stuff based on FM26, then I will test and start a career mode to see how it plays out. During the career mode, I will describe all decisions in a didactic way, and listen to tips from others.
i have tried one season on holiday. it doesn't look op as before but maybe its because all of these new effectivness in tactics and this is just one season
edit: did second time testing. i would say its stable maybe not as before in fm26 we will see
xZach said: @ZaZ What are you seeing early on? Are strikerless tactics still the meta?
I may just be awful at tactics and a complete sausage but I'm personally finding that my wingbacks aren't on smoke this year getting crazy contributions and creating chances. As for strikerless I've played around with a few mock ideas and it seems to be fairly similar to FM26 in terms of goalscoring numbers.
Added training and set pieces.
Currently testing "striker x strikerless". Need more results, but so far striker seems more promising.
For me striker is better, also had to change from AWB to wb and ocb to stoppers
Midfield was CM and MPM
I was live streaming and changing on the fly
When I import the training it shows as empty. Is this just a problem for me or anybody else?
Legend fck Legend @ZaZ
For training are you just importing custom schedule Zaz training.fmf for every week on the calendar? Like in the image attached. Thanks! >
In every "training review" email, I keep seeing regressions with this training schedule.
DCArena95 said: When I import the training it shows as empty. Is this just a problem for me or anybody else?
It should look like the picture from komet0 below.
komet0 said: For training are you just importing custom schedule Zaz training.fmf for every week on the calendar? Like in the image attached. Thanks! >
That is correct. However, I forgot to tell people to add full rest after matches, removing recovery when you have a second match during the week. I will add that to the notes.
Nabu said: In every "training review" email, I keep seeing regressions with this training schedule.
What matters is by the end of the season. Please, let me know how it works after using it for a couple of months, including injuries.
@ZaZ So did training not really change at all from FM26 to FM27 (so is the 2x physical, 2x attack, super rest schedule still meta in FM27)? Or is it just still testing phase?
Lowchamp said: @ZaZ So did training not really change at all from FM26 to FM27 (so is the 2x physical, 2x attack, super rest schedule still meta in FM27)? Or is it just still testing phase?
It is impossible to know with just one day, so I am using FM26 as starting spot to develop from there.
ZaZ said: It is impossible to know with just one day, so I am using FM26 as starting spot to develop from there.
Always a good starting point, but the track record says any changes will be minimal, so probably will be something close to last years version
They reworked the sessions, changed and added some individual training, added tactical effectiveness and probably more. There is actually a bit of a training revamp, we'll see how much is relevant but I wouldn't be surprised if we need to pick a bit of a different training approach this time. Even double intensity is a question mark for now.
These things will take several weeks to test and everyone wants all the answers on day1 ...
Yarema said: They reworked the sessions, changed and added some individual training, added tactical effectiveness and probably more. There is actually a bit of a training revamp, we'll see how much is relevant but I wouldn't be surprised if we need to pick a bit of a different training approach this time. Even double intensity is a question mark for now.
These things will take several weeks to test and everyone wants all the answers on day1 ...
They just moved things around and renamed them, but under the hood it seems to be the same. I hope I am wrong.
After playing around with the preview for most of the day I can say with a reasonable degree of confidence that striker formation seems to be better than strikerless.
HaylingZar said: After playing around with the preview for most of the day I can say with a reasonable degree of confidence that striker formation seems to be better than strikerless.
I agree i am currently simming 3 seasons with 3 different tactics with a regular 433 diff role IP and OP and get better results
HaylingZar said: After playing around with the preview for most of the day I can say with a reasonable degree of confidence that striker formation seems to be better than strikerless.
I added the rank of each tactic by the side in the first post (except Ace of Hearts which is currently in test). As you can see, the ST versions are ahead of non ST versions. My tests are performed in eight different teams (four title favourites and four favourites for relegation), with three independent season runs for each.
My team lacked tactical effectiveness, and the impact on the Pace attribute wasn't particularly significant either. Overall, my players haven't developed as well as they usually do and have also underperformed in league matches.
ZaZ said: They just moved things around and renamed them, but under the hood it seems to be the same. I hope I am wrong.
It doesn't take much. Changes in attribute relative values, increased injury risk on double intensity, importance of tactical effectiveness training, no more super rest. I agree that most likely the changes won't be big enough for a major shift but it is something that needs to be checked.
Hello @ZaZ . Do you already have new tacticals to present to us?
Tiago Simoes said: Hello @ZaZ . Do you already have new tacticals to present to us?
Other than the ones in the initial post, I am testing a 541 wingerless and a 424 with two DMs. Still checking if it is any good.
ZaZ said: Other than the ones in the initial post, I am testing a 541 wingerless and a 424 with two DMs. Still checking if it is any good.
Very well. I look forward to trying one more of your excellent tactics
Added Two of Clubs, which is a 3421 version of Ace of Clubs. Also, since this seems to be a striker meta, I will start using STL for strikerless tactics instead of ST for tactics with striker.
ZaZ said: Added Two of Clubs, which is a 3421 version of Ace of Clubs. Also, since this seems to be a striker meta, I will start using STL for strikerless tactics instead of ST for tactics with striker.
Do your tactics work better when you use the instant result button or play matches yourself?
lusafrix said: Do your tactics work better when you use the instant result button or play matches yourself?
They usually do well when I ask to play for the win, but I do not use instant result enough to know if it is better or worse. I did just a few tests to see which one works better, and in those limited tests I thought play for the win was the best.
ZaZ said: They usually do well when I ask to play for the win, but I do not use instant result enough to know if it is better or worse. I did just a few tests to see which one works better, and in those limited tests I thought play for the win was the best.
I dont know what it is connected with, but at least in this beta I cant get better results with any tactic. It seems to me that they are all weak. So, i think that it might work better with the instant result button instead of playing every match. Maybe because its only the beta version.