ZaZ - Blue 3.0

by Prutton, Jan 12, 2021

Segun said: Hi @Prutton  Regarding the training schedules. Do i need to change the Match days in the schedules or does it change automatically when you load the schedules? If i need to change it my self, is there a simple way to do so?

Unfortunately, you need to change the schedules by yourself. I also wish there was an automatic way to do that. The easiest way is to copy from an empty week, then paste on the weeks you want. You need to go month by month pasting in all weeks.

About match day, you need to change manually if your league plays in different days. Just move trainings from saturday to sunday, then save it.

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There is also an option in Preferences -> Advanced -> Match -> Processing -> Match scheduling options, where you can change so you have games only on Wednesdays and Saturdays, so you won't have to bother with editing schedules.

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Egraam said: There is also an option in Preferences -> Advanced -> Match -> Processing -> Match scheduling options, where you can change so you have games only on Wednesdays and Saturdays, so you won't have to bother with editing schedules.

Nice, thanks alot for the answer guys.

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Egraam said: There is also an option in Preferences -> Advanced -> Match -> Processing -> Match scheduling options, where you can change so you have games only on Wednesdays and Saturdays, so you won't have to bother with editing schedules.

Wait until FM22, with Covid-19 going on. Leagues start six months later, then you have three matches per week.

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Prutton said: Wait until FM22, with Covid-19 going on. Leagues start six months later, then you have three matches per week.

Hmm, I wonder if that will make FM Arena's current testing method too unrealistic? There's already the conflict where high-intensity tactics can sometimes overperform here since there's no fatigue in the testing league. With good enough players and 1-2 games per week it doesn't seem to really make a big difference in an actual save. But in FM22 if we're forced to use way more backup players due to squad fatigue, I wonder if low-intensity tactics might be a more successful season-long option, allowing the best players to play more often.

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dakiri said: Hmm, I wonder if that will make FM Arena's current testing method too unrealistic? There's already the conflict where high-intensity tactics can sometimes overperform here since there's no fatigue in the testing league. With good enough players and 1-2 games per week it doesn't seem to really make a big difference in an actual save. But in FM22 if we're forced to use way more backup players due to squad fatigue, I wonder if low-intensity tactics might be a more successful season-long option, allowing the best players to play more often.

Our testing just shows that in FM high intensity tactics give you better chances on success than low intensity tactics but using a high intensity tactic all the time during your game would be a quit stupid thing to do because that way you would drained the conditions of your players very fast. Don't forget you're the manager and it's up to you to decide when to use a high intensity tactic and when it'd be better to save the conditions of your players and use a low intensity tactic.

Also, don't forget it isn't necessary to use a high intensity tactic during a whole match, for example, if your team got a lead by few goals then you can change to a low intensity tactic to save the conditions of your players.

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dakiri said: Hmm, I wonder if that will make FM Arena's current testing method too unrealistic? There's already the conflict where high-intensity tactics can sometimes overperform here since there's no fatigue in the testing league. With good enough players and 1-2 games per week it doesn't seem to really make a big difference in an actual save. But in FM22 if we're forced to use way more backup players due to squad fatigue, I wonder if low-intensity tactics might be a more successful season-long option, allowing the best players to play more often.

Like @Zippo said above, FM-Arena tries to find the best tactic. However, building a balanced squad, rotating and managing players psycology is still a duty for the manager. You can still have a lower intensity tactic for when matches are already decided or when you need to rest players, since you have three available slots for tactics. However, if you want to skip the managing aspects of the game, then you also need to sacrifice the quality of your tactic.

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Yes, definitely agree with you both! Just pointing out that if there's a 3 games/week schedule in FM22 (even for just 1 year), it'll be even more important, and some of the lower intensity tactics that tend to score poorly here might be comparably even stronger than they appear.

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dakiri said: Yes, definitely agree with you both! Just pointing out that if there's a 3 games/week schedule in FM22 (even for just 1 year), it'll be even more important, and some of the lower intensity tactics that tend to score poorly here might be comparably even stronger than they appear.

If you play three matches a week, you need to rotate the entire team for the middle match. For example, you can do team A, team B, team A, or play with mixed A, mixed B, mixed A. As long as you rest players from training after the matches, they will handle it.

I played a game in Brazil with Juventude, considered the worst team from the league, and managed to get the crown in the first season with points to spare, despite playing three matches a week. It's completely doable if you focus on team management. (Thanks @Gpassosbh for the update for South American leagues.)

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dakiri said: Yes, definitely agree with you both! Just pointing out that if there's a 3 games/week schedule in FM22 (even for just 1 year), it'll be even more important, and some of the lower intensity tactics that tend to score poorly here might be comparably even stronger than they appear.

A high intensity tactic always will be giving you higher chances on success in a match than a low intensity tactics, like in real life when you do something at full of your capabilities your chances on success are higher than when you do that at half of your capabilities.

Using only a high intensity tactic or only a low intensity tactic all the time won't give you the best result. The trick is proper using a high intensity tactic and a low intensity tactic when there's an appropriate moment for it.

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should i change their individuals as they want or keep it "Quickness" like what u said ?

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Keshk said: should i change their individuals as they want or keep it "Quickness" like what u said ?

Let them whine. If you check the happiness menu, they are still happy despite being unhappy with training. Training is just a very small part of happiness and I prefer to ignore those complains than not develop my players the way I want.

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Can you remind me about in-season training.  I downloaded but haven't read any thoughts, comments.  In-season training -  Is switching to in-season 2nd year for every team in 2nd season or is it for elites only?  I'm York 2nd season in (Vanarama Nat.)

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Machismo said: Can you remind me about in-season training.  I downloaded but haven't read any thoughts, comments.  In-season training -  Is switching to in-season 2nd year for every team in 2nd season or is it for elites only?  I'm York 2nd season in (Vanarama Nat.)

It's for any professional teams, since semi-professionals don't train full time. I suppose York is professional, right?

Pre-season is supposed to be used in the first 4 or 5 weeks of the year, while In-season is during the season, starting in the week of the first official match.

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Is the difference between blue, light blue & dark blue only the mentality?

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famulor said: Is the difference between blue, light blue & dark blue only the mentality?

No, Light Blue also has stay on feet to reduce yellow cards.

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Hello! Thank you for all the information you have provided so far, this thread is great.

I was just wondering which pitch dimensions you found to be most effective on this tactic? My instinct says you would want the pitch dimensions to be wide to allow your players to fully utilise their pace advantage, but perhaps narrow pitch dimensions would get the best out of the two shadow strikers.

Thank you in advance!

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Maxieplang said: Hello! Thank you for all the information you have provided so far, this thread is great.

I was just wondering which pitch dimensions you found to be most effective on this tactic? My instinct says you would want the pitch dimensions to be wide to allow your players to fully utilise their pace advantage, but perhaps narrow pitch dimensions would get the best out of the two shadow strikers.

Thank you in advance!


Thanks!

I always choose as big as possible. The longer the pitch, the more space behind defenders, making through balls more effective. The wider the pitch, the more space between players, creating more opportunities to run into space for those through balls. I might be wrong, but it usually works for me.

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Prutton said: Thanks!

I always choose as big as possible. The longer the pitch, the more space behind defenders, making through balls more effective. The wider the pitch, the more space between players, creating more opportunities to run into space for those through balls. I might be wrong, but it usually works for me.


thanks for the tip mate.

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What is the preferred foot of the two wingers

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pipo said: What is the preferred foot of the two wingers

Same as side.

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Prutton said: Same as side.

ok

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Really great tactic. I'm playing with a 90 percent win rate. The producer has thought of everything. congratulations.
I read all the posts in this post, and I check it every few days. I formed an emotional bond with the tactic.:blush:
I have only one wish from the producer. publish player traits recommendations for all positions.
thanks for your efforts.

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pixar said: Really great tactic. I'm playing with a 90 percent win rate. The producer has thought of everything. congratulations.
I read all the posts in this post, and I check it every few days. I formed an emotional bond with the tactic.:blush:
I have only one wish from the producer. publish player traits recommendations for all positions.
thanks for your efforts.


Thank you so much! Unfortunatelly, there isn't much to say about player traits. Just add traits that reinforce the roles (based on player instructions). For example, Move Into Channels to Shadow Strikers.

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i manage a swedish team , sure its good but whit this tactic im making wonder, lost agains PSG in the champions league final 1-0, whit this tactic but on DEFENSIVE OP!

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@Prutton Whats your method to retrain players to new position ? I usually let player has individual training + Double Training Intensity + Add them to mentoring group.
Is this the fastest way ?

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@ta2199, the fastest way to train a player a new position is to play him at the new position as often as you can and also, have him training the new position through out individual training focus.

When a player plays at a position he naturally learns it.

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ta2199 said: @Prutton Whats your method to retrain players to new position ? I usually let player has individual training + Double Training Intensity + Add them to mentoring group.
Is this the fastest way ?


Just like @Rince said, training focus and playing time in the position. I usually bring them as subs when the match is already won, at least until they become accomplished. There isn't much difference between accomplished and natural players, so after that point you can just use the best player.

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ta2199 said: + Add them to mentoring group.

Mentoring doesn't do anything when it comes to the playing positions.

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You can also arrange friendlies against very weak teams and play them in those in the desired position. This is probably the best method if you want to do it as fast as possible and can't really afford to play them in league matches when they are unfamiliar with the position.

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