ZaZ said: I am going to tell a couple of names without looking at the price, checking only attributes from fminside.net. It's hard to say for sure because some leagues only allow a certain number of foreign players. I will also ignore hidden attributes that could be undesirable and players over 30 years old.

GK: https://fminside.net/players/43252073-gianluigi-donnarumma
DR: https://fminside.net/players/28104124-trent-alexander-arnold
DCR: https://fminside.net/players/85075627-raphael-varane
DCL: https://fminside.net/players/37024025-virgil-van-dijk
DL: https://fminside.net/players/67211695-theo-hernandez
DM: https://fminside.net/players/24016925-mateo-kovacic
ML: https://fminside.net/players/91138280-leroy-sane
MC: https://fminside.net/players/18004457-kevin-de-bruyne
MR: https://fminside.net/players/28054109-raheem-sterling
AMCR: https://fminside.net/players/85139014-kylian-mbappe
AMCL: https://fminside.net/players/98028755-mohamed-salah


Thank you ZaZ, when will you release your new tactic and how it’s going better than V3? :)

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Exsodya said: Thank you ZaZ, when will you release your new tactic and how it’s going better than V3? :)

It's actually a variant of Red, the "parent" of Blue, since I couldn't improve much from positive mentality. I'm using data from the end of season to optimize it, meaning dribbles per game, chances created, key passes and goals. DLP was switched to DM since it's not contributing much with chances created, to remove "take more risks". SK was also changed to defend for a similar reason, to stop giving away possession.

However, I found a tactic with similar roles in fm-base. Since it was posted 5 days after Red and Blue, it has probably inspiration on them, or maybe in Phoenix that was also released a couple of days after Red and Blue. Problem is, the player instructions of that tactic are pretty close to what I was coming up, but just copying their player instructions is giving me slightly better results for weaker teams.

I will post it down here if someone wanna test it, but I'm still making experiments myself.

P.S.: If anyone is curious about the data I talk about, it's something like this:


As you can see, the DLP is creating as "many" chances of goal as the BPD, meaning their "take more risks" is probably just giving away possession instead of doing anything useful.

ZaZ - Red 3.0.fmf
Downloaded : 456 times
Uploaded : Apr 20, 2021
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ZaZ said: It's actually a variant of Red, the "parent" of Blue, since I couldn't improve much from positive mentality. I'm using data from the end of season to optimize it, meaning dribbles per game, chances created, key passes and goals. DLP was switched to DM since it's not contributing much with chances created, to remove "take more risks". SK was also changed to defend for a similar reason, to stop giving away possession.

However, I found a tactic with similar roles in fm-base. Since it was posted 5 days after Red and Blue, it has probably inspiration on them, or maybe in Phoenix that was also released a couple of days after Red and Blue. Problem is, the player instructions of that tactic are pretty close to what I was coming up, but just copying their player instructions is giving me slightly better results for weaker teams.

I will post it down here if someone wanna test it, but I'm still making experiments myself.

P.S.: If anyone is curious about the data I talk about, it's something like this:


As you can see, the DLP is creating as "many" chances of goal as the BPD, meaning their "take more risks" is probably just giving away possession instead of doing anything useful.


I can try it mate, could you please screenshots for Xbox?

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Exsodya said: I can try it mate, could you please screenshots for Xbox?

Spoiler

PIs
GK: Take Fewer Risks
DR/L: Shoot Less Often, Get Further Forward, Tackle Harder
DC: Dribble Less, Tackle Harder
DM: Hold Position, Tackle Harder
MR/L: Take More Risks, Cross From Byline, Shoot Less Often, Get Further Forward
MC: Take More Risks, Shoot Less Often, Move Into Channels, Tackle Harder
SS: Tackle Harder

Set pieces are the same as Blue 3.0, with images in the first post.

My version was almost identical, but had DM with dribble less and CM with dribble more, and didn't have Force Oposition Outside, but it seems to work better with those instructions taken from Lida, from fm-base.

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ZaZ said: Spoiler

PIs
GK: Take Fewer Risks
DR/L: Shoot Less Often, Get Further Forward, Tackle Harder
DC: Dribble Less, Tackle Harder
DM: Hold Position, Tackle Harder
MR/L: Take More Risks, Cross From Byline, Shoot Less Often, Get Further Forward
MC: Take More Risks, Shoot Less Often, Move Into Channels, Tackle Harder
SS: Tackle Harder

Set pieces are the same as Blue 3.0, with images in the first post.

My version was almost identical, but had DM with dribble less and CM with dribble more, and didn't have Force Oposition Outside, but it seems to work better with those instructions taken from Lida, from fm-base.


Thank you! I’ll try it tonight. In your tests does it perform better than Blue 3?

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Exsodya said: Thank you! I’ll try it tonight. In your tests does it perform better than Blue 3?

Equally good for strong teams, but better for weaker teams.

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Quick question @ZaZ , im using your training schedules and then i apply for each player individual training for the role/position + quickness as focus, however i have like 5 or 6 players that are unhappy due to the focus im asking.

What do you do in these case? just ignore and keep the training or remove the focus for these unhappy players?

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Gracolas said: Quick question @ZaZ , im using your training schedules and then i apply for each player individual training for the role/position + quickness as focus, however i have like 5 or 6 players that are unhappy due to the focus im asking.

What do you do in these case? just ignore and keep the training or remove the focus for these unhappy players?


I just let them whine. As long as they are improving stats and still happy because of other reasons, it doesn't matter much.

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frist game

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Marck said: frist game

Try latest tweak, i think it’s better

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frist game

Exsodya said: Try latest tweak, i think it’s better

do you mean red?

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Marck said: frist game



do you mean red?


No he posted a new tweak yesterday with attacking mentality.

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Red 3.0 was posted. I believe the only difference to the one posted here was the addition of "Get Stuck In" team instruction.

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Exsodya said: No he posted a new tweak yesterday with attacking mentality.

I can not find it at all. me who is blind or ??

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hello, i made a Turkish test video of your tactic, you can reach it here if you want

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Exsodya said: No he posted a new tweak yesterday with attacking mentality.

which? i cant find it

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Page 10

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alp said: hello, i made a Turkish test video of your tactic, you can reach it here if you want



I understand nothing of turkish, but thanks!

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ZaZ said: I understand nothing of turkish, but thanks!

i know but ur tactics using by so many turkish players :angel:

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Does blue 3.0 replace Blue 2.0 or have you uploaded both to use as specific tactic? e.g. Tighter marking when up against the elite teams thus switching to 2.0?

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Machismo said: Does blue 3.0 replace Blue 2.0 or have you uploaded both to use as specific tactic? e.g. Tighter marking when up against the elite teams thus switching to 2.0?

Blue 3.0 is the best. The others are there for history value, but they are outdated.

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So for youth team training do you let the youth team managers do it or do you also set them up for pace and acceleration training?

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TactocTestor said: So for youth team training do you let the youth team managers do it or do you also set them up for pace and acceleration training?

Same for youth. If they don't get enough speed, they won't even have a spot in the upper team.

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Thanks. How about the defensive winger guys? Do i need to train them in defensive positioning attributes?
Here's my regen. Would you advise developing his defensive positioning or going all in on quickness development. He already has 15 in both attributes.

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TactocTestor said: Thanks. How about the defensive winger guys? Do i need to train them in defensive positioning attributes?
Here's my regen. Would you advise developing his defensive positioning or going all in on quickness development. He already has 15 in both attributes.


Defensive attributes don't matter much. For a defensive winger, you want pace, accelerations and agility (like anyone else), as well as dribbling and vision, since they do the most dribbles and assists in the team.

Your regen is pretty good, he will definitely become a beast in the future. I would still train him in quickness because nothing stops him from reaching 20 in those key attributes. =)

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How does a Regista perform as opposed to a DM?
And an AMC & SS up front rather than two SS?

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Machismo said: How does a Regista perform as opposed to a DM?
And an AMC & SS up front rather than two SS?


Difference isn't big, but it's not better in my tests.

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I use your schedule but it seems that every player is complaining about high volumes of quickness training. Should I just leave them be and stick with the schedule?

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TactocTestor said: I use your schedule but it seems that every player is complaining about high volumes of quickness training. Should I just leave them be and stick with the schedule?

I just let them whine.

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Guardiola seems to play FM21. He is clearly playing strikerless, and I would even say he is using Blue. =)

P.S.: Seems like an "unrealistic strikerless tactics" will be in the finals of UCL.

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