Poacher
mushy366 said: How bad is it to switch a player role, for eg, i downloaded one of the top tactics but it has 2 Wingers, i have raphina who really is a better IW or IF.

Is it better to play player in best position or play them out of position and keep tactic the same.


The role ratings doesn't mean anything. Just ignore them.
ZaZ said: Just to be clear, that methodology only holds for players that hit the ceiling of PA. If you don't expect a player to reach all his potential, be it because your training facilities are poor or because your club sells players for good offers, then attribute weight is pointless. However, good players are usually expected to reach peak at your club.

I think the idea behind Mark individual training is for example, if 1 point of Acceleration costs 5CA and give 5% performance boot and 1 point of Anticipation costs 2CA and give 3% performance boost and 1 point of Stamina costs 2CA and 3% performance boost so it comes out that it's more effective to train Anticipation and Stamina instead of Acceleration because for 4CA you get 6% performance boost.
Mark said: I have followed the advice provided in their final few paragraphs on training

"For guidance on training, the attributes take up CA, so in order to train the players with the highest tactical true CA, we can train the attributes with the highest cost effectiveness
    The cost effectiveness of each attribute for each position can be measured by the attribute Tactical True CA Weight / Attribute CA Weight, the higher the value, the higher the attribute will make the player's attribute Tactical True CA higher if it increases the same CA."


If you look at the attribute values by position and attributes covered by each Individual Focus training item you come up with my table above.


Ok... I think I understand what you mean...
Mark said: I have now looked at the values for all the Individual Focus training based on our Chinese colleagues analysis and the following are the best for each position in Blue DM:



I would not agree with that because fm-arena attributes testing and Chinese tested proved that Acceleration and Pace are the most valuable attribute for every position, probably, except GK and only "Quickness" improves Acceleration and Pace attributes so obviously, "Quickness" is the best individual training schedule but it must be taken into consideration that "Quickness" training schedule add a lot of pressure on players, it increases the probability of getting injured, heavily drains the conditions and can make a player to be "unhappy" because not all players like a lot physicals training but "Quickness" is the best choice because only this schedule improves Acceleration and Pace which are the important attributes for any position by far.
It works like a charm.

I won French League 1 over PSG with Olympique de Marseille



KOniGun said: for me the V2 is less efficient :

What did lead you to that conclusion?

If you look at the points you team got then V2 did better than V1.
I think you need to post results if you want your tactic gets tested
I'll follow this with a great interest!

Thanks. :thup:
NeOnHD92 said: Did you tweak something @Poacher or not? Is just 433 Positive Tiki Taka from 1st page? Some exploit set pieces, etc? Because are excelent results, bravo 👏🏼

No, I didn't change anything. It's Positive Tiki Taka.
Tsubasa said: Is that 4-3-3 with F9?

Yes.
Liverpool

Positive Tiki Taka

Kaczy said: But can someone tell me how to find Roaming PLaymaker in lower leagues?

When I pick players I just look at the attributes ratings table and it's been working great for me - https://fm-arena.com/table/13-fm22-attributes-ratings/
The Old Lady still know how to score :)

get him!

Tamacti Jun said: did you sell thomas muller?

I put him on the bench. He's useless with such low speed for the current match engine.
Filer974 said: Lewandowski 88 goals???

He was just a goal machine with Revelation tactic :)
Easily Quadruple with Bayern :cool:



cptdoggo said: If that's the case I'm cool with waiting until after I post the breakdown and results

I really don't think it requires having a very detailed and comprehensive description for your tactic because I see that most time just having screenshots of a tactic and results is enough for them.

But I think if you have more than 10 tested tactics then your further tactics must be really something special to get tested, I mean many people should try it and say that it's really a cool tactic. :)

Just read the last paragraph "Quantity vs Quality" - https://fm-arena.com/thread/1661-how-fm-arena-picks-tactics-for-the-testing/
cptdoggo said: I am aware, but I hope the team trusts me with posting the whole thing later tonight, as if you do check my other posts, they are quite comprehensive. I just wanted it to be tested if possible until then.

I think they'll be quite picky when it comes to your tactics because you're above the "10 tested tactic per person limit"

https://fm-arena.com/table/12-patch-22-1-0/?author_name=cptdoggo
Momow said: If I have understood correctly, there are no rules for small and large teams?

About what "rules" are you talking?

Just read the link I gave you it explains very well how the game works.