In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.
According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.
Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".
So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim. Expand
Thanks for the reply.
What that test shows is that with the spesific [Attribute Test Tactic], pace/acceleration is the most important attribute for the team overall. Anything beyond that is speculation.
Again, it comes down to what the purpose of the testing league is. I assumed it was to test different types of tactics with a variety of roles and instructions, and not just test meta tactics? People have spent a lot of time and energy into creating the testing league, so whatever the purpose it's the right of the creators ofc.
No doubts, that Pace + Acceleration is a much better combination than Strength + Jumping Reach so there's no point in testing with a tall and strong striker as he always will be much worse than a fast and short striker Expand
Now I don't understand. Is the purpose of the testing league to properly test tactics that gets submitted, or to only test what tactics are the most META? We all know fast strikers are better for most purposes, but that was never my point.
Also the test you linked don't really give much usefull information and aren't conclusive based on the limited information it gives.EDIT: To make it clear, it doesn't give much information because you obviously rather want pace than strength/jumping in a tactic that is all about high lines and running into space. It's like evaluating a fish on it's ability to run rather than to swim.
Delicious said: What kind of test you did? The save is starting a league at a point? Regarding the role doesn't really matter their height.. Some roles won't work because of their passive and hidden ones. FM test league this year kickass in any aspect imho about attendency. Expand
I don't think you understand me.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw.
Hello, I have a question regarding the testing league. I downloaded it to do some testing of my own and noticed something. All the strikers options are short, pacy, technical players, and the CBs of all the teams have a good mixture of pace/strength/height. Won't this make it close to impossible to test the how good a tactic is if it uses Target forwards, mixed/lofted crosses, or direct passes? Seeing that the strikers can only challenge CBs with pace, and not strength or jumping reach?
Inspired by the great Sean Dyche. Tested with Everton, made one transfer and brought in Brereton Diaz because Everton lacked strikers for a 442. Tested on holiday mode, but I went off holiday every 1-2 months to remove unhappiness. Set piece tactics are not mine.
We've re-tested your tactic with adjusted attributes for the Target Forward.
Adjusted Attributes - https://fm-arena.com/tactic/4647-442-dycheball-adjusted-attributes/
Default Attributes - https://fm-arena.com/thread/4482-442-dycheball/
Acceleration 15->13
Pace 15->13
Jumping Reach 9->15
Strength 11->16
Height 175cm->190cm
Default Attributes of Target Forward
Adjusted attributes of Target Forward
Thanks a lot for taking the time for this.
I have to say it's rather soul crushing to see that certain roles are just objectively better no matter the circumstances, but the numbers don't lie.
- https://fm-arena.com/thread/2980-game-changing-player-attributes/
- https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.
According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.
Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".
So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim.
Thanks for the reply.
What that test shows is that with the spesific [Attribute Test Tactic], pace/acceleration is the most important attribute for the team overall. Anything beyond that is speculation.
Again, it comes down to what the purpose of the testing league is. I assumed it was to test different types of tactics with a variety of roles and instructions, and not just test meta tactics? People have spent a lot of time and energy into creating the testing league, so whatever the purpose it's the right of the creators ofc.
Here's you can find a test result of Strength - https://fm-arena.com/tactic/3421-strength-attribute-has-been-decreased-by-4-points-across-all-the-positions/
And here's you can find a test result of Pace - https://fm-arena.com/tactic/3413-pace-attribute-has-been-decreased-by-4-points-across-all-the-positions/
No doubts, that Pace + Acceleration is a much better combination than Strength + Jumping Reach so there's no point in testing with a tall and strong striker as he always will be much worse than a fast and short striker
Now I don't understand. Is the purpose of the testing league to properly test tactics that gets submitted, or to only test what tactics are the most META? We all know fast strikers are better for most purposes, but that was never my point.
Also the test you linked don't really give much usefull information and aren't conclusive based on the limited information it gives.EDIT: To make it clear, it doesn't give much information because you obviously rather want pace than strength/jumping in a tactic that is all about high lines and running into space. It's like evaluating a fish on it's ability to run rather than to swim.
I don't think you understand me.
1) Lets say you submit a tactic with an Advanced forward, low crosses, and passing into space. The teams in the test league are well suited for this because all the striker have high pace/dribbling/finishing. This means that the tactic will be tested under conditions that allows the tactic to work as intended.
2) You submit a tactic with a Target Forward. You want him to win aerial duels both for link up play and in the box to score goals. This will not work in the test league because all the strikers have 9 jumping reach, 11 strength and all the CBs have 15 jumping reach/strength. This means that the tactic will not be able to work as intended, and thus not be tested properly.
This is based on the save file that was available for download in this thread. Unless the file has been changed I see this as a major flaw.
https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
Done
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