TommyToxic

catherinebennett said: Sometimes a tactic that performs exceptionally well in one test doesn't translate the same success in actual gameplay.

This isn't something you can just say without backing it up with something.
By personality trait I mean traits like:

Argues with officials
Gets crowd going
Taunts opponents

I would assume that someone who (successfully) argues with officials influnces the ref to reward more fouls to your team/give the opponents more cards.

A player who gets the crowd going raises morale/happiness during matches etc.

Has anyone tested if this works or if it's just meaningless text?
delra said: "Teamwork [...] can be considered useless."

Teamwork is how well player follows your tactical instructions. Your test doesn't quite cover that in a way that'd allow to call it useless. It's useful in tactics with a lot of instructions for that specific player and isn't in tactics with very basic sets of instructions. If you used a different (more complicated) tactic for testing, you'd get a different result here. For example a tactic that'd ask the test low teamwork guy to overlap with another low teamwork player.


A tactic with loads of instructions is no harder for a player to follow than a basic tactic with almost no instructions. What we call instructions are just the new sliders that we had back in old FM/CM. Every single player role has loads of default instructions, and a tactic with no aditional TIs also have loads of default instructions, you just don't see them. So in theory, a player with low teamwork should be bad at following the game plan of any tactic and just do whatever he feels like instead. So in a Gegenpress tactic, he might be prone to slack off, in a long ball tactic he might just do short simple passes because he doesn't like doing long passes etc. This would mean that a team with low Teamwork should be horrible at executing a game plan or show any cohesion.
fimbus said: - training being completely broken and irrational,
Well is it? 99% of FM players just use normal training schedules and train players in their player role, which will cause them to have normal progression. So for any normal FM player, it works just fine. Games will always have loopholes and possible exploits, doesn't mean that is completely broken.

fimbus said: - pace and acc being by far the most important stats for a player (while some stats don't even matter at all),

Yeah agree, it's silly how bad a player can be with the ball in FM and still play at the highest level in the world.

fimbus said: - still massively flawed game engine which leads to all the good tactics using the same instructions,

I've won the CL playing everything from tiki taka to route one football, so if you can play any style and win matches, how bad is it really? The good tactics you refer to aren't just good, they are completely broken and achieve totally unrealistic results. They will also always exist to some extent, but they can be limited.
The Katana 4231, but with stripped down TIs.
Tested with Nottm Forest, default set pieces. Did well when tested and looked smooth when watching highlights.
Sometimes, late at night, I can't stop thinking about who subscribes to channels like these. Everything is BROKEN and AMAZING.
Consistency was tested in FM23 and added to attribute test table. I think it's a valued hidden attribute by a lot of players so might be interesting to test it again in FM 24.
https://fm-arena.com/thread/8378-343-everton-asym-3/
+Attacking
+Step up more
- Underlap (right side)
svonn said: Do you remember if the test setup used two TFs as forwards and both were "proper" without a speedy one?


svonn said: Do you remember if the test setup used two TFs as forwards and both were "proper" without a speedy one?

TF (a) + PF (a). TF with TF attributes, PF with "normal" attributes.
I remember Zippo (or a different admin) tested a 442 I submitted with floated crosses and a TF. One tested with a proper TF (high jumping reach etc), and one with standard testing league strikers. The one with a proper TF did much worse in tests. This was in FM23.
Can't really know that it makes no difference from this kind of testing. You would have to see if it performs different with overlaps/underlaps against spesific tactics/formations. Might just be that overlaps and underlaps performs better/worse against different type of formations, and it all equals out to 63 points in the end.
LEWOP said: This is unreal defensively, some real football terrorism. Love it.

Overall it's great in that respect. It can be a bit weak on the right side against very strong teams, so I tend to use my best defender in the DCR spot.
dzek said: My testing league is out!! :)

Τhe link is in the first post of this thread. I hope you find it helpful and feel free to give me feedback!
Thanks once again for your patience.


No, need to thank us it's we are beggars asking for free stuff :D
Added PIs:
IF - Roam + stay narrow
CF - Stay wider
Volante - Take more risks.
Both DM roles to Volante (a). Added Underlap. 89 points with Forest, looked good.
Swapped regista and volante.
MeanOnSunday said: There are strikers faster than Haaland in the game but they don’t perform as well because they don’t have stats close to him in all the other areas.

Single attribute test also show that agility, balance, jumping reach and dribbling are very important. I don't think there is any striker who is overall higher than Haaland in these attributes (tied with Mbappe prob).
Question in title.

There seems to be some obvious changes from last year, such as high LOE + Low def line being the default option last year, but now everything is much higher + much higher.

Sorry if it's been asked before.