TommyToxic
https://fm-arena.com/thread/5914-flat-442-step-up/

Standard width
More Disciplined
Removed dribble more on AF
Removed direct passes from IW
https://fm-arena.com/thread/5914-flat-442-step-up/
Switched IW for DW
Added Underlap
Removed direct passing from wide players
Removed cross towards center
https://fm-arena.com/thread/5914-flat-442-step-up/

Removed focus on flanks, removed get further forward in IWs.
CMs with move into channels and more risk.
AF with dribble more.
Step up more because of no DM.
Zeyad said: This might start a war 😆

Updated it now based on some requests.

I think it's fairly obvious how much pace matters compared to other attributes. But some people who love FM will never acknowledge it unless it's tested in every possible scenario imaginable, even then I'm not sure.

I think what is hard to grasp for some (me also initially) is how important it is regardless of what tactic you use, and role you set on players.
Milakus said: Just use a common sense.

It works great when:

- Your Strikers are faster than the opposition Strikers
- Your Wingers are faster than the opposition Wingers
- Your Midfielders are faster than the opposition Midfielders
- Your Defenders are faster than the opposition Defenders

But as @Lapidus said there could be a significant difference in speed between the lines because for example, in the game an average Midfielder, usually, is much slower than an average Wingers.


Wouldn't common sense be than your strikers are faster than his defenders,
Your defenders faster than his strikers/wingers?
It's not like the strikers of two teams go against each other.
Zippo said: I can only provide you with a game save at the end of a test - Game Save







the bellow 2 the most OP formation for AI




But bear in mind, to be successful in real game the "Non Tactical" attributes of an AI manager should also be high but for a tactic testing league it isn't that important some we ignored many of them like, I'm talking about attributes like "Buying Players", "Negotiating", "Business" and some other.

 


How did you determine the best formations for AI?
Zippo said: Here's one more test.

This time the 11 attributes will be increased only by just "+1" point instead "+2" as it was done in the previous test:

The most important attributes from our test - ( https://fm-arena.com/table/18-attribute-testing/ )

- Acceleration
- Agility
- Balance
- Pace
- Strength
- Stamina
- Anticipation
- Concentration
- Work Rate
- Finishing
- Dribbling



433 toast rack






Structured Attack ( 4-2-3-1 Tweak )



As you can see the result has increased immensely from 50 to 70 points, no way, such increase can't be achieved by tweaking the current best 15-20 tactics.

So our tactic testing clearly demonstrates if your tactic is already good(not perfect), but for some reason you want to perfect it, then you can spend hundred hours on testing trying thousand different tactical setups and for your efforts you'll be rewarded with about 2-3% ( 2-3 points ) boost to the result.

Or you can increase 11 of 29 the most important attributes of your players just only by "1" point and you'll be rewarded with +40% ( 20 points ) boost to your result.

Or you can increase 11 of 29 the most important attributes of your player by "2" point and you'll be rewarded with +60% ( 30 points ) boost to your result.


I guess, now it should be obvious what is more important your tactic or the attributes of your players. Many people wrongly think that there's no difference when a player has "16" or "17" Acceleration but there's a huge difference in the performance between "16" and "17" Acceleration. Of course, that isn't true for every attribute and if you want to find out which attributes make the most different then you can check this table - https://fm-arena.com/table/18-attribute-testing/


Do you think you will ever do the attribute testing for individual positions?
very good for a flat 442
WB stay narrow -> stay wider
Mezz (a) -> (s)
IW (s) -> (a)
hochangkim said: EPL LaLiga Bundesliga progress has been completed Please write a test review!

you need to read this:

https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
1
Made tweaks to one of @Delicious many 442 Jiu Jitsu tactics. Not sure how it will work in testing, but WPM worked very well in an online save and holiday test.

WPM (a) in left midfield - Get further forward
Overlapp on the left
Underlapp on the right
Delicious said: Focus flanks+underlaps

Underlaps work on volante?
Only change was moving the striker?
DawidFM said: this test only shows that it is not worth throwing tactics on this site. this tactic was created as a copy-paste with two roles changed to convince yourself of the credibility of this site. the original tactic is in 1st place(@chef  and this one loses 15 points to it. Weird but this is my last tactic that i uploaded on this website. there's no point in spending time creating and testing tactics that are monsters in the game but have some weird results here on the forum.

Tbf you don't need an amazing tactic to get 95 points with Man City. What other teams did you test with?
Lapidus said: I guess the easiest and simplest way to find out it is watching few matches in 3D :)

I have watched a good part in 2D and can't see that it triggers very often or at all. Tactics with WCBs tend to have WBs, and the WBs never wait for the WCB to underlapp or overlapp, despite not being on attacking mentality. They WCBs still come more forward than a normal CB, but are rarely used to play One-Twos.
Have anyone done any testing or have valuable experience to how underlapping and overlapping on WCBs work? Their role description says the following:



What decides if they want to underlapp or overlapp, since the description says they can do both, and how frequent?