CBP87
Removed roam from position from CHMs, balanced shots from distance and balanced progression









Added quick GK distribution and make forward runs to CHMs









Added make forward runs to CHMs and shoot less often to BCB









Removed work ball into box and added shoot less often to CHMs, IFs and SS









Removed shoot less often, take more risks and tackle harder from OCBs and BCB, however BCB has take more risks hard coded, removed roam from position from CHMs








Removed take more risks and press less often from OCBs









A4 said: I was testing bunch of different roles for deadly spike v4 and for me the best combination was left CM is playmaker and DM is DLP, it improved the quality on the ball a lot but maybe it's just a player specific thing in my save, did you test anything like that?

I have but not exactly that combo of playmaker and DLP. I didn't get it tested on here as I found it to not be as effective as the CHM and DM combo
Added take risks to AWBs and removed press less often from OCBs









Added take more risks and mark position to IFs









Daredevil said: Hey can I have player instructions for this too

Sorry for the delay, been really busy today

AWBs - Sit narrower, shoot less often, cross from byline, press more often and tackle harder
OCBs - Shoot less often, take more risks, pass shorter, press less and tackle harder
BCB - Pass shorter, press more and tackle harder
CHMs - Move into channels and shoot less often
IFs- Stay wider and press more
CHF - Make more forward runs and press more often
Daredevil said: Hey can I have player instructions for this too

I won't be able to provide them until later on today I'm afraid, there maybe some hero on here can provide them for you
Daredevil said: Sir player instructions

WBs - Sit narrower, shoot less often, cross from byline and tackle harder
BCB - Shoot less often, shorter passing, press less often and tackler harder
DM - Take more risks, shorter passing, press more and tackle harder
CHMs - Move into channels, roam from position, press more often and tackle harder
IFs - Stay wider and press more often
SS - Move into channels and press more often
Added tackle harder to IFs and SS









Added tackle harder and press more to CHMs









Valdath said: 2.4 increase over the second best tactic with the same formation is quite a leap, i wonder what caused it?

Luck of the draw I suppose
Added press more often and tackle harder to CHMs









Removed shoot less often and roam from position from CHMs









Added take more risks to CHMs









Removed shoot less often from CHMs









Added tackle harder to CHMs