Personally i only really use the opposition instructions to help with making a pressing trap. My favorite way to do it, is to show left sided defenders onto their right, and right sided defenders onto their left. Then i have tight marking on all the central midfielders, so the only real passing option is back the centre backs. This is how i set it up mostly.
Combining this with some man marking assignments it's impressive how much you can stifle the opponents build up.
Faker said: with this, theres zero set piece training. Does it matter? Expand
Unless you want your players set piece attributes to improve there's no reason to have it there imo. But yes, that is the schedule i use. It's set up to be a set and forget so you can get a whole season done without having do anything the rest of the season. Not optimal in terms of rest, but my lazy ass prefers it this way.
Dukkai said: I've been following this thread for a while now and I like the results I'm getting with my youngsters so far.
One question, though - Once they turn 18-19, is it better for their development to loan them out (where they will have a "non-optimal" training plan but first-team experience) or keep them in the club on one of these plans but with little to none first team experience? Expand
For me it depends on the current ability mostly, if theyre nearly first team quality i just bring them into the first team. If they are not and they have good enough attributes for what my priotities are, then they can go on loan. If they don't have let's say 16/16 for pace and acc i just keep them, because then i'd rather they get more there, than get to their potential faster from the regular game time theyd get on loan.
This is just how i do it. In no way is it necessarily the best.
Antal said: Sorry for bringing up old topics. Has anyone tested the impact of the first team's training facility on player development? Expand
This is an old video, but from what i understand the mechanics of the game haven't really changed. The conclusion was it does have an impact.
From anecdote though, it mostly has an impact on players with lesser personalities, i've found that if the personality is good the development is good. I could be spouting nonsense, but that's what i've noticed at least.
MrCroDevil said: what to do when you get info that quickness is not improving anymore, do we change it or leave it ? Expand
There's no right or wrong way. Personally what i do is see whether there realistically is much growth possible. Let's say it's a player with 180 PA, he's currently 150 and he has 18/18 pace and acceleration. In that case i'd keep quickness to try and get towards 20/20. Let's say his PA is only 160 i might look to push the last bit of growth somewhere else like dribbling. It's dependant on the situation though. Another thing is, even if there's no PA left, some of the attributes can still be redistributed, so it could be worth to keep on training quickness.
As i said there's no right or wrong. It's just a big spreadsheet simulator we are playing.
Ellever said: Could you guys advise on the best schedules for a squad of mostly 21 or 22+ players who already have 15+ pace/acceleration?
Also for players who are already at their full potential, is there any benefit of keeping them on additional focus quickness or should that be taken off?
I think something which grows some mental attributes would be better than the usual quickness + attack x2 + match practice Expand
I mean the schedule you mentioned will do just as well as many others, theres no silver bullet, but that schedule is good.
There's no reason to remove the quickness, however if there are certain attributes you'd rather develop, just change it. Theres no set rule for what you can and can't do.
ZaZ said: Each position has different weights for each attribute. When calculating the CA of a player, the game considers the highest CA weight from all positions, adjusted by the proficiency in those positions. That means they don not consume CA, but they make your attributes more costly, which results in higher CA for lower attributes.
Positions from opposite side have the same weights, so you can safely train players in those positions without affecting CA. Expand
Do we know how the oop roles/positions impact it now?
Antal said: does learning new positions on the field and skills by a player consume CA? Expand
For most positions yes. Think wingers learning opposite side might be the only exception, not sure about fullbacks learning the opposite side. The others i'm pretty sure uses up CA
Ellever said: What's the latest consensus on match time for young players btw?
For example, if I have an 18-21 player with a high professionalism of 16+, can he get by on say 1500 minutes an year and still reach potential?
Do the recommended minutes have to be starts or are substitutions okay as long as substitution is before 70th minute? Expand
From what i understand, and really take this with a grain of salt, the gametime in senior teams start becoming more important at age 20 or 21. That's at least what i experience in my saves, and seem to remember it as. But by then i think it might be something along the lines of 2000+ minutes per season for max growth. I could be wrong but i think it's somewhere around that. The minutes in the youth teams seem more valuable at the lower ages but still around those 2000+ minutes i think.
elholm said: What about double gameweeks? Do you change anything there? And do you train specific roles or leave it blank? Expand
That schedule is setup to plug in for both 1 and 2 gameweeks. The only thing is you can definitely do something better for rest if you want to micromanage it more, i just can't be bothered. I don't train any roles apart from sometimes i train wingers in the opposite side, because as far as i know that doesn't cost any CA points
Ellever said: Are you guys not using match practice and stuff with certain schedules? I thought match practice is essential especially to keep players in good match condition. Expand
I mean there is a match practice session in the 331 schedule. And in general most of the highest CA generating schedules has a match practice, so i imagine most people use a match practice in their schedule
BaZuKa said: The 331 training method, in my experience, causes a lot of player injuries.
In the first season, without the 331 training method, I had few injuries. In the second season, once I started using the 331 method, I had almost triple the injuries. And the third season isn’t starting any better.
Expand
Personally i haven't found all that many injuries, especially in comparison to the standard training that has more sessions per week.
That said though, how is your schedule set up through the week? Have you set the intensities? And how many injuries do you find to be many throughout a season? Also have you changed the tactic or has it been the same the whole time?
Najdorf said: I am playing in a lower league now where the matches are played only on Sundays. No matter my changing my preference setting to Wen-Sat the game still put matches on Sunday. Could one of you guys please make a meta schedule (331-243 etc.) for single game weeks played on Sunday please? Thanks. Expand
janusztokot said: Correct me if I'm wrong, but after an away game on wednesday isn't there a travel happening on the first slot on thursday? Thus, shouldn't we use 2nd and 3rd slot and not 1st and 2nd? Also, could You remind me which "excel number" is this schedule that You posted? Expand
i've placed in the 1st and 2nd slot because it just gets moved up to 2nd and 3rd slot if there is travel after a game wednesday. If you place them in the 2nd and 3rd slot and have rest in the 1st slot, the rest will be moved to second and the 2nd training will be moved to 3rd. If your training looks like this: And you then have travel on wednesday this will happen
It's part of why i've basically come to the conclusion that any schedule i use will at most have 4 training sessions. Since i can guarantee superrest monday, and know all sessions will not be moved around because of some matchscheduling
BulldozerJokic said: it's important to have your superrest day. If you don't want to micromanage anything, the ultimate set&forget training schedule would look something like that. Don't use matches in your schedule cos they will get replaced with match practices. Unless you want more of those. U could leave those days blank or add something like set piece routines (not sure if it makes a difference, not longterm for sure, maybe short term for new squad) Expand
I like this set up, another thing to take into account place the two sessions you think is the most important in the first slot on tuesday and friday, because if you have an away game the second training will be replaced with travel. You probably know this, just saying in case someone doesn't.
I prefer the setup below for a couple of reasons. First of all no matter what all training will be done, and no travel or matchday stuff will interfere. It does however have the downside of no superrest midweek. However the superrest midweek would only happen on home games anyway because the travel interferes. Mixing schedules slightly and managing it more minutely would definitely provide better rest and use of the modules, i just can't be bothered so i just use this configuration every time.
As long as players get game time they will most likely hit their PA, there are schedules that does it faster than others, but then the thing you need to think about is whether you want a certain attribute distribution
This is how i set it up mostly.
Combining this with some man marking assignments it's impressive how much you can stifle the opponents build up.
Unless you want your players set piece attributes to improve there's no reason to have it there imo. But yes, that is the schedule i use. It's set up to be a set and forget so you can get a whole season done without having do anything the rest of the season. Not optimal in terms of rest, but my lazy ass prefers it this way.
One question, though - Once they turn 18-19, is it better for their development to loan them out (where they will have a "non-optimal" training plan but first-team experience) or keep them in the club on one of these plans but with little to none first team experience?
For me it depends on the current ability mostly, if theyre nearly first team quality i just bring them into the first team. If they are not and they have good enough attributes for what my priotities are, then they can go on loan. If they don't have let's say 16/16 for pace and acc i just keep them, because then i'd rather they get more there, than get to their potential faster from the regular game time theyd get on loan.
This is just how i do it. In no way is it necessarily the best.
This is an old video, but from what i understand the mechanics of the game haven't really changed. The conclusion was it does have an impact.
From anecdote though, it mostly has an impact on players with lesser personalities, i've found that if the personality is good the development is good. I could be spouting nonsense, but that's what i've noticed at least.
There's no right or wrong way. Personally what i do is see whether there realistically is much growth possible. Let's say it's a player with 180 PA, he's currently 150 and he has 18/18 pace and acceleration. In that case i'd keep quickness to try and get towards 20/20. Let's say his PA is only 160 i might look to push the last bit of growth somewhere else like dribbling. It's dependant on the situation though.
Another thing is, even if there's no PA left, some of the attributes can still be redistributed, so it could be worth to keep on training quickness.
As i said there's no right or wrong. It's just a big spreadsheet simulator we are playing.
Also for players who are already at their full potential, is there any benefit of keeping them on additional focus quickness or should that be taken off?
I think something which grows some mental attributes would be better than the usual quickness + attack x2 + match practice
I mean the schedule you mentioned will do just as well as many others, theres no silver bullet, but that schedule is good.
There's no reason to remove the quickness, however if there are certain attributes you'd rather develop, just change it. Theres no set rule for what you can and can't do.
Quickness for outfield players. Agility and balance or reflexes for goalkeepers
Positions from opposite side have the same weights, so you can safely train players in those positions without affecting CA.
Do we know how the oop roles/positions impact it now?
For most positions yes. Think wingers learning opposite side might be the only exception, not sure about fullbacks learning the opposite side. The others i'm pretty sure uses up CA
For example, if I have an 18-21 player with a high professionalism of 16+, can he get by on say 1500 minutes an year and still reach potential?
Do the recommended minutes have to be starts or are substitutions okay as long as substitution is before 70th minute?
From what i understand, and really take this with a grain of salt, the gametime in senior teams start becoming more important at age 20 or 21. That's at least what i experience in my saves, and seem to remember it as. But by then i think it might be something along the lines of 2000+ minutes per season for max growth. I could be wrong but i think it's somewhere around that. The minutes in the youth teams seem more valuable at the lower ages but still around those 2000+ minutes i think.
And do you train specific roles or leave it blank?
That schedule is setup to plug in for both 1 and 2 gameweeks. The only thing is you can definitely do something better for rest if you want to micromanage it more, i just can't be bothered. I don't train any roles apart from sometimes i train wingers in the opposite side, because as far as i know that doesn't cost any CA points
I mean there is a match practice session in the 331 schedule. And in general most of the highest CA generating schedules has a match practice, so i imagine most people use a match practice in their schedule
Yea, i've honestly no clue about if it helps or not to do anything specific for preseason so i just use the same thing all the time
Basically this is the schedule i plug in every week:
And set the intensity like this:
And then additional focus set as quickness
In the first season, without the 331 training method, I had few injuries. In the second season, once I started using the 331 method, I had almost triple the injuries. And the third season isn’t starting any better.
Personally i haven't found all that many injuries, especially in comparison to the standard training that has more sessions per week.
That said though, how is your schedule set up through the week? Have you set the intensities? And how many injuries do you find to be many throughout a season? Also have you changed the tactic or has it been the same the whole time?
i've placed in the 1st and 2nd slot because it just gets moved up to 2nd and 3rd slot if there is travel after a game wednesday. If you place them in the 2nd and 3rd slot and have rest in the 1st slot, the rest will be moved to second and the 2nd training will be moved to 3rd.
If your training looks like this:
And you then have travel on wednesday this will happen
It's part of why i've basically come to the conclusion that any schedule i use will at most have 4 training sessions. Since i can guarantee superrest monday, and know all sessions will not be moved around because of some matchscheduling
The schedule is number 331
Do we have tests of [Quickness][Resistance] instead of [Physical] in the top CA schedules like the [Physical][Match Practice][Attacking][Defending]?
If not could you test [Quickness][Resistance][Match Practice][Attacking][Defending]
I like this set up, another thing to take into account place the two sessions you think is the most important in the first slot on tuesday and friday, because if you have an away game the second training will be replaced with travel. You probably know this, just saying in case someone doesn't.
I prefer the setup below for a couple of reasons. First of all no matter what all training will be done, and no travel or matchday stuff will interfere. It does however have the downside of no superrest midweek. However the superrest midweek would only happen on home games anyway because the travel interferes. Mixing schedules slightly and managing it more minutely would definitely provide better rest and use of the modules, i just can't be bothered so i just use this configuration every time.