I mean there are no such thing as the best. Because what are you trying to achieve? Most pace and acc growth? Most CA growth? Or somewhere in between.
I prefer Physical, Match Practice, Attacking, Defending because it gives fast CA growth while also providing good Pace and Acceleration. However you won't end up with as freaky athletes as could be possible with another training schedule.
debelizec19 said: Please, if anyone can explain it to me. In Genie Scout we have ability to see the potential of a player based on their attributes. So, if his pace, jumping reach or any other attribute has a given maximum value, we can chech it in GS when you click see potential attribute, does it can be changed with training or it is maximum value of attribute. Example, player has pace 10 but maximum is 15, shown in GS, is it possible to go over 15 for pace by using trainig for pace and acc. I hope my question is clear Expand
Won't lie i don't have much idea about how Genie scout works, however i find it hard to believe there is a hard cap on how much pace a player can reach, as long as there still is PA available
janusztokot said: jeeez, I'm actually comfortable with navigating this new UI, but I could be given all the time in the world and I wouldn't figure that out. Thanks! Expand
Yeah, it's another one of the weird things about the new UI, personally i don't like it, but i'm gonna spare you a rant lol.
janusztokot said: Great, thanks for all of Your answers! One last thing, I might be stupid and it might be very easy, but i can't figure out how to set the training for my reserve and u-19 teams. I took the responsibility for that area, but honestly I'm cluless where to set the training schedules for them. Expand
If you go to the squad screen, there is a little thing where you can select your b team and u18/19s. Here if you click the small circles you can move between your youth team and senior team
This is what i've been thinking for when I have two away games in the same week.
For me the physical and match practice training seems the most important, so getting those in. I'm considering whether the rest on thursday is worth it. Or i should just put the attacking and defending on thursday like in the second picture, because then theres less rest, however the players that didn't play or are fit enough at least get's the training in. Also because of the travel superrest isn't a possibility anyway.
Yarema said: No, only 3x rest works as super rest. Any other configuration doesn't Expand
I assumed so, which is why i have been considering schedules where the monday is left completely to rest so 1 superrest per week is guaranteed. Issue just becomes with having enough modules left for training if we assume it's a 2 game week
ZaZ said: For those tests, did you leave the day after matches with 3x rest to activate super-rest? It might make a difference if they are sent to rest during training days, or if they are sent to rest in resting days (which doubles recovery). Expand
I left full rest days after matches. Theres a thing i don't know though. Let's say we play an away game and first module of the next day is spent on travel, does it still count as superrest?
harvestgreen22 said: no schedule, no schedule, no schedule, no schedule, double intensity ——I had tested this setting before, under the test Conditions of two matches per week (with Natural Fitness set at 10). The growth of CA was lost by approximately 25%. This is probably because the break time between the matches is not long enough for the players to regain their "The fifth intensity" required for training.
Then, I haven't try to test the detailed mechanism of "no schedule". Just a guess, It might simply have cancelled the training results for this day. Expand
Do you have a 2 match week test save setup that you could share? I would like to test some stuff
harvestgreen22 said: no schedule, no schedule, no schedule, no schedule, double intensity ——I had tested this setting before, under the test Conditions of two matches per week (with Natural Fitness set at 10). The growth of CA was lost by approximately 25%. This is probably because the break time between the matches is not long enough for the players to regain their "The fifth intensity" required for training.
Then, I haven't try to test the detailed mechanism of "no schedule". Just a guess, It might simply have cancelled the training results for this day. Expand
How was the schedule set up in terms of getting rest after matches? It would change quite alot depending on what schedule was used and how many training modules was in said schedule. Also 10 natural fitness is not particularly high, do we have any information on how natural fitness scales in terms of players regaining fitness?
I just ran 6 seasons to test my injury hypothesis.
3 Seasons with: No schedule, No schedule, No schedule, No schedule, Double intensity 27 injuries on average
3 Seasons with: No schedule, No schedule, No schedule, Double intensity, Double intensity 45 injuries on average
And the development was roughly the same, even slightly better for the one with less injuries, which i would guess is just from being injured less, so getting more games and training.
Obviously not necessarily a big enough sample size to determine anything. However i do think it might be worth to only train when the players are fully fit.
So i ran 3 season with each of the training schedules below. The one with set pieces had 16, 11 and 9 corner goals in the prem for the season, the one without had 11, 11, 13. Obviously not a big enough sample size to say anything specifically, however nothing that eye catching either.
ZaZ said: I didn't do much testing on that, but it really seems to have a correlation between training set pieces and scoring from set pieces. In my most recent games, I was not scoring from set pieces at all in the first season, then I added 1x Set Pieces every month (training #78), and suddenly my players started scoring like crazy (using my set piece routine). Therefore, I will have to include it in my rotation, maybe in place of #79, or as an extra session. Expand
Think i will run a couple holiday seasons, know it's not conclusive, but want to see if any massive differences comes from it. Is one of the things i hope makes an impact, because it would just make sense.
ZaZ said: I actually tested with half season each only, and results were very good. However, I don't have the tools or time to test in the same level as they do here, so I don't consider those tests very reliable, but more of a personal feeling. I assume doing one week each would be the same, but I couldn't test yet. I use that way in my save, but I didn't pay much attention to results to say anything. Expand
That is interesting, would like to see if it would work the same
ZaZ said: I am currently mixing two training schedules, one for reallocating attributes to pace and acceleration, and another to grow CA. Basically, 1x Endurance, and 6x Attacking. I want to know if there is any difference between using each of those for half of the season, or alternating them every week. Is it possible to test, please?
If the combination of schedules work like an average, it would probably open space for optimizing training even further. Expand
Do you notice anything different when you try mixing them up? Of course testing would be nice, but have you noticed anything when using it?
lucailvotto said: Anyway, the on-field performances with these training schedules are extremely disappointing. The players develop quickly, but on the pitch the team doesn’t get results. Expand
Could you show how you've set up the schedules? And perhaps what tactic you are using, because honestly i find it hard to believe the training itself makes your team play bad, i've tried basically any training set up and apart from influencing the attributes i've never seen any real difference in game
excel
https://mega.nz/file/NNsQ0QaC#tudRNF9uhPed_1ZYrFoesMZofeHD1Odt3E3rerqej_U
https://pixeldrain.com/u/ZU6qjh58
Thanks i appreciate it!
Could you test a schedule of:
[Quickness][Physical][Attacking] Additional focus: Ball Control
I mean there are no such thing as the best. Because what are you trying to achieve? Most pace and acc growth? Most CA growth? Or somewhere in between.
I prefer Physical, Match Practice, Attacking, Defending because it gives fast CA growth while also providing good Pace and Acceleration. However you won't end up with as freaky athletes as could be possible with another training schedule.
Won't lie i don't have much idea about how Genie scout works, however i find it hard to believe there is a hard cap on how much pace a player can reach, as long as there still is PA available
Yeah, it's another one of the weird things about the new UI, personally i don't like it, but i'm gonna spare you a rant lol.
If you go to the squad screen, there is a little thing where you can select your b team and u18/19s. Here if you click the small circles you can move between your youth team and senior team
For me the physical and match practice training seems the most important, so getting those in. I'm considering whether the rest on thursday is worth it. Or i should just put the attacking and defending on thursday like in the second picture, because then theres less rest, however the players that didn't play or are fit enough at least get's the training in. Also because of the travel superrest isn't a possibility anyway.
I assumed so, which is why i have been considering schedules where the monday is left completely to rest so 1 superrest per week is guaranteed. Issue just becomes with having enough modules left for training if we assume it's a 2 game week
I left full rest days after matches. Theres a thing i don't know though. Let's say we play an away game and first module of the next day is spent on travel, does it still count as superrest?
——I had tested this setting before, under the test Conditions of two matches per week (with Natural Fitness set at 10). The growth of CA was lost by approximately 25%.
This is probably because the break time between the matches is not long enough for the players to regain their "The fifth intensity" required for training.
Then, I haven't try to test the detailed mechanism of "no schedule".
Just a guess,
It might simply have cancelled the training results for this day.
Do you have a 2 match week test save setup that you could share? I would like to test some stuff
——I had tested this setting before, under the test Conditions of two matches per week (with Natural Fitness set at 10). The growth of CA was lost by approximately 25%.
This is probably because the break time between the matches is not long enough for the players to regain their "The fifth intensity" required for training.
Then, I haven't try to test the detailed mechanism of "no schedule".
Just a guess,
It might simply have cancelled the training results for this day.
How was the schedule set up in terms of getting rest after matches? It would change quite alot depending on what schedule was used and how many training modules was in said schedule.
Also 10 natural fitness is not particularly high, do we have any information on how natural fitness scales in terms of players regaining fitness?
3 Seasons with:
No schedule, No schedule, No schedule, No schedule, Double intensity
27 injuries on average
3 Seasons with:
No schedule, No schedule, No schedule, Double intensity, Double intensity
45 injuries on average
And the development was roughly the same, even slightly better for the one with less injuries, which i would guess is just from being injured less, so getting more games and training.
Obviously not necessarily a big enough sample size to determine anything. However i do think it might be worth to only train when the players are fully fit.
Could test some of the schedules with having the training intensity set to: no schedule, no schedule, no schedule, no schedule, double intensity?
I would like to see these schedules tested with that:
Match practice, Physcial, Attacking, Defending, Additional focus quickness
Physical, Additional focus quickness
Attacking x 6, Additional focus quickness
When just doing small tests myself i get significantly less injuries in seasons when i only train when they have a full heart.
I would like to see how much if any impact it has on development
When the first season came in with 16 i really wanted it to continue, because it's teh kind of thing i would want training to actually impact
Think i will run a couple holiday seasons, know it's not conclusive, but want to see if any massive differences comes from it. Is one of the things i hope makes an impact, because it would just make sense.
That is interesting, would like to see if it would work the same
If the combination of schedules work like an average, it would probably open space for optimizing training even further.
Do you notice anything different when you try mixing them up? Of course testing would be nice, but have you noticed anything when using it?
I might have missed it in the spreadsheets. Have tests been done to see the difference between 1xPhysical, 2xPhysical and 3xPhysical?
Could you show how you've set up the schedules? And perhaps what tactic you are using, because honestly i find it hard to believe the training itself makes your team play bad, i've tried basically any training set up and apart from influencing the attributes i've never seen any real difference in game