CBP87 said: I haven't created one but if you follow these steps on the video that Zippo did then you should be able to create an energy saving version of it. Its things like reducing the mentality to cautious/balanced, removing tackle harder where applicable, reducing the press and defensive line, reducing the tempo, wasting time etc... I'm not on my laptop at the minute so can't create one just yet Expand
I created a style similar to the football that Atalanta coach Gasperini reflects on the field, and I took reference from 3 plug & play tactics on the site.
These are:
EF 424 IF HP V2 P101 AC God of Chaos v1 3421 NarrowMeta v37
The holiday test results appear satisfactory. Also, in my first year playing with Galatasaray, we came within a hair's breadth of the Champions League final. We were eliminated by Real Madrid in the semi-finals with a 1-goal difference in total.
Zippo said: Yes, some of the attributes you mentioned are on the list. Specifically, we're also planning to test the Position Rating, Consistency, Morale and probably, Conditions too. Expand
Match plans can automatically change depending on the score as a system. It is impossible to change the tactical variation with match plans in a system depending on the possession of the ball. For example, this does not work in matches played with instant results. You only need to change this manually by entering the match, since whether the ball is in your possession or in your opponent's possession will change many times during the match. In short, constantly changing this will be both very tiring and very boring.
However, the feature you mentioned is a feature I have been waiting for from Sigames for years. Hybrid tactical variation has been something that has been wanted for years, but I guess they could not do it with the current match engine. For this reason, I have serious hopes that they will bring this feature to the game with the renewal of the match engine and many other things in the new game to be released this year.
[Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Addtional Focus Quickness]+[Double Intensity] in main team
(Rest)no training+[Addtional Focus Quickness]+[Double Intensity] in U18 team Expand
Do you recommend double intensity for all levels of fatigue or just full intensity with no training at all?
In short, do you recommend the one in the first image or the one in the second image?
1 2
Additionally, I created a program based on your recommendations.
For those who use team bonding and set piece tactics to raise morale, I wanted to place the routine training in empty spots to increase the efficiency of set pieces.
Please, clarify a bit what you mean, I don't get it. Expand
I meant to say that every day the first post receives a new like notification. I think this means that these people are willing to have this test done. This is what I meant. (:
https://fm-arena.com/thread/3241-adjusting-the-intensity-of-your-tactic-during-matches/
Yes, I remembered that topic. I created it according to these instructions. Anyone who wants can use it.
For conditioning and a more defensive style. A version that I want to switch to after at least 2 or 3 points.
@CBP87
These are:
EF 424 IF HP V2 P101 AC
God of Chaos v1
3421 NarrowMeta v37
The holiday test results appear satisfactory. Also, in my first year playing with Galatasaray, we came within a hair's breadth of the Champions League final. We were eliminated by Real Madrid in the semi-finals with a 1-goal difference in total.
What about goalkeeping attributes?
It is impossible to change the tactical variation with match plans in a system depending on the possession of the ball. For example, this does not work in matches played with instant results.
You only need to change this manually by entering the match, since whether the ball is in your possession or in your opponent's possession will change many times during the match. In short, constantly changing this will be both very tiring and very boring.
However, the feature you mentioned is a feature I have been waiting for from Sigames for years. Hybrid tactical variation has been something that has been wanted for years, but I guess they could not do it with the current match engine. For this reason, I have serious hopes that they will bring this feature to the game with the renewal of the match engine and many other things in the new game to be released this year.
[Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Addtional Focus Quickness]+[Double Intensity]
in main team
(Rest)no training+[Addtional Focus Quickness]+[Double Intensity]
in U18 team
Do you recommend double intensity for all levels of fatigue or just full intensity with no training at all?
In short, do you recommend the one in the first image or the one in the second image?
1
2
Additionally, I created a program based on your recommendations.
For those who use team bonding and set piece tactics to raise morale, I wanted to place the routine training in empty spots to increase the efficiency of set pieces.
Can you share the most efficient weekly training program according to the most up-to-date test results in the first post?
Thank you very much in advance.
https://fminside.net/players/5-fm-243/2000052135-abdallah-sima (note: dvide the numbers by 5 for the actual game value.)
Dude, did you forget to take care of that?
I wonder how many points the tactic I saw in this video will get in the tests.
The results of my own vacation test are below.
Great. I hope you can test it easily.
Please, clarify a bit what you mean, I don't get it.
I meant to say that every day the first post receives a new like notification. I think this means that these people are willing to have this test done. This is what I meant. (:
+2 Anticipation
+2 Composure
+2 Concentration
+2 Decisions
+2 Off The Ball
+2 Positioning
+2 Teamwork
+2 Vision
+2 Work Rate
+2 Passing[/center]
Actually, you mentioned 9 mental + 1 technical attributes. Why did you say 7?
No. I don't like keeping players in my Under 19 team. I usually loan my players.