pixar
Zippo said: I hope it's coming soon :)

I think we should probably give up hope on this. In all previous games, attributes tests would arrive within 15–20 days after the testing system had fully matured. Now, more than three months have passed since the game’s release, and there has been no development on this issue. Personally, I’m quite disappointed by this. :cry:
highest g.d.!

Zippo said: I hope it's coming soon :)

Hey Zippo, I just wanted to remind you of myself (:
hello max g.d.

IMPOSSIBLE CHALLENGE


With this tactic, I passed the so-called impossible challenge above.

Moreover, there were only 14 playable players, including the u19 team. Additionally, the team has a transfer ban until March 2027. The players who came out of the infrastructure in March literally saved my life.

FIRST SEASON


SECOND SEASON (The season is not over, it is still ongoing. However, the transfer ban continues. The transfer ban is lifted on 31.03.2027.)
LOOOOOOOOOOOL :woot:
Mark said: FM Arena has explained this before. They have run 1350 tests and show a rounded number relating to 38 matches (EPL, Serie A, La Liga). They are sorted by points, so Kickback will be fractionally in front. You can sort by goal difference if that is your preference.

I think it would be more beneficial to change this dynamic. This tactic should be prioritized based on the visible average difference rather than the invisible fraction.
This tactic has the same points as "Kickback (Strikerless) V7" but a +3 goal difference better. Why is it in 2nd place?
Zippo said: Hi,

Finally, almost after 2 months since the release in the current patch 26.1.1 we have been granted an ability to view what roles AI managers use in their tactics.

We took that information and also the data collected so far to further improve and enhance our tactic testing league.

So we updated our tactic testing league and the same time we applied the latest patch 26.1.1 to our testing server.

And, honestly, I don't want to guess what changes the score. :D


When is the player attributes testing scheduled? We’re keen to see the results. 😏
38 matches 186 goals. lol :woot:
max 737 said: Reflexes is GK Reactions correct? And do we train only the position and not the player roles?

Yes.

ZaZ said: I made lots of experiments with those sessions, together with Max from EFBM (credits to him too since it was a joint effort), and our conclusion was that Recovery is simply not worth it. It is basically equivalent to "not resting and not training". If your goal is to recover condition or preventing injuries, then resting is simply better, even more if you use super-rest (3x rest + send home to rest). The only benefit is to slow down the decay of match sharpness, which also happens if you have any training session during the day other than Rest. Even if it made a big difference in match sharpness, you would be sacrificing the growth of your entire squad just for the possibility to rotate less to keep sharpness of the squad, which in turn would reduce even more the growth of your entire squad (more rotation = more player growth due to play time). Totally not worth it.

I would also advise against double intensity below excellent condition. I don't believe it is worth to risk injuries just to avoid resting one more day, because injured players not only stop training, but also harm the performance of your team during the current season.



Zippo said: I can confirm that.

That's still true for FM26.


What you're saying might be true. However, in many tests I believe originated from China, the key to increasing the game's most important attributes—speed and acceleration—was achieved through these training methods (7 recovery, 1 attack, 1 practice, 1 quickness).

You can even find information about this on this forum.


I run the team using this training system.
Instead of Rest, I find it more effective to schedule three Recovery sessions.

I assign Quickness as individual training to all outfield players,
and Reflexes as individual training to all goalkeepers.

I do not use positional training sessions, either In Possession or Out of Possession.
Wooww. :woot:  This formation reminds me of the strikerless meta era in FM 21.
@ZaZ Good to see you back, man. Welcome back to the community. I really couldn't find a good set piece in FM26. Could you share your results from your tests? For example, how many goals did your team score in the league from corners or free kicks?
Possebrew said: Have you tried uploading both files at the same time?

No. This explanation solved my problem :)
This is a great program, my friend. It’s been very useful in my journeyman career. Endless thanks for your efforts.

After adding squad.html for analysis, when I later ask it to analyze shortlist.html, the data from squad.html disappears. As a result, the team builder doesn’t work as expected.

What I mean is: let’s say squad.html contains 25 players and shortlist.html contains 11 players. I want to design the team builder based on a total of 36 players. But whichever file I analyze last, the team builder only shows the players from that file.
Has this formation been tested with an attacking mentality?
Bafici said: I use like this in case it clashes with travel.




When i go two away games in a week it becomes like this




I think the game has a bug. Sometimes on sunday, it removes one of the recovery sessions and changes it to rest even though it doesn't clash with anything. You can manually add.


Don't leave Sundays and Wednesdays empty at the end. If there is a trip, it automatically cancels the last program of the day. That's how I use it. If you want, you can also use community outreach instead of routines.