Has to be exactly the same as above. 'Box' needs to go to C1 - set Creator as second most important after taker. May need to switch C1/C2 around a little to get it right both sides. LB as LC, RB as RC. Expand
The effect of the training programs, which I think are the most efficient from the studies of EBFM's, on the features. I framed it to draw particular attention to pace and acceleration, which are the most important attributes in the game.
Gracolas said: So, based on these videos and testings, what would be the best proven training schedules? Expand
I shared it in the previous post. However, I'm reposting it for attention.
However, if EBTS had probably done a study on a training program through this bug, maybe it would have revealed a different training scheme.
In addition, I think more investment should be made in pace and acceleration, which are the most important attributes in the game. That's why I focus on Quickness training in my personal program.
Pumpkin said: It's a cool video I guess sucks it's in another language with no auto generated subtitles tho so tbh didnt get much out of it but after watching I didnt see him use as many match practices as possible could you maybe translate the findings about why using so many isnt optimal for player development Expand
A similar video. I can recommend this too. The channel owner is a respected name in the FM community.
Here is the workout program he recommends.
Also, the tests he did on the Recovery training on the same channel caught my attention. He concluded that rest can be more productive than Recovery training.
Pumpkin said: Do you run this schedule with default rest settings? or do you end up doing what ZaZ does with everyone below excellent condition resting? thx Expand
I use it as at the bottom of the first post as I adopt a rotational style of play.
Lapidus said: It isn't irrelevant that 5 teams use the same tactic because they don't play against each other. Expand
Oh right. I had to read the descriptions. I was focused on the screenshot. The explanations also answered my second question. Teams appear to be completing 80 matches, meeting 16 times against AI teams.
There are 10 teams in the league, but 5 teams use the same tactic. It just didn't seem quite right to me. I also think it would make more sense to have an arrangement suitable for real-life popular leagues. A calendar of 76 matches with 20 teams would have been better.
In addition, how does a team in a 10-team league complete the season with 80 matches? Shouldn't it be 81 if they met 9 times?
You're right, I confused it. A momentary distraction.
Which tactic would you usually base on with the most points? Why this tactic this year? Is it because it is one of the most used formations?
Edit: What I actually meant was determination.
Changes
DM(su) > MEZ(su)
WB(R,at) > IWB(R,at)
Holiday test results
Has to be exactly the same as above. 'Box' needs to go to C1 - set Creator as second most important after taker. May need to switch C1/C2 around a little to get it right both sides. LB as LC, RB as RC.
Can you use save load instead of screenshot?
I shared it in the previous post. However, I'm reposting it for attention.
However, if EBTS had probably done a study on a training program through this bug, maybe it would have revealed a different training scheme.
In addition, I think more investment should be made in pace and acceleration, which are the most important attributes in the game. That's why I focus on Quickness training in my personal program.
A similar video. I can recommend this too. The channel owner is a respected name in the FM community.
Here is the workout program he recommends.
Also, the tests he did on the Recovery training on the same channel caught my attention. He concluded that rest can be more productive than Recovery training.
I use it as at the bottom of the first post as I adopt a rotational style of play.
Oh right. I had to read the descriptions. I was focused on the screenshot. The explanations also answered my second question. Teams appear to be completing 80 matches, meeting 16 times against AI teams.
I also think it would make more sense to have an arrangement suitable for real-life popular leagues. A calendar of 76 matches with 20 teams would have been better.
In addition, how does a team in a 10-team league complete the season with 80 matches? Shouldn't it be 81 if they met 9 times?