ZaZ said: Gratz for the top, but keep in mind that if you run the same tactic several times in a test with one point of precision, it's only natural that a few runs will end up one point above and a few will end one point below. That means what you tested might very well make no difference, and what we see is just statistical noise. Even running the same tactic, the best run and the worst could have two points of difference in between (the best run one point above, the worst run one point below). Expand
In fact, these small touches created a lot of effect, from 57 averages to 61 averages. From this perspective, I think the difference is not small.
This is exactly why I use a light version of every tactic. In terms of managing both conditions and cards efficiently. For this reason, I pay special attention to the match plans function in the game.
When I get a +3 score advantage, my team plays with this light version. When losing, I play with a positive or offensive weight. It makes my job much easier, especially when I use the instant result feature.
Frankly, I am disturbed by this. I am not a tactic creator, but I think it is unfair to creators who think more about their tactics and produce new tactics by making major changes rather than minor ones. As a result, users can make minor changes. My personal opinion is that there is a limitation on uploading tactics to the site. For example, it can load 1 tactic in 3 days. Still not sure. I would like to hear your ideas.
Attached are the set pieces integrated in this title for 424 (4def-2dmc-2amr&l-2st), the formation belonging to the highest scoring tactics on the table.
MemorizableUsername said: Yeah okay, I didn't expect the tweak to do score this high... Well at least we know the 4-4-2 diamond works with IW, which dramatically increases the player pool
Some pieces of advice : 1) Set Piece : This just uses the default set piece routine, so if you have one that works better definitely use it ! 2) DM (Def) : As tested in 'its Christmas tweak 4', there is minimal difference between DM (Def) and DLP (Def), you can swap around... entirely depends on what player you have available
Also, like any other tactic this is not a magic bullet - It just helps them perform better / more consistently... Rather you should pick a tactic that suits your current team to bring the best out of them
Full credit to @crizeKOS for developing the framework for this Expand
Attached is the included version of @ZaZ's set pieces to your tactic.
I would like to note that even when we test a tactic for 2K-3K matches there still might be +/- 1 or 2 points RNG, which can't be eliminated even when we test that many matches.
Man City: #1 (prediction 1) Premier League, UEFA CL Winner Leeds Utd: #14 (prediction 10) Premier League
Since it is a balanced tactic, you will score fewer goals and concede fewer goals. It's a tournament-oriented tactic rather than a league. While editing the tactics, the adjustments were made according to the instructions that had been tested in the FM-Arena and gave better results.
I have an optimistic feeling that he will score better in the test result.
Yes, it's like this every year. When I have given players a lot of pace and acceleration training for the last 3 years, I feel that these features of the players develop more slowly when compared to standard trainings.
In fact, these small touches created a lot of effect, from 57 averages to 61 averages. From this perspective, I think the difference is not small.
When I get a +3 score advantage, my team plays with this light version. When losing, I play with a positive or offensive weight. It makes my job much easier, especially when I use the instant result feature.
My personal opinion is that there is a limitation on uploading tactics to the site. For example, it can load 1 tactic in 3 days. Still not sure. I would like to hear your ideas.
Thanks as always to FMArena team for testing !
Some pieces of advice :
1) Set Piece : This just uses the default set piece routine, so if you have one that works better definitely use it !
2) DM (Def) : As tested in 'its Christmas tweak 4', there is minimal difference between DM (Def) and DLP (Def), you can swap around... entirely depends on what player you have available
Also, like any other tactic this is not a magic bullet - It just helps them perform better / more consistently... Rather you should pick a tactic that suits your current team to bring the best out of them
Full credit to @crizeKOS for developing the framework for this
Attached is the included version of @ZaZ's set pieces to your tactic.
You should also test the version with the set pieces. Maybe it's XMAS_twkd3.1
I recommend @ZaZ's set pieces.
edit: it's ready. look attachment
I would like to note that even when we test a tactic for 2K-3K matches there still might be +/- 1 or 2 points RNG, which can't be eliminated even when we test that many matches.
More info - https://fm-arena.com/thread/2713-10-944-matches-tested-fm-rng-measured/
why are some tactics being tested more often? Is there a standard for this? How do you decide for how many matches a tactic will be tested?
for example why was this tactic tested for 1920 matches?
or why is this super crazy tacticc tested for 2880 matches?
gj bro
Man City: #1 (prediction 1) Premier League, UEFA CL Winner
Leeds Utd: #14 (prediction 10) Premier League
Since it is a balanced tactic, you will score fewer goals and concede fewer goals. It's a tournament-oriented tactic rather than a league. While editing the tactics, the adjustments were made according to the instructions that had been tested in the FM-Arena and gave better results.
I have an optimistic feeling that he will score better in the test result.