Chris
Yarema said: As soon as you start the save every player has a fixed PA, there are no ranges. Same with any newgens that spawn throughout the game.

Those descriptions are kind of like you mentioned but you have to know that they are only your staff's opinion so not 100%. I believe it goes: close to full potential, could improve slightly, could improve significantly, could improve a lot. If I had to assign numbers it would be for example <5, 5-10, 10-15(20?), 20+ respectively. Again the exact number isn't that relevant as it's only staff opinion which can change overnight.


Yes, when I said PA ranges I wanted to say that every player (especially wonderkids) have a potential range between 2 numbers (150-180, for example) and at the start of every save, one number between these two is picked. So a wonderkid like Archie Gray will have a PA number between 150 and 180 always.

So, in conclusion, there is not an exact way to know how many points can a wonderkid improve (without using editor in-game) right?.

Ty for answer.
Based on '424 CF Cabuloso'
-Changed dm's to CM's
Hello, I have a doubt that maybe you can resolve. When you play Football Manager and sign wonderkids, sometimes your analyst says: "Could Improve a lot" , "Could Improve Slightly" , "Close to full potential"...

I would like to know if there is an exact number for any message, for example:

-"Could Improve a lot" means that the wonderkid can win at least 20CA (A wonderkid with 150 CA and 176 PA, for example)

-"Could improve Slightly" means the player can't win more than 15CA (A wonderkid with 155 CA and 160 PA, for example)

(This is just an example, I don't know how it works)

Do you have a perfect value for any report msg? So if you get "Could Improve a lot" you know the player will win at least more than 20CA if he developes correctly.

**I also know that players have ability ranges and wonderkid is always +150 PA.**

Thank you.
letsgo9 said: I've to say that I prefer CMs instead of DMs. Makes squad building alot easier

Yeah, that's why I was looking for a tactic with CM's ^^
Unexpected and great ^^
Same as 'New age v4' But changed the CF-su to AF
Same as 'New age v3' But added 'Overlap' to both flanks
Same as 'New age v2' but changed mentality to 'Balanced'
Trying a new variant of classic 424 with CM's based on Icebreaker CF from @A Smile =)
Trying to make old 424 with CM's work.
Great results in test, almost double with Sevilla. A new box, completely different from lasts and trying the CF-su.
Based on 'Sevilla Box' but moved one Vol to Cm-sup and the other one changed to DM-sup
Same as 'Sevilla Box' but changed mentality to'Balanced'
Trying new stuff
Trying to make the 4312 formation viable =)
Ok, thank you ^^
What advice can you give me if I want to put the CF to AM? Should I change the Ap's? I'm struggling trying to get good tests with 4-3-1-2 without flanks
can you 4k test this tactic? Every top tactic has it but this one doesn't
Same as "Granota Power" but changed two CM's for two MEZ
Trying new formations.