Grimlock
Hi, @Zealot.

It would be great if you made a version that is more solid at the back. I'd used it when in a match I had a lead by 2, 3 or more goals.

Thanks in advance.
Blue 3.0 and Dark Blue 3.0 is a great combo. I always use Dark Blue 3.0 when I need to score and it works like a charm.

I just did treble with Atletico Madrid.







ZaZ said: Thanks, @crazyfmguy93 @Grimlock. I managed to lead in the previous patches too, but got surpassed in less than a day both times. Seems like a pattern.

Hehe... if you get surpassed then it'll be bad for you but good for us because if that happen we'll get a better tactic :D :D

Yes.. Yes... I'm very cruel :goofy:
@ZaZ, gratz! :)
CM93 said: How are the wingers performing? Struggling to get goals and consistency from the AM R/L since the update.

In my Man City save Sterling had 7.44 AV RAT and Mahrez had 7.03 AV RAT.
Pulsar said: It did great with Liverpool.

Hi,

I've tried the tactic with Man City and it also did great.

I went unbeaten in the league and won almost all trophies.

Good job! :thup:





Bolvan said: not work from me in your tactic, knap tactics too...

I've tried the throw-ins and for me it worked better than short/mixed/quick throw-ins or any other long throw-ins.

Of course, as @Markizio said, you don't score after every throw-in but it works better than anything else, at least for me.
ZaZ said: I don't have the program to freeze stats, and I don't know what custom league they use here.

The number of matches you test for isn't the only what's important but how you test isn't less or I'd say it's even more important.

If during a testing you leave picking the team to your assistant manager like most people do when they test tactics then you really can't get anything useful from such tests because even the best assistant manager is poor in picking the team for many tactics and he's also poor at rotating the team. For instance, I've tested it many times and found that even the best assistant manager is very poor for picking the team for strikerless tactics. Also, I've been noticing that very often the assistant manager picks much better players for some tactic than for other tactics and that makes the difference not the tactic quality.
DuG said: because strikerless is a fake and boring formation, there is no fun in it, its the worst formation ever to grace football manager lol

I don't agree with that because I find strikerless tactics play more realistic football than any other tactics in FM21.

I doesn't matter how it looks on paper more important how it plays.
Gunster said: Thanks! Yeah idk why but for me, this feels way more leaky in the back compared to both Phoenix 4.0 and AfterLife. I definitely lack pace to use it I think but it's less of an issue with the other tactics.

Scoring goals like a madman though but I've never given up so many goals before lol


You just was unlucky because there's really no difference between this tactic and Phoenix 4.0 and both tactics will do great if you follow this table - https://fm-arena.com/table/9-important-attributes/
Hey,

I've tried v2.0 with Bayern Munich and Borussia Dortmund and had a great result with both teams.

@Zealot, thank you for the tactic. :)



Bayern Munich






Borussia Dortmund



Bubbles said: The tatic wasn´t performing as hoped in the bigger leagues, so i´m currently working on af solution for that. At the moment it seems that a few changes has made wonders. First test with Juventus defintely went well, now I´m waiting on a test with Liverpool

Why not to try the tactic with a mid table team to see its overachieving capability? Liverpool and Juventus are able to win the league even with a poor tactic...
crazyfmguy93 said: media prediction is 20. Because the team have nothing at the begining. But when I take over, I have  list for transfer. Great CA and positon rating. and after the transfers and loans, team become an average team for its league

when you strengthen a team that is predicted to finish 20th then at the best you can improve the prediction to 12th - 15th but in most cases it will be even less than that... btw, you can always find your media prediction in the media prediction table.

crazyfmguy93 said: So thank you for a your great reply. It will help to people who start to play this game yesterday... not for me sorry.

Sorry but for me any person that makes a conclusion about anything in this game only after 6 matches played can be tagged as "started playing this game yesterday". :D
crazyfmguy93 said: In my case it does not work for me. I started two different career with same team. In first try, we lost everything In second one, in the first 6 matches, 4 losses and 2 wins. maybe it is not suitable for lower leagues. I have good transfers and staff. but after sixth match I was so angry to my team. We have spaces in defence. Rivals have comfort for shoots. And all we do is, send ball to opponents' defenders.

I will try this tactic with another team.


FM is a football simulation game so it's supposed to produce somewhat realistic result. Even the most effective tactics in FM don't give you 100% win rate. Using the most effective tactics in FM only guarantees that you overachieve with your team which means in your case when you play with Karabükspor(media prediction is 20th) then you can expect to finish somewhere above the mid table at the end of the season and even if at the begging of the season you got 4 loses in a row or 10 loses in a row then you still can finish above the mid table or even win the league and if you can't stand seeing your team losing then probably, FM is a wrong game for you... try playing FIFA or PES only there you can win every match with Karabükspor :D
Mark said: Do you have a set that works well?

I'm not an expert when it comes to set pieces, when I need good set pieces I usually take them from highly rated tactics.
Mark said: Any thoughts on taking Set Pieces routines from some of the top tactics and testing them with Phoenix to see which is best?

Only Corners or Throw-ins makes any meaningful difference and other set pieces are irrelevant.
ZaZ said: In this version, it started including the weights of each attribute in the pre-game editor. You can check.

Ohhh... I've found it. Thanks!
ZaZ said: For example, some players have 0 CA even with lots of fives and sixes. That means it only starts counting after some minimum.

An attribute with a value of 6 or less has a weight of 0, therefore a player with 6 in all attributes will have CA 0


ZaZ said: @Grimlock

SI never gives any "official numbers" on that subject but you can get a clue about the numbers by changing the values in the pre-game editor or in the in-game editor.

If the numbers in the table is CA cost of the attributes then it's incorrect but if it's something different then I don't know.
ZaZ said: That's the weight, not the cost in CA. The cost in CA has a formula that uses those weights. For example, some players have 0 CA even with lots of fives and sixes. That means it only starts counting after some minimum. I don't know the formula exactly, so I appreciate if someone can share it.

I don't know what you mean when you say "weight".

https://community.sigames.com/forums/topic/157984-attribute-weighting/

https://community.sigames.com/forums/topic/308816-current-ability-cost-of-of-attributes-position-breakdown/

Every attribute has different CA cost for different positions.

The table you posted is outdated and incorrect for FM21.
ZaZ said: For reference, these are the weights for all attributes, for different positions


The numbers in that table are incorrect.

For example, it stays that 1 point of Acceleration and Pace cost 10CA for AMLR positions but that's not true.

Also, it stays that 1 point of Decisions costs 10CA for CD position but that's not true too.