Falbravv
LightningFlik said: Well this is the thought I had. People explain the match engine the way they think it should work (e.g. "the game sees the opposing winger running to the byline, so it looks at your fullback's positioning, composure and decision making to determine whether he can track the runner and make himself available to the tackle" ) but my thought was: what if it just looks at the offensive capabilities of your team, your defensive capabilities (irrespective of what positions the players who have these attributes are in) and just simulates the results based off that, generating highlights to fit?

Hence my idea for the experiment, effectively swap your attackers' and defenders' attributes (but not their positional familiarities) and see what happens.


It's an interesting point of view, and i think you're right. Forgot the video and the cosmetics, mix all atributes and here the results. Swap Defenders and attackers to test it is a good idea.
harvestgreen22 said: I haven't tested 6 to 12.
Now there is:

1 to 18

6 to 18

1 to 6


In my opinion, it will be the ultimate mark to really know the number of efficiency.

If you find time, thanks a lot in advance.
@harvestgreen22
First of all, thanks a lot, really, for all the work made here.

I've a demand. I like the table which compare 6 to 18 attributes. Do you think it's possible to do the same thing with 6 to 12 ?

Keep the good work, thanks !
BulldozerJokic said: So, basically almost nothing has changed since previous versions

You can copy paste this words every year =)
ZaZ said: Any chance to run those tests some day for individual positions, focusing on the most relevant attributes?

It's clearly the last missing part of all the perfect work done here from all the members.
Wow, Jumping reach is wayyyyyy useless that i think :blink:
Wwe're waiting for Jumping Reach, third more important attribute
White Europe said: Due to all research done by this website FM25 will be postponed untill november🤣 they need more time to re-done whole match engine, otherwise it will be Pace and Acceleration again

it's not from 2024-2025, every year you can find such things like that :angel:

The fact is, for the first time since many many years, they tried to change something in the game, and... here comes problems :D

I really think they haven't a real team of developers, to bring quality, and FM 2025 is the photo of this bad situation
Morale => LOL
AIK said: 1. We're missing Tackling from the list currently.

Are you sure it will be important :D
BulldozerJokic said: It just occurred to me that we can already kinda deduce the importance of stats for defensive/offensive players by looking in goals for/against

I imagine a test like, 8 on DC-MDC and change on offensive side, and vice versa.

It will be the same results, but maybe more accurate.

But you're right, we can learn 90% of the stuff here.
AIK said: Finishing: +8/-1. Interesting. I was honestly thinking finishing didn't do much at all, but seems it got some value on attacking players.

It's from 8 to 20, IMO it's near nothing, but it's not useless like 80% of the table :angel:
AIK said: Is it a fair assumption to say that some of the tested attributes works better for a specific category of players? Such as defensive/offensive cohorts:

Like these attributes works better for defensive minded players...:
Pace (+45/-59)
Work Rate (+6/-10)
Concentration (+4/-8)

... and these for more offensive minded players?
Acceleration (+49/-48)
Dribbling (+25/-3) (quite obvious)
Anticipation (+15/-10)

Obviously all attributes affects both goals for and goals against... but given acceleration scores more goals and have less impact on defense (and pace is vice verse), I'm thinking it might be a fair assumption?


all is right here, if we can close some tests with Defensive, and offensive side, it will be perfect ! !
Cptbull said: Very interesting, looking forward to the final results! With this knowledge we can truly tailor-make players that will beat anything without having ridiculously high PA

I'm however still stuck on FM23 (missed out on the free FM24 on Epic Games).

Would you say that the difference between FM23 and FM24 are abysmal regarding how attributes are implemented in the game engine?


Clearly no difference IMO.

The game is the same since many years.
Mark said: I know this is probably too big an ask, but given all the discussion on the site about the different impact on positions, I wonder if there was any chance to break the attribute tests up into 5 groupings:

DRL
DC
DM
AMRL
AMC/ST

This would have 2 players in each grouping and prove once and for all if the attributes change dramatically by position.

As I have said before, you guys do such a great job for this community and I have enormous respect for your work regardless of whether you are able to accommodate my request.


I think we are at a point near this sort of test.

The work is amazing, we will see clearly how attributes works, but we need to know it position by position, i'm totally agree.

It's time =)
@harvestgreen22 Mate, juste thank you for the job
Ouch 66 :blink:
Han106 said: I mean so it doesn't matter the order of the better/worse striker?

i think if you have two good striker with important attributes, it will work like a charm.
If you add to this a nice group of set pieces, no matter if the better header is a striker or not, but it can add somme goals in the season
Han106 said: Also, anything I should consider when playing/recruiting the two different strikers?

Like always, Pace, Acc, Jumping reach
Zippo said: Hi,

We dropped that feature because the demand for game saves was low and the cost of hosting them was too high.

But we still keep all the game saves in an offline storage and I can provide them by a request.


Hey Zippo, do you think it will be possible to test hidden attributes ? I want to know if Regularity for example is so important ?