Falbravv
Or maybe there isn't any impact on results, with any instructions :angel:
Poacher said: I find in FM you really can't change attributes of players, the training is kidna useless BUT you can buy players that have overpowered attributes.

ok agree
Poacher said: no doubts, if you know how to Min/Max the attributes then you can achieve an incredible result in FM

But i'm not sure we can do what we want about this. I think there is a potential for all players, if they reach CA? they reach some attributes, but can we really change attributes ?
ZaZ said: That would basically multiply the attributes to test by at least 7 or 8 (GK, DC, WB, DM, CM, AM, W and ST). And that's ignoring roles. I mean, not impossible, but still not something to be expected, unless there are no more tactics to test.

It's only a way of thinking, i'm not asking anymore about what this forum done, it's already a nice and very important work.

But i love try to find more that what we have already done.
Finally, if we want to know that, we need to test attributes with minus ratings for line of players... i mean heading and jumping reach for defenders, finishing for strikers etc
In fact, what is sure, is that if you have a player with 1 on a lot of attributes but 18-20 on Pace Acc and other, it's the most important.
With the position preference in GS you can have an easy view for your squad, bu i'm ok with your reflexion.
However, when i see all this "important atributes" i'm asking a question, is there real change between positions in all this atributes ? I mean, for a defender, is it only important to focus on Pace and Acc, like a Striker... Maybe !
Mark said: That's what the machine learning guys said. I have no knowledge of how they came to that conclusion

What do you think about make a global ratinf on GS with all the conclusion of Zippo tests for attributes ?

I mean 100 for Pace, 70 for acceleration, and decrease with all the other ratings ?
It's what we talk about in the thread with @Mark and @ZaZ about importants attributes.
The aim is to find an efficiency global note for plaers, and not to know if they have the best or worst CA.

But something is important, if you have a player with a nice "gap" of CA, you can make him go to the better attributes.

For me definitive CA is clearly the last important thing to note.

@Zippo Like always, thanks for this amazing work
ZaZ said: Thank you for testing! I'm currently trying to improve it, so hopefully I will get something good before next patch.

I think Water is the most solid tactic of yours. The foundation are good, maybe it's possible to improve it, but i really think for a standard team it's a must have.

See you soon with improvements :angel:
ZaZ said: I'm trying my best, sorry if my tactics are not good enough this year.

Don't start to be sorry for guyz who only spam forum for a plug and play 95% score tactic.

Your work is always near the best or simply the best on this community, so don't worry.
Tejash said: @ZaZ  How we know if our flank is stronger than others?

Just make a comparison on the other team :getlost:
Basically Wind 2.0 will reach top of your table isn't it ?
:woot: :woot: :woot:
Very interesting !!!
Sane said: As I understand it, this test shows that if one player condition dropped to 70%, then his performance decreased by about 2.9%, not so bad, right?

2.9% ? we go from 53 to 36 note in test ;)
Zippo said: We're going to start testing the attributes soon, unfortunately, I can't give you any ETA.

Obviously no problem, it's already a hard work doing here. Thanks
Zippo said: yes, that's what we're planning to do in the future

Zippo, any news about attributes testing ? I'm curious about this, even if you think it's very close to 22*results
Mark said: Time for a nap, so running a test of Knaps best tactic. Results in the morning. Second run of Corsair improved its points slightly.

Seems to be solid :blink:
Mark said: @ZaZ I would be happy to test. I have set up an environment that appears to be relative stable. All injury proneness and dirtiness set to 1 for all players, consistency and important matches set to 20, all injuries and bans removed prior to starting, morale and fitness etc set to 20, most contracts frozen as all players have 10 year contracts. I have only loaded the game for English Leagues but a couple of European players have come in for major teams. I have run most of the top tactics and the results are very close to proportionally to here. I have the lowest ranked side in each of the 7 English comps ie 314 matches per run, EPL thru VNS. The Training Rest has been set as per your advice, and the tests run on Holiday with must use tactics. The tests run for about 90 minutes but you get 314 match results for the run. I am just running the second Corsair one at the moment.



Please let me know if you want to be my next guinea pig.


Results from Corsair are pretty good in your test too :shock: