stefanopt said: It would be interesting to test this and try and figure out the importance of CA vs Pace/Acc. So, what I mean is, we could try to have a team of players with like 150CA and one with 130CA but with X times more Pace/Acc and see which one does better. We could also do this with a higher/smaller difference in CA, so that we know what is better to recruit, if a player with 120CA and 18 pace/acc or 1 with 150CA and 14 pace/acc for example Expand
Good idea, to test it with some improvements.
But i already have an idea, if the difference is just 10 or 20 points of CA, the team with PAC ACC +2 will win
Lights123 said: Appreciate all your contributions in these threads Mark, wonder if I can ask a question for clarity. The way I currently have the editor setup is to have each individual position+potential as an option and I sort by those based on either 50/25 under or ykykyk balanced - an example being the below image Here I go based off Winger - Inside Forward, sort by potential and I see Andres Dos Santos is the best rated in the game, so I go into the preview for the player and positions
Based on what you said, the fact it shows 20 for AMR is great because that matches with inside forward/winger but if it shows 10 - that would mean he could only ever reach that potential shown on the overall player view if I specifically trained him for it? Expand
Genie Scout take in consideration the note of each position. Mark give the advice of note position because it give an impact of the % in GS. In fact, you can know a definitive note for a player if his position note/20 is at 20. If it stay at 16, the % will obviously drop down because the player don't know the position at a perfection point.
if you don't play with the strongest team in the league and if we take take a standard season of 38 matches then there's like 25 pts RNG so you really won't notice that 4 points difference, it will be overwhelmed with the RNG Expand
If i can give you my opinion, it's just how you see all this results. For me in a testing league with froze elements, i think 4 points is very efficient.
I know in game you can go far away from this, but the starter pack is (for me) obviously better.
but it's just an opinion, everyone play FM as he likes
tomer4321 said: can someone recommend me for the best defensive tactic? I got in the champions league real madrid and arsenal in the same group and i am a small team compared to them. I dont want to be detstoryed by them... In my league im with the 4132 Extreme Diamond Undervolt II and im dominating but this is a small league and im no match to real and arsenal Expand
You can also view the problem in the other side. With an offensive tactic, maybe you can score one more goal in front of your opponent, and win the game. For me, in FM it's a better choice. Because we don't know how defense react in some games.
Totally agree, never seen such spam on this forum, only for one little change, FM ARENA is a tactic testing place, but some changes can be easily test by author.
Good idea, to test it with some improvements.
But i already have an idea, if the difference is just 10 or 20 points of CA, the team with PAC ACC +2 will win
You're welcome
7 steps by week, and a lot of rest is the key.
Here I go based off Winger - Inside Forward, sort by potential and I see Andres Dos Santos is the best rated in the game, so I go into the preview for the player and positions
Based on what you said, the fact it shows 20 for AMR is great because that matches with inside forward/winger but if it shows 10 - that would mean he could only ever reach that potential shown on the overall player view if I specifically trained him for it?
Genie Scout take in consideration the note of each position. Mark give the advice of note position because it give an impact of the % in GS.
In fact, you can know a definitive note for a player if his position note/20 is at 20.
If it stay at 16, the % will obviously drop down because the player don't know the position at a perfection point.
if you don't play with the strongest team in the league and if we take take a standard season of 38 matches then there's like 25 pts RNG so you really won't notice that 4 points difference, it will be overwhelmed with the RNG
If i can give you my opinion, it's just how you see all this results. For me in a testing league with froze elements, i think 4 points is very efficient.
I know in game you can go far away from this, but the starter pack is (for me) obviously better.
but it's just an opinion, everyone play FM as he likes
I'd say a 4 points difference is nothing, just look at these tests:
https://fm-arena.com/thread/2980-game-changing-player-attributes/
https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/
As you can see FM is more about having the best attributes than having the best tactic
It's exact, but if you start to develop players with the best tactic in equal conditions, so you start with 4 points in front of everyone
You can also view the problem in the other side. With an offensive tactic, maybe you can score one more goal in front of your opponent, and win the game. For me, in FM it's a better choice. Because we don't know how defense react in some games.
If you want to look at just a few attributes choose the highest ones from the ykykyky ratings file. It is not worth looking at the ones below 50.
ykykyky ratings
Mark, in your opinion it's always a good choice to keep ykykyky ratings in FM 23 ?
Because even if you're defender is the tallest and the better header of the championship, it means nothing if he run too slow.
All other atributes are for me some "bonus", which are cosmetics like 90% - 95% of the game.
Tests made here show us the way every year.
GJ
Good suggestion as always
If they use a nice tactic, it's obviously someone else work...
I hate this
Not impressed on that side
kjarus tweak