Falbravv
kjarus said:

I made some slight twists but mainly with your ideas and its absolute beast, and definitely better than 4222 that's been the meta:

- On offense you are occupying channels with 7 players instead of 6 - nightmare for defense.
- On defense you are tracking back with 7 players instead of 6.
- Defensive wingers absolute key to the tactic - on offense they pinch back the opposition fullback and open up channels, while on defense provide immediate support to your DM.
- A lot of verticality due to inverted wing backs allowing strikers/shadow striker position higher up the pitch.

Probably will need to fine tune the TI's and PI's but congrats on laying a very strong foundation.




With your tweaks, first match of the season

Some others matchs are delicious, you need to create a thread to test tweaks by fm A
Congrats :shock: :thup: :thup:
ZaZ said: Water 2.0 is up.

Struggle to have good results with this 2.0, hope it's just on my side :blush:
Ronaldo De Lima said: please test for me: change 3 attributes: anticipation + workrate + det with lowest, and push pace and acc with highest.

Acc and Pace are already done
When you're in 2031 every tactic is powerful :getlost: :blink:
Very interesting to see that all of top tactics are not in the same way with the .1 ME
When you see the impact of Acc and PAC, how choose something else than Quickness ? For me it's automatic too
Enok said: for player over 25 what kind of individual team training should i use or it doesnt change?

If the player is at his peak it changes nothing, if you made a good work in his young career all the work will be done at 21-22
saycarramrod said: Seems pretty wild with 4 defenders and 2 DMs that Marking does effectively nothing.

Because the most important is to be fast 👍
Or maybe there isn't any impact on results, with any instructions :angel:
Poacher said: I find in FM you really can't change attributes of players, the training is kidna useless BUT you can buy players that have overpowered attributes.

ok agree
Poacher said: no doubts, if you know how to Min/Max the attributes then you can achieve an incredible result in FM

But i'm not sure we can do what we want about this. I think there is a potential for all players, if they reach CA? they reach some attributes, but can we really change attributes ?
ZaZ said: That would basically multiply the attributes to test by at least 7 or 8 (GK, DC, WB, DM, CM, AM, W and ST). And that's ignoring roles. I mean, not impossible, but still not something to be expected, unless there are no more tactics to test.

It's only a way of thinking, i'm not asking anymore about what this forum done, it's already a nice and very important work.

But i love try to find more that what we have already done.
Finally, if we want to know that, we need to test attributes with minus ratings for line of players... i mean heading and jumping reach for defenders, finishing for strikers etc
In fact, what is sure, is that if you have a player with 1 on a lot of attributes but 18-20 on Pace Acc and other, it's the most important.
With the position preference in GS you can have an easy view for your squad, bu i'm ok with your reflexion.
However, when i see all this "important atributes" i'm asking a question, is there real change between positions in all this atributes ? I mean, for a defender, is it only important to focus on Pace and Acc, like a Striker... Maybe !
Mark said: That's what the machine learning guys said. I have no knowledge of how they came to that conclusion

What do you think about make a global ratinf on GS with all the conclusion of Zippo tests for attributes ?

I mean 100 for Pace, 70 for acceleration, and decrease with all the other ratings ?
It's what we talk about in the thread with @Mark and @ZaZ about importants attributes.
The aim is to find an efficiency global note for plaers, and not to know if they have the best or worst CA.

But something is important, if you have a player with a nice "gap" of CA, you can make him go to the better attributes.

For me definitive CA is clearly the last important thing to note.

@Zippo Like always, thanks for this amazing work
ZaZ said: Thank you for testing! I'm currently trying to improve it, so hopefully I will get something good before next patch.

I think Water is the most solid tactic of yours. The foundation are good, maybe it's possible to improve it, but i really think for a standard team it's a must have.

See you soon with improvements :angel:
ZaZ said: I'm trying my best, sorry if my tactics are not good enough this year.

Don't start to be sorry for guyz who only spam forum for a plug and play 95% score tactic.

Your work is always near the best or simply the best on this community, so don't worry.