Chriswin4 said: I don't fully trust the system ZAZ uses though, where he puts training intensity on none aside from the full green heart. Surely that limits development. Expand
you won't develop your players by trainings only, it's crucial for them to actually play competitive and resting schedule just helps them to not get overloaded and stay fresh
I don't really like IW movements in game, preferring IF instead. + removed risky passes from WBs
didn't touch risky on DM, cuz actually playing a DLP w/o his hidden passive of focusing passes on him is pretty nice GK on (su) is questionable, but since they fails hard (or at least it appears so in 3D animations) even on (de) let it be as in original
let's hope it won't ruin result too much xD
p.s. narrow-wide combo is really looking viable yet again even if it's punish attacking wingers scoring, but it creates a lot of simple crosses to the box
Lapidus said: @sponsorkindest, I think Match Plans works only if you play FM Touch version and you use Instant Result and other cases they don't do anything Expand
:o they work on normal game when playing matches
p.s. but yeah, SI's UI is so intuitive you can easily fail it to work xD
moving dw to wb slot seem more logical, but I just wanna continue with this pressing setup dw on defensive duty for some stability on flanks am -> ss to get more from attacking block w/o help from flanks anymore
less PTS the team gets with reducing some attrubute from default run - the more crucial this attribute is basically you should always go for speed first of all
Lapidus said: @opq, since the duty of CMs is "Automatic" then when you change the mentality it might also change so on "Caution" it could to "Defend" from "Support", which might have a great impact on the tactic.
Just be careful with that... I don't think it's a good idea having the duties on "Automatic" because it prevents changing the mentality freely. Expand
on auto they don't drop to CM(de) unless you go defensive on overall team mentality and I just prefer cautious in any defensive case, at least if I didn't got red and switching to attacking just inverts them to CM(a)
actually, using WB on auto might be good too, if you switch between mentalities in match constantly
previously I tried to divide offensive and defensive blocks with no players on support duty continuing with fluid approach with only 1 AF on attack others have forward runs still, even DM, but initial mentality is lower than on attack
you won't develop your players by trainings only, it's crucial for them to actually play competitive
and resting schedule just helps them to not get overloaded and stay fresh
-focus flanks
+some shoot less and risky passes
corners switched to near-far routine
I don't really like IW movements in game, preferring IF instead.
+ removed risky passes from WBs
didn't touch risky on DM, cuz actually playing a DLP w/o his hidden passive of focusing passes on him is pretty nice
GK on (su) is questionable, but since they fails hard (or at least it appears so in 3D animations) even on (de) let it be as in original
let's hope it won't ruin result too much xD
p.s. narrow-wide combo is really looking viable yet again even if it's punish attacking wingers scoring, but it creates a lot of simple crosses to the box
:o they work on normal game when playing matches
p.s. but yeah, SI's UI is so intuitive you can easily fail it to work xD
even if it'll lose some pts lately with more matches being played
to hit a RNG for 62 pts with 433 is just
- get stuck
- pass into space
- quick distribute
+ play out of D
this is way less suicidal
main tactic is on cautious, but let it be balanced for a test
one CM on support
DM instead of BWM
more PIs, way less TIs
dw on defensive duty for some stability on flanks
am -> ss to get more from attacking block w/o help from flanks anymore
cautious mentality and regroup instead of counter-press
actually it gives me more points than home version, but mb it comes from underestimating by opponents OR regroup really helps, I dunno
DW instead of WB
quite leaky on defensive end
wb -> cwb
am ->ap w/o runs or channels
IF on attack
both double pivots - BWM on hold
+ underlaps
++ symmetry
can somebody explain how this all works?
thanks
less PTS the team gets with reducing some attrubute from default run - the more crucial this attribute is
basically you should always go for speed first of all
New ME ?
https://www.footballmanager.com/news/fm23-final-data-update-available-now
ME 23.2.0.0 still
Just be careful with that... I don't think it's a good idea having the duties on "Automatic" because it prevents changing the mentality freely.
on auto they don't drop to CM(de) unless you go defensive on overall team mentality and I just prefer cautious in any defensive case, at least if I didn't got red
and switching to attacking just inverts them to CM(a)
actually, using WB on auto might be good too, if you switch between mentalities in match constantly
previously I tried to divide offensive and defensive blocks with no players on support duty
continuing with fluid approach with only 1 AF on attack
others have forward runs still, even DM, but initial mentality is lower than on attack
So'ton run