ZaZ said: That's funny, because I can swear the way matches unfold changed a lot. I mean, there are way more crosses now and less through passes. Maybe it's just a cognitive bias. Expand
Egraam said: Thank you very much for the test I'll try not to post anything to similiar to other tactics anymore, this one was an exception because I've been trying to use everything I know works in this meta. Thanks once again Expand
Pal, feel free to post whatever you want. Even a small tweak could be very useful for someone.
Of course, it should not be expected that we'll test every tactic posted and every small tweak posted but you know people still can use tactics that haven't been tested.
I find that testing Set Pieces is a highly complicated thing to do. You can't just take one tactic set pieces and put them into some other tactic and expect to see it works the same in both tactics. I can tell you it doesn't work this way and if you try to do that then you'll end up with a complete mess because Set Pieces are tied to the formation/roles/duties so you have to tune them for every tactic and you must be good at doing that and understand what are you doing so it requires a lot of efforts and knowledge.
Unfortunately, I don't speak Chinese so please, if you are really interested in seeing the tactic gets tested then spend some time and sum up the difference between the versions.
Purity said: Hey just wondering if you could test this tactic please? It got great results with loads of goals! This tactic is from Victorhugo4222 all credits goes to him. I just want it to be tested. Expand
Regarding your tactic... the opening post looks messy, it's very hard to understand what tactic you tweaked and what changes you made, please, clean it a bit and I'll take a look once more.
ZaZ said: @Zippo, can you test height, please? Like 5cm difference in all positions? Expand
We might test that at some point but honestly, I don't consider that as the main priority because "Jumping Reach" attribute has been tested already and it has more impact than height when it comes air challenging for the ball.
ZaZ said: Determination also affects attribute gain from training and other aspects, so I believe it's very important, as well as being free. I agree with Bravery not being so important, considering that tackling and marking didn't matter much either. However, Aggression might be relevant since it is another free attribute, which costs no point in CA. Expand
In our testing the attributes can't change during the testing, they are frozen by FMRTE.
If you want to get a fast development rate then you should look for high Professional and Ambition attributes, they have more influence on the development rate than Determination attribute.
Determination comes on the stage when your team concedes a goal or starts losing, a high Determination attribute prevents the Morale from dropping.
Is this your tactic?
The Placebo Effect
Please, give the tactic a more appropriate name.
Also, please add screenshots of the tactic and some results with it.
Thank you.
Pal, feel free to post whatever you want. Even a small tweak could be very useful for someone.
Of course, it should not be expected that we'll test every tactic posted and every small tweak posted but you know people still can use tactics that haven't been tested.
Hi,
Everything in the tactic has been tested very well already so there's a very low chance it gets tested.
Please, add screenshots of the tactic.
Thanks.
Please, add screenshots of the tactic.
Thanks.
I find that testing Set Pieces is a highly complicated thing to do. You can't just take one tactic set pieces and put them into some other tactic and expect to see it works the same in both tactics. I can tell you it doesn't work this way and if you try to do that then you'll end up with a complete mess because Set Pieces are tied to the formation/roles/duties so you have to tune them for every tactic and you must be good at doing that and understand what are you doing so it requires a lot of efforts and knowledge.
I just asked you to edit the 1st post of this thread and upload screenshots of the tactic.
I see you've done that.
Please, update the opening post and add screenshots of the tactic.
Thank you.
Please, update the opening post and add screenshots of the tactic and a link to the source of the tactic.
Thank you.
Please, could you update the opening post with proper screenshots.
Cobo10 said: @Zippo the difference between this 2 tactics can be found here: https://www.playgm.cn/thread-933610-1-1.html
Unfortunately, I don't speak Chinese so please, if you are really interested in seeing the tactic gets tested then spend some time and sum up the difference between the versions.
Thank you.
If you fix the screenshots and sum up the difference between v3.5 and v2.0 that has been tested then I'll take a look.
https://fm-arena.com/tactic/670-fm21-12-kung-fu-442-v2/
Thanks.
Seems very good!
https://www.fmscout.com/c-fm21-tactics.html?id=7441
Hi,
Please, update the opening post and add screenshots of the tactic and some results with it.
Thank you.
This tactic is from Victorhugo4222 all credits goes to him. I just want it to be tested.
Hi,
Please, add a link to the source of the tactic.
Thank you.
Please this tactic By Gillard
Classic 532, based on nuno 532 at wolves but more attacking
Thx
Hi,
Please, update the opening post and add a link to the source of the tactic and some result with the tactic.
Thank you.
COULD YOU TEST PLEASE?
Hi,
Please, update the opening post and add screenshots of the tactic and some results with it.
Thank you.
Hi,
Changes CM-A to AP-A and DLP-S to DM-S have been tested already
CA-A and DLP-S setup got 6.9 rating - https://fm-arena.com/tactic/732-zaz-red/
AP-A and DM-S got 6.7 rating - https://fm-arena.com/tactic/745-zaz-red/
Regarding your tactic... the opening post looks messy, it's very hard to understand what tactic you tweaked and what changes you made, please, clean it a bit and I'll take a look once more.
Thanks.
We might test that at some point but honestly, I don't consider that as the main priority because "Jumping Reach" attribute has been tested already and it has more impact than height when it comes air challenging for the ball.
In our testing the attributes can't change during the testing, they are frozen by FMRTE.
If you want to get a fast development rate then you should look for high Professional and Ambition attributes, they have more influence on the development rate than Determination attribute.
Determination comes on the stage when your team concedes a goal or starts losing, a high Determination attribute prevents the Morale from dropping.