We've tested the Shouts and found that they are essential and give a huge advantage so here's a small guide about the Shouts in FM.
During a match you can release different Shouts to boost the morale / body language of your players.
You can do that about every 10-20 minutes.
and if you use a proper "Shout" for the situation then the morale will improve
I just want to add that if you're going to handle the Shouts yourself then it's always more beneficial releasing Shouts to "Entire Team" instead of "Individuals" because it affects all the players at once.
"Fired up be the feedback" body language means that you released a proper shout that motivated your players
As I said it requires releasing the Shouts every 15-20 minutes during a match which can be quite annoying so if you don't want to be bothered with doing them then you can delegate them to your assistant manager.
If you're going to delegate the Shouts to your assistant manager then to do well he should have high "Motivating", "People Management", "Tactical Knowledge" and "Determination". Also, if these attributes are at a high level then he'll be very good in doing the Team Talks.
magicnut said: Well looks like a somewhat of an imporvement over v1 at least.. (based on the 2 runs) , lets wait for third..Still thinking how increase with underdog reputation.. Expand
Both teams have the same reputation, there's no difference between Team A and Team B
https://fm-base.co.uk/resources/apepyss-version-2-by-magicnut-tested-with-atalanta-seria-a-first-season-92pts.1178/
Hi,
Could you make a proper OP? I mean upload screenshots of the tactic and results?
Thanks.
https://fm-base.co.uk/resources/%F0%9F%94%A5%F0%9F%94%A5%F0%9F%94%A5%F0%9F%94%A5crackpistons-4-1-1-4-version-one-%F0%9F%94%A5%F0%9F%94%A5%F0%9F%94%A5%F0%9F%94%A5.1194/
Hi,
Could you make a proper OP? I mean upload screenshots of the tactic and results?
Thanks.
Could you test this one?
Thanks!
Hi,
Could you post screenshots that show the tactic?
Thanks.
Could you please try this tactic? It worked pretty well for me on the Beta
Hi,
Could you add more info about the tactic? Please, upload screenshots of the tactic and some results with it.
Thanks.
Can you test this tactic please ?
Link : https://steamcommunity.com/sharedfiles/filedetails/?id=2296679939
Hi,
Who is the author? Is this your tactic?
Can you post screenshots of the tactic?
Thanks.
We've tested the Shouts and found that they are essential and give a huge advantage so here's a small guide about the Shouts in FM.
During a match you can release different Shouts to boost the morale / body language of your players.
You can do that about every 10-20 minutes.
and if you use a proper "Shout" for the situation then the morale will improve
I just want to add that if you're going to handle the Shouts yourself then it's always more beneficial releasing Shouts to "Entire Team" instead of "Individuals" because it affects all the players at once.
"Fired up be the feedback" body language means that you released a proper shout that motivated your players
As I said it requires releasing the Shouts every 15-20 minutes during a match which can be quite annoying so if you don't want to be bothered with doing them then you can delegate them to your assistant manager.
If you're going to delegate the Shouts to your assistant manager then to do well he should have high "Motivating", "People Management", "Tactical Knowledge" and "Determination". Also, if these attributes are at a high level then he'll be very good in doing the Team Talks.
I've made a video that shows how Manchester United 1999 Final UCL by W33 plays in FM21 Beta.
I played with Man City vs Liverpool away at Anfield.
My team Man City was using Manchester United 1999 Final UCL by W33
https://fm-arena.com/tactic/374-fm-20-4-1-manchester-united-1999-final-ucl/
Liverpool under AI control was using the following tactic:
Enjoy
I've made a video that shows how FM20.4.4KASHMIRKnapAFP101EC by Knap plays in FM21 Beta.
I played with Man City vs Liverpool away at Anfield.
My team Man City was using FM20.4.4KASHMIRKnapAFP101EC by Knap
https://fm-arena.com/tactic/579-fm20-4-4kashmirknapafp101ec/
Liverpool under AI control was using the following tactic:
Enjoy
I've made a video that shows how fm20.4x mermaid 4312 by StephenHK plays in FM21 Beta.
I played with Man City vs Liverpool away at Anfield.
My team Man City was using fm20.4x mermaid 4312 by StephenHK
https://fm-arena.com/tactic/459-fm20-4x-mermaid-4312/
Liverpool under AI control was using the following tactic:
Enjoy
I've made a video that shows how Apache v1.0 by Pulsar plays in FM21 Beta.
I played with Man City vs Liverpool away at Anfield.
My team Man City was using Apache v1.0 by Pulsar
https://fm-arena.com/tactic/578-apache-v1-0-cerber-v4-tweak/
Liverpool under AI control was using the following tactic:
Enjoy
I've made a video that shows how a very attacking 4-2-3-1 tactic plays in FM21 Beta.
I played with Man City vs Liverpool away at Anfield.
My team Man City was using the tactic below:
Liverpool under AI control was using the following tactic:
Enjoy
Hi,
I used this setup:
Yup, it's just a coincidence because there've been many tests when Team B did better than Team A or mix.
it was long time ago, as I said now there's no difference between Team A and Team B, having 2 teams just allows to test for more matches per one run.
Both teams have the same reputation, there's no difference between Team A and Team B
I've made a short video for those of you who haven't discovered the power of interaction in FM20 yet.
The video below shows how you can improve the morale of your players from "Fairly Poor" to "Very Good" using the Interaction.
Before the interaction:
After the interaction:
Hi, can you share some results with it? Thanks
Hi,
Could you share some results with both tactics?
Thank you.
Hi,
Could you post screenshots of the tactic and some results with it?
Thanks.
I've made a short video for those who haven't discovered the power of Long throw-ins in FM20 yet.
You don't always score after it or create a scoring chance, but I find long throw-ins work significantly better than short throw-ins.