I've created for the yolo a league where we are a 140/150 ca team vs Elite (just did it to give a ranking to my tactics) The system league is the same as FM-Arena (6 teams each group) and i've kept players traits only on group A players from IA(wanted to check how impactful they were).
Not saying that is attendible and stuff is just to give an example and why i am testing overlaps and FFlanks as well. I did kept almost same IA manager tendecies of FM-Arena Manager as well so they don't tend to close and defend the result.
Changelog:
Added Overlaps and FFlanks.
It feels like with more disciplined and undervolts system is better w/o overlaps and fflanks let's see.
The system league is the same as FM-Arena (6 teams each group) and i've kept players traits only on group A players from IA(wanted to check how impactful they were).
So i've tested XX and this XIX
results are
XIX:
Spoiler
XX:
Spoiler
Resume:
Not saying that is attendible and stuff is just to give an example and why i am testing overlaps and FFlanks as well. I did kept almost same IA manager tendecies of FM-Arena Manager as well so they don't tend to close and defend the result.
Changelog:
Trying on undervolt system (FB/IW) and little tweak on corners
14 GD!! I am like
Changelog:
Removed overlaps and fflanks
Changelog:
IW instead of WM
Overlaps/FFlanks
Changelog:
RPM left for another VOL
added Overlaps/FFlanks
Changelog:
Trying WM+RPM out
Lower D line w/o Drop-off more
Changelog:
Lower D line without drop off more.
Changelog:
Added Focus Flanks/Overlaps
Changelogs:
Made it asymmetric to check if that is impactful