Kamas1 said: So when im underdog 433 4231 424 and when I'm better or equal 4132? this is good idea? Expand Yarema said: Just play what you like. 4132 is fine even with underdogs. Obviously you'll get absolutely destroyed occasionally, but overall it does pretty well. I'd say it's far more important to grab some wins especially versus direct competitors rather than steal a draw against top half teams every now and then with more defensive play or lose only 2-0 instead of 5-0. I've done back to back promotions as the worst team in the league with one of the Poirer variations, which is about as attacking as you can get. You'd be surprised how often you catch better teams underestimating you or having a bad day.
In fact I'd even go a step further that the "safer" tactics are more important in cup competitions (including champions league) when you don't have multiple chances to fix things like in the league. Expand
Basically what Yarema said,play what you like, but if you want some solid combo on away games 433 or 4231 (obviously) since you play less offensive but you might miss those games where you are getting underestimate by IA.
Kamas1 said: so if i play a weaker team i should use 4-2-4 and if i play a stronger team i should use 4-1-3-2? For example, these two formations Expand
433 with volantes is really good if you are underdog, even the 4231 as well, but i am sure opq 433 version is good enough to keep you alive even vs Elite teams.
I've created for the yolo a league where we are a 140/150 ca team vs Elite (just did it to give a ranking to my tactics) The system league is the same as FM-Arena (6 teams each group) and i've kept players traits only on group A players from IA(wanted to check how impactful they were).
Not saying that is attendible and stuff is just to give an example and why i am testing overlaps and FFlanks as well. I did kept almost same IA manager tendecies of FM-Arena Manager as well so they don't tend to close and defend the result.
Changelog:
2 BWM
Changelog:
FB/IW on narrow
FB without run more forward
Changelog:
FBs without run forward and narrow
BWM
Removed Get stuck-in
For now keeping drop off more.
Changelog:
much lower D line
Maguire!
Changelog:
removed drop-off more
Changelog:
Added overlaps+fflanks
Changelog
2 vol + 2 IF
Changelog:
2Vol on su + 2 SS
Yarema said: Just play what you like. 4132 is fine even with underdogs. Obviously you'll get absolutely destroyed occasionally, but overall it does pretty well. I'd say it's far more important to grab some wins especially versus direct competitors rather than steal a draw against top half teams every now and then with more defensive play or lose only 2-0 instead of 5-0. I've done back to back promotions as the worst team in the league with one of the Poirer variations, which is about as attacking as you can get. You'd be surprised how often you catch better teams underestimating you or having a bad day.
In fact I'd even go a step further that the "safer" tactics are more important in cup competitions (including champions league) when you don't have multiple chances to fix things like in the league.
Basically what Yarema said,play what you like, but if you want some solid combo on away games 433 or 4231 (obviously) since you play less offensive but you might miss those games where you are getting underestimate by IA.
Doesn't really matter if you keep get stuck in
433 with volantes is really good if you are underdog, even the 4231 as well, but i am sure opq 433 version is good enough to keep you alive even vs Elite teams.
Changelog:
IF instead of IW
Changelog:
Back to old fashion 3atb system with wingers (we could call it Conte style).
Just trying to see if that kind of system can be implemented with more disciplined and set routine.
Gonna make another tactic with volts wingers (IF)
Changelog:
Added Overlaps and FFlanks.
It feels like with more disciplined and undervolts system is better w/o overlaps and fflanks let's see.
The system league is the same as FM-Arena (6 teams each group) and i've kept players traits only on group A players from IA(wanted to check how impactful they were).
So i've tested XX and this XIX
results are
XIX:
Spoiler
XX:
Spoiler
Resume:
Not saying that is attendible and stuff is just to give an example and why i am testing overlaps and FFlanks as well. I did kept almost same IA manager tendecies of FM-Arena Manager as well so they don't tend to close and defend the result.