Middleweight165
keithb said: I would suggest making all your games played on wednesday and Saturday and then having 3x rest sessions only on Thursday and Sunday. And also setup auto test for no pitch or gym work unless full green. And when players are excellent condition but still tired again rest them for one day. You don't need to do the latter when playing one game a week but when two it's definitely the best thing to do.

@hunterfm This is the way. It's a game changer
ZaZ said: Yes, that is what I do, together with automatic rest.

I have been away from FM for a while since I was playing other games. I kind of stopped having fun with FM24, and the break will help me enjoy more FM25.


I was just a bit thrown when selecting rest after a Sat game, it was saying 2 days rest but i'm guessing thats Sat evening + all Sunday as an example

I've used this for a while now and its a bit of a game changer too be honest. Mostly in that the amount of rotation necessary is a lot less. Playing two matches per week, I was working with a squad of 29 and having to faff around with circumventing registration rules but this has removed this now
ZaZ said: Just right click the player > Training > Send to rest.

@ZaZ do you do this the day of the game and then it gives the next day as a rest day?
pixar said: My friend, with your method, my injuries have decreased significantly and my players continue their physical-mental-technical development. I do not give my players individual training. I only provide weak foot strengthening training for my eligible players. They usually solve it in 1 season.
I do not give my players manual holidays. But I play in rotation. I play with my main squad in Europe, with my reserve squad in the matches I play at home before or after the European matches in the league, with my main squad in the remaining matches and finally with my reserve squad in the local cups.

The key to this program is to give players full rest (for 3 sessions) the day after match days. If there is no match on Wednesday-Saturday, it is just a corner routine or shot stopping training for goalkeepers. Additionally, if there is no match on Wednesday, I added team bonding training to the evening session to boost team harmony and motivation.

I played 6 seasons with 24.3.0 using this method.
I play my matches on Wednesday-Saturday.

Below is a preview of the training program and download links.

Cheers.




How would you adapt this for only one match day per week?
EvensenFM said: Just wanted to thank you for taking the lead with this research.

I'll start using your schedule in my save and will let you know how things develop.

I'm playing in DarthFurion's World Super League, so there are two matches per week.  I'll adjust accordingly.

Chances are that it's not going to be too far off EBFM's schedule in the end, though.  I agree that game time is king — and I think Max (EBFM) said that in one of his videos.


@EvensenFM How did you apdapt this for 2 matches per week?
Birdman said: It's the first one I'm refering to.

Thanks! How would you adjust it for two matches per week?
Birdman said: It almost doesn't matter. I have tested multiple schedules, and surprisingly enough, most of them don't even outperform the default training schedule. In the tests I conducted, most of the CA growth was achieved on this schedule:

https://fm-arena.com/thread/9313-untested-meta-attribute-training-schedule-v1/


Thanks! Is it the schedule in the 1st post? I saw that but then saw there was more discussion about updating it and wasn't sure if that was still the most up to date version
What schedules are people using? Is there a consensus optimal schedule?
I have just migrated to fm24 and am tying to sell players. In previous versions I would offer them out and get an instant response being either an offer or a message saying no offers for said player. Will I get a message saying there are no offers if I offer them through Transfer Room?



Edit - From testing it seems to take about a week to get an answer whereas in previous games it took 1-2 days. Is this other peoples experience?
For the 1st time in my adult FM career I have decided to play the game with attribute masking on and without 3rd party software.

Previously I would use GS and the ratings from here and choose players to sign that way.

I've realised I have no idea how to choose players using this new way.

I know i want to focus on the meta attributes rather than a GS rating but whats the best way to find players with those attributes?

Do i search the players in my range and then scout the ones with highest attribute ranges in the meta attributes? Then increase the range o the player search as my club climbs the leagues or is there another  way of uncovering attributes?
I'm focusing play down the superior side as tested by Max from EBFM 


I'm also using 'Encourage' shout when drawing and 'Praise' shout when winning.

I watch games on key highlight mode.

Is there anything else I can do to increase my chance of winning without micro managing games?

Thanks!
I hope its not just me but all the stickied (quality) posts are missing it seems

Edit - theres a new section that theyve been moved to
Mark said: I did. Still testing the different ratings files for FM24

I'm always one FM behind, so have just started on FM23. I read in this thread you flittered between yk balanced ratings and the MDW22. Do you prefer one?

Also I had a quick look at some players using the MDW22. The highest rated player interested in joining me had 9/10 Pace and Acceleration. Would you still sign this player? It didnt sit right with me that I'd sign players with such low speed, as we are always pushing that physicals are the most important, but this might be subjective bias. What are your thoughts?
@Mark Did you use the MDW22 GS rating for FM23?
What is the etiquette of testing tactics published by other authors on different sites? Of course referencing them as the author and not claiming the tactic as my own. I'm thinking of the well known names in the community who always publish successful tactics and it would be nice to compare them against the tactics here. Is it allowed?
Mark said: I am sorry, I am overseas at the moment and have a trip across the Simpson Desert when I get back so wont be able to respond thoroughly. If you go back to The original thread for my ratings I think it explains the logic. Otherwise I will try and answer this in 4 or 5 weeks when I am back.

Thanks mate! Enjoy your trip, sounds epic!
Falbravv said: https://www.dropbox.com/scl/fi/msqjptnvsq23zf33hxa4p/Flo.grf?rlkey=bo0at2nn09zirnv2s9npaw9r8&dl=0

Thanks! I'm actually still playing FM22 so I'll edit this more in line with the best attributes for that game version. How did you choose the weightings?
Falbravv said: If you want to follow key attributes, you don't need multiples ratings.
For example, i made my own GS rating only with 9-10 attributes, and it gives me great results.
The aim is to give energy on top key attributes.

If you want to play the game with a different approach, with all the attributes (but some of them are 100% useless), take Mark GS to find players.


Could you share your GS ratings?
Falbravv said: To be honest, it's not better. But it's more realistic because you follow more attributes.

Second point to be honnest, it was said a lot of time here, if you made a Rating which include Pace, Acc, Anticipation and 4-5 good attributes, you will find top players for the META, not for the general game.

In my Rating Haaland is 10 points ahead form the rest, it seems always realistic :D


Maybe I have a mental block but I'm struggling to allow myself to sign a LB from the semi pro leagues because he has 16 in Acceleration and Pace but low stats in everything else and 10% less in @Mark ratings, when i have a LB who has average stats across the board :D
Falbravv said: If you want to follow key attributes, you don't need multiples ratings.
For example, i made my own GS rating only with 9-10 attributes, and it gives me great results.
The aim is to give energy on top key attributes.

If you want to play the game with a different approach, with all the attributes (but some of them are 100% useless), take Mark GS to find players.


This is what I am trying to understand. Why would I choose Marks over just focusing on the key attributes? What approach is that? More realistic or better?