Middleweight165
@Mark I'm still using your ratings for GS. Would you change anything to your ratings? Could you explain in laymans terms how your ratings work? What is the benefit of me using your ratings and not just focusing on those top key attributes identified here?
Zippo said: If I correctly understand what you're talking about then I suggest you to check this test - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/

In that test the CA of every player stayed the same and only what were chaining is their attributes, speaking other words, the CA was re-distributed from the highlighted attributes of Roles/Duties to Acceleration and Pace. And if you look at the result of that test then you'll that the general level of CA isn't what determines the result and the distribution of CA is much more important.


Yeah thats great thanks
Zippo said: Hi. Sorry, I don't get what you mean.

You compared a Bournemouth against higher average CA teams, Man City, Liverpool. I'm curious to know what you think would happen if you compared teams with the same CA but one of those teams eg Bournemouth like your test had a higher scores in the important attributes.

I'd like to know is it simply CA that is the defining factor or specifically those attributes. I think the tactic plays a huge role in you being able to compete against the bigger teams
Chriswin4 said: Is there a way perhaps to try and moneyball this mother? So if we work on the basis of the table and maybe figure out a base of attributes that aren't important per position. So for example let's say a 50 rating of importance/weight per the YKYKYKY balanced genie scout ratings. If we give those attributes of 50 an in game value of say 10? This is based on managing in the Premier League. Could we then somehow get the evaluation of a player down to one single number through an equation. Going from attributes that are weighted 50 right through to 100+. Do you guys think this is possible? I read in another thread Mark had come up with RCAT or something?

This is something I am interested in as well. Managing in the lower leagues its difficult to find good players, this project is too advanced for me though :)

@Zippo How do you think teams would compare with a same average CA but one with more points distributed in the key attributes and the other with a more even distribution and less points in the key attributes and both using the same tactics?

I'm using @Mark GS ratings to choose players but I'm wondering if I would be better using @ZaZ which I believe is more weighted to these key attributes
Mark said: I have successfully used just very tall CBs for lower league comps but not sure it would work for serious leagues. Higher leagues I would definitely used a good GS rating file like ykykyk balanced

I'm using that ratings file and he scores highly. Would you follow that more that specific attributes?
There is no other player
@Zeyad Thanks for the info. The question then is JR 11 too low, enough? How would I make a decision?
I usually only sign 6'0+ CBs because I think any smaller and there'll get beaten in the air. This might be true for real life but is it true in the game?

I feel like someone here will have measured whether height has any effect or not.

Found a quality cheap CB but he's 5'10, basically looking for someone to give me some comfort about signing him :) His Jumping Reach is 11
@Zippo When choosing the attributes why did you eliminate Jumping Reach, Balance, Finishing from your list when these scored higher than others in the attribute testing? Obviously JR and Finishing are quiet position specfic but balance is generic?

I'm just interested, I have been using GS with Marks file, but I want to eliminate GS use now, so I'm going to try and focus on the method you have used here
ZaZ said: Sorry, Green is better defensively and I added a version to use together with Blue. If you just want to use the same shape, then Solid is the best I could do.

Ok mate thanks, just wanted to check first
@ZaZ Hey mate, is there anything you would add to Solid Blue 4.0 from Green 5.0 to make Solid Blue more defensively stronger. I don't imagine you updated Solid Blue 4.0 so was just wondering if there's anything from the more defensive tactics that could be incorporated to make it more resilient? Thanks
@Mark Do you think your filters and the research done by the Chinese forum is applicable to FM21. I've just loaded up the game and was wondering
ZaZ said: I think Blue 3.0 from FM21 was stronger because it was very good attacking and defending. In FM22, Blue 4.0 was strong in attack, but not so good in defense.

Thanks mate, I had a nostalgic feeling and loaded up FM21  :)
@ZaZ Sorry I'm hijacking this thread with an off topic question, I just wondered if you thought Blue 3.0 from FM21 was more overpowered then Blue 4.0 from last year? I think the testing was changed on this site between FM21 and FM22 so that may have effected it
How does determination effect performance? Not growth just performance. I have a player I want to sign but his Determination is 2, just wondering if this a big deal or not
@ZaZ after this discussion with you and zippo about retraining, it's an absolute no brainer to retrain Ws and FBs to the opposite side because theres no negatives
ZaZ said: I have added a new piece of information to the first post:
"Use Focus Play Down the Left/Right whenever you have an advantage on that side, (when your opponent has a weakness on that side, or when one of your flanks is clearly stronger than the other). Do not bother with Focus Play Through The Middle, as it does not give any benefit even when your opponent has a weak midfield."


Should I just change this in the tactical overview before each match?
Mark said: Your calculation is correct. Of course you can improve your players position value and therefore their positional rating by training them and playing them in the position.

GS have a very minor adjustment for positional value, it is around 0.35% per point. My values are derived from the FM Arena testing over the last 2 years, and I believe they are much closer to the mark.


Thanks!

Can you expand a bit further on you trying to get value for your money that you described in this post https://fm-arena.com/find-comment/14024/

I dont quite understand how you can find value. Why wouldn’t you just use positional rating and buy the highest rated player you can afford?
@Zippo Thanks for the clear explanation, fully understood
ZaZ said: No, it doesn't cost any points to retrain position. However, it seems to consider the CA from the most expensive position. If you go to the Editor and set a ST to have 20 in CM, it will keep the CA from ST, because it's higher. If you do the other way around (set a CM to 20 in ST), it changes the CA to that of a ST.

However, the difference isn't so big and the benefit of having Blue + Green far outweighs any loss of 3 or 5 in PA (having higher CA doesn't affect the current ability, it just means you reach PA faster).

About positional and general rating, the first is considering the ability on the position, while the second is considering only attributes.


Why does Current Ability change if the position value changes? I would assume the CA remained the same if you changed a players position in the editor. Why would that then mean losing potential ability points?

Edit - I read this comment of yours in another thread (https://fm-arena.com/find-comment/13884/), It's clear now

Is there a positional value you wouldnt go below when retraining a CM to ST? I'm assuming 1 would take too long. Is there a cutoff value?