Middleweight165
Mark said: As long as they are also rated as Natural in that position. It looks like he is Natural as a DR and still Natural as a WBR even though the position rating is 18. So yes, I think he probably is.



Thanks! Ive started to use the method you described on post #12 of this thread. I'm assuming the genie scout and this method follow the same process but genie scout gives the best players whilst the first process accounts for league average?
Mark said: The higher the Genie Scout rating the better the player based on the position. See post #48 on page two of this topic - it explains it for you

So for example, I load my current game in Genie Scout, then select your ratings, then search by position rating, Wing Back Right >80%, one result Kyle Walker, so according to your ratings Kyle Walker is the best WBR in the game.

Is this accurate?
Mark said: The file should go into a directory something like this:

C:\FM Genie Scout 21g\Ratings

Then you should be able to select it in Genie Scout under Ratings


Once Ive loaded it in Genie Scout what do I do with it?

If you don't mind, I'm going to go through this thread and ask you some more questions. I'm really interested, but my knowledge and understanding are low level :D
I was thinking about putting together some filters for the most important attributes as identified on this site. Obviously they need to be weighted. How would you guys go about this?

Thanks
Mark said: Here are my most important attributes by position



@Mark Do you think there's a contradiction between your strategy and the results of the testing on this site?
ZaZ said: Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries.

Thanks!
Milakus said: Natural Fitness is how fast a player recovers after injuries or something like that so it's a different story.

Yeah, I think its ability to recover between matches and ability to limit decrease in physical attributes as player ages, so not really related to singular match performance
ZaZ said: Pace and Acceleration for everyone, followed by Agility. Make sure defenders and defensive midfielders have decent Jumping Power while more advanced players have some Dribbling and Vision. GKs should have Agility, Jumping Power and Reflexes. That's what I usually look for in players. Other attributes are nice to have, but not a problem as long as they are not all 1's.

The other factor is hidden attributes. Since you can't see those attributes, you have to feel it in the match. Any player that gets injuried or sent off with red card too often should be kicked after one or two seasons. Players that clearly underperform too often should also be kicked out, but don't look at the player grade, look at how many clear mistakes it makes, like losing the ball or doing the wrong decision.

P.S.: I also like my players to have good Natural Fitness, since it's an attribute that costs no points and can not only reduce injuries, but also improve the player's match fitness, which makes the perform better during the season.


Was there a reason Natural Fitness attribute wasn't tested?
Excluding GKs, it seems clear to me that Pace, Acceleration, Agility are the three most important attributes for every position

Then, Dribbling is the next most important attribute except for CBs

I would then assume Balance is important for every outfield player regardless of position

The last 3, Vision, Anticipation, Jumping Reach are the interesting ones for me

Vision - I have seen comments suggesting this is not important for CBs but if you play with Ball Playing Defenders I can't see how it isn't. So in my opinion this should be an important attribute for all players

Anticipation - Seems to be important equally to every outfield position

Jumping Reach - Obviously only important to those positions who regularly head the ball. CBs definitely. Maybe STs. I've seen some comments suggesting DMs often head the ball as well. I think this is an attribute where I need to analyse the actions of my tactics and see which positions head the ball.

What do you guys think?
CBP87 said: No, but going off others peoples comments, I would prioritise Pace, Acceleration and Agility then filter the rest in when needed. That table was just to help me understand it a little better, could be wrong for all I know

Sure, just curious how you got there
CBP87 said: It's just something I put together to try and help me understand which attributes would suit each position

Is the list from top to bottom order in terms of priority?
CBP87 said: Something like this?


Where is this table from?
I have been trying to read as much as I can from the site today and one thing I can't quite find clarity on is a general consensus on most important attributes for each position.

It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines?

User @Mark posted this table in the stickied thread https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/#comment-5066 but this seems somewhat contradictory to the findings of the testing on this site
Egraam said: Where did you get the number 9 from? If you're talking about the link name, it's not "9 important attributes", it's "important attributes" and then every site/thread on this website gets a number at the beggining, like for example the thread you have linked in the original post - https://fm-arena.com/thread/938-the-most-important-player-attributes-in-fm21/ - has 938 at the beginning.

Thanks for the reply, I understand
CBP87 said: I think he may be referring to this link https://fm-arena.com/table/9-player-attributes-importance/
its the link given in the opening post on the link in your quote


Yes I was, maybe the number 9 was insignificant and I've focused too much on that
Bogeyman said: I think all attributes have been tested, maybe expect few unimportant attributes.



Usually people mention only those attributes that make the most difference.

In general, all attributes somehow important but there're 8-9 attributes that makes the most difference.


Are the 9 attributes Pace, Acceleration, Agility, Dribbling, Balance, Vision, Anticipation, Jumping Reach, Decisions? Why isn't passing one, when it has the same pts per game as decisions
EDIT - For some inexplicable reason I managed to miss this thread completely https://fm-arena.com/thread/938-the-most-important-player-attributes-in-fm21/

I am interested in more information about this testing https://fm-arena.com/table/9-important-attributes/

There doesn't seem to be much discussion on it from what I can see, I may be completely missing it though.

Has every attribute been tested?

Why is it 9 important attributes when 24 have been tested?
magicnut said: Lad I think the tactical nuances of making a tactic better is often quite hard to Explain and often is just a nature of a specific patch scripts that make certain approaches better or worse.

Sure. I'm just interested in the process. Did he notice something that could be improved or did he just randomly change things to see the difference. Just a personal interest to see how these changes came about
@Pulsar I know you've mentioned the changes you've made but can you explain why these changes make the tactic better?