ZaZ
Soes said: Hey, i would like to ask about the training roles. I don't know if this has answered yet, but i wanted to know if I should train my players according to player role used in the tactic or should i use only additional focus alone.

Personally, I train the same roles as the tactic, but I train wingers and wing backs in the opposite side, to increase my options. I also train the AM and one of the ST as CMs, so I can easily transition between Blue and Green (I use Green to focus on defense and Blue to focus on attack).
Chatin said: For me, with this training, more injuries. I have a player injured for the entire season and there is also another who just got out of a 3-month injury and has been injured again for 2 more months

It's hard for me to judge without much information, but you could have been just unlucky, or you might have some players with high injury proneness. I have tested this schedule for several seasons and the slight increase in injury was too small compared to the noticeable increase in attributes. In fact, it has always been below average in injuries when compared to the league.

I guess we can always summon the legendary @Mark to see if he can test the schedule and say how it compares to the other schedules he has tested before, because he has way more experience testing training sessions. He can probably also suggest other training schedules more suited to different situations, like the one that gives more attribute gain, the one with least injuries and the one with higher win rate (I believe his test table has data for all of those).

P.S.: As a note, most players that actually go to the matches lose most of their training sessions resting, so its effects are mostly for the players that didn't participate in the match, or for weeks with only one match.

P.S.2: Just got this message while playing with the training schedule and set to rest players under excellent condition. Our team has a 30% reduction from expected injuries, and 17th place in injuries on the league.
Shikko said: Do you put the players on double intesity or normal when condition is excellent?

Normal.
Lights123 said: Can I ask what the testing was done to say this is better? I've noticed it feels impossible to keep fitness using this. I used your old ones prior, the all match prep/recovery on double game weeks or quickness+match prep on single

For what it's worth been using this tactic for 20 years ingame, absolutely incredible. I'm half cheating cause of Manchester United + this tactic but here's my best season



It's supposed to be used with the option to rest players below excellent condition, in Training > Rest. The attribute gain is way higher and there is no problem with condition since they rest after matches, recovering to full condition after two or three days.
Vujevic said: I normaly start

I sack all coaching and scouting staff!

All players on transfer list except players who just joined.

Complete rebuild then!


It sounds fun, but it can really hurt your finances when you are a small team, because of transfer costs and contract terminations.
Matt said: been using this tactic with newcastle for a few seasons. last season i did the quadruple. the next i did the sextuple. this 26/27 season and season just finished. my team. haaland scored 61 goals in total in latest season. thats my last season with this save.

Gratz!
alex said: Sorry for the stupid questions. What are the reactions training? Thanks

GK Reactions, it's an additional focus.
Rhumble said: It's the one huge plus in your training is I've barely had injuries , in FM21 before I found your tactics and training I was beginning to think the injuries was a bug , but your training schedules clearly lessens the injures to 1 to 2 days and even the longer injuries are a couple of weeks.

I've never really been sure of how to do training schedules to develop players to their full potential , the obvious youth players tend to develop well enough without my help anyway , so I think a training schedule that lessens the injuries tops a training schedule to develope youth imo. 👍👍


Try the new schedule in the opening post and set players to rest automatically when bellow excellent condition (no pitch or gym work). It will help your players develop better while still having very few injuries. If you try it, let me know how it worked for you!
1. Staff, Responsibilities: Set what you want to do or delegate.
2. Training, Rest: No pitch or gym work for anyone below excellent condition.
3. Training, Calendar: Load your favorite schedules and set them for the whole year.
4. Staff, Staff Search: Hire new staff if needed, especially coaches and physios.
5. Training, Coaches, Edit Coach Assignments: Set your coaches to optimize stars and work load.
6. Schedule, Arrange Friendly: Set up friendlies if needed for pre-season.
7. Tactics: Set your favorite tactics for different situations.
8. Squad: Pick your best players, set individual training, and identify areas to improve the squad.
9. Scouting, Players: Search for your desired profile, then reveal attributes with either trials or scouts. Ask agents for availability to know cost.
10. Squad: Sell or loan dead weight to lower your wage costs, including youth teams. If you have a director of football, you can leave it to him adding the player to the unwanted list.

Have fun!
Shikko said: Thank you!

Does this schedule need "possesion" coaches since there are no possession sessions in the schedules? Should i perhaps assign my best coaches to defending, attacking and physical?


It does need possession coaches. As far as I know, coaches affect attributes trained, not specific sessions of training. My schedule trains all attributes (except those that can't be trained).
Shikko said: Cheers, will try it ouy!

If you only have 1 match a specific week, or even none, do you keep the "match training" in the schedule or do you switch it with physical?

The game automaticly adds "recovery" and "match preview", do you switch these out with general training as well?


I just set training for the whole season, including pre-season, and forget about it until next year. If you are fine with the extra work to remove recovery and match preview, then do it. You don't need recovery sessions when your players are set to rest automatically after matches, because they would just skip those sessions anyway.
Rince said: Great work, pal. :thup:

Thanks! I made the schedule to fit with matches during any day of the week, so it can be just copied and pasted for the whole year, including pre-season. As a matter of fact, it gives almost double the growth I used to get with old training schedule, and those extra attributes help winning matches way more than any other match bonus would.
Training schedule is updated, and download was also added to opening post.
After some experimentation with training, I found the training schedule below to be the most efficient for player growth. For reference, I set players to rest automatically when condition is not excellent, and set focus to either Quickness, Endurance or Reactions.

P.S.: I reuploaded with Physical instead of Resistance. They have the same results in my tests and that might be a bug, so I keep Physical to make it clearer.
ZaZ.fmf
Downloaded : 713 times
Uploaded : Aug 5, 2022
Kevin1987 said: Hi Zaz your green 5.0 tactic is the best I have used on FM, love it..just wondered if you ever felt like doing a upgraded version or one with tweaks to make it even better?

congrats again on tactic.


Thank you! I tried many tweaks to reach that version, it is just that I ran out of ideas. Since the launch of FM22, I have ran over a thousand seasons testing different stuff, and that's the best I could achieve. I am not saying it can't be improved, but right now my tactics reached a peak that I can't improve anymore. FM23 is also coming in three months, so it's very unlikely that I will try anything new in this version.
TIL said: comment télécharger cette tactique

Click "Tactic Source", then "Download". Keep in mind that Vol-At perform better than Vol-Su for this tactic.
Tavares82 said: About the main attributes of the players is it valid only for this tactic or is it for any tactic?

It should work well to tactics that have similar roles and instructions.
dzek said: So for wingers we use the best side of the position familiarity of the player without care about his preferred foot?

Yes. Since I'm also controlling the youth teams in my current save, I often train wingbacks and wingers in the opposite side of what they are good, so they can be used in either side when they reach the main team.
By the way, I started a new run with Kidderminster from Vanarama North, and I'm explaining step by step how I manage the team and all decisions I do during gameplay . This time, my focus is on developing players using the youth system (club's culture), so I'll be also controlling U23 and U18, as well as main team. You can follow it here.
kalhua said: Are there any in-game filters based on important attributes?

Not really, because it would depend on what players want to go to your team, what players are available, player position, and so on. However, you can check "Important Attributes" to create your own filter.