ZaZ
oge1948 said: I'm a console player; what are individual instructions

All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
CHF: Make More Runs, Trigger Press More Often
SleeperKeeper said: Sorry, reading your reply I erroneously deduced that there were three drop-down slots: 1. General position/role, 2. in possession and 3. out of possession. False memory, forgot to check in-game. So it's EITHER a role that helps producing more flexible backups OR a role that boosts acceleration and pace, got it now.

There is no position training, the position is deduced from the In Possession role. So, you choose the position you want to train, then pick any role that favours pace and acceleration from that position.
SleeperKeeper said: Thanks for this detailed insight! So I'm going to set up the first slot for a needful role allowing to back up other players (AML -> IFR; CM -> SS). Second slot: Anything that boosts pace and acceleration, like, putting everybody on AF, for example? Third slot: Ignore. Thanks again!

I put BPD by mistake for defenders, but I actually train them in OCB because of pace and acceleration.

About what you said, I do not know what is first slot, second and third slot. I only see IP role and OoP role, which I do the roles I said for IP, and None for OoP. For reference, I play on PC.
zhht said: Do I need to include set-piece sessions in the training schedule to improve the team's set-piece tactical familiarity?

No. Someone tested it and there was no evidence of gain in performance.
Dkstick said: Ladies and gentlemen, it’s official: I did it!

Gratz!
SleeperKeeper said: Great tactic, thanks a lot! I'm using it with your Growth & Rebalance training across 1. squad, second squad and u19 (2. squad and u19 only on Rebalance). I know you frequently said that one does not need to specify any roles in individual training. However, since your tactic features roles that a lot of my players aren't most comfortable with at the beginning of my save, would you advice training these roles if they are too far off from the player's skills? Or is Growth training and playing games enough to get them better fitting into the scheme (plus a pending squad rebuild)? Edit: Much more precise: What's the downside of training these specific roles in and out of possession?

There is no such thing as players being comfortable in a role. The role proficiency is just cosmetic and does not affect performance, it is just the opinion of your staff about how the attributes of a player match their role, but in the match engine they only consider position proficiency. That being said, it is fine to train roles if you want to increase their position proficiency. In fact, I usually put all my players to train roles, something like:

- GK: BGK
- CD: OCB
- WBL: AWB(R)
- WBR: AWB(L)
- CM: SS
- AM: CHM (MC)
- AML: IF(R)
- AMR: IF(L)

I do that because that allows me to cover all line positions with four players, so with nine reserves I can have two reserves for each player, plus a goalkeeper. Something like two defenders, two wingbacks, two midfielders, and two wingers. All wingbacks and wingers are trained to play in both sides, and the midfielders are trained to play in both MC and AMC. This makes easier to handle injuries and to upgrade squad with the best players.

The "in position" role training is only used to give position proficiency and to define what attributes will grow during training. They serve no other purpose, so you should pick a role that increases good attributes like pace and acceleration. About out of position role, it serves no purpose, so just ignore it and set to none.
Yarema said: How about the bonuses? I feel like I can save some money (but only up to a point) by putting in goal/assist bonuses, team of the year ... even signing bonus. And the classic "after 1 international appearance" exploit.

I will investigate bonuses again, but I remember checking before in FM24 and effects were not the most noticeable.
Jackson Teller said: Oh I didn't know that, thanks a lot!

Here is more info about it. The difference is inside the margin of error, so we can assume the difference is zero or too small to make a huge difference.
https://fm-arena.com/thread/18292-the-impact-of-oop-position-proficiency-on-the-result-fm26/
Just sharing some data about how to optimize profit on sales and contracts.
First, this is the data of an offer for my player which was set as target by another team.

Initial offer: 1.1m

Accepted offer options
Fee: 2.7m
Fee + Installment 1x(6 months): 3.3m = 1.6m + 1.7m (+22%)
Installments 1x(6 months): 3.5m (+30%)
Installments 1x(12 months): 3.6m (+33%)
Installments 3x(12 months): 3.7m (37%)
Installments 6x(6 months): 3.8m (+40%)

No difference for them, so free to add
Percentage of Next Sale: 50%
Arrange Friendly


About contracts, here is a study of minimum accepted values:

Clean (no clauses or bonuses): 650k
Non Promotion: 525k (-20%)
Non Promotion + Minimum Fee (Higher Division): 475k (-27%)
Non Promotion + Minimum Fee (Higher Division) + Agent Discount: 400k (-38%)
Non Promotion + Minimum Fee (Higher Division) + Minimum Fee (Foreign) + Agent Discount: 375k (-42%)
Non Promotion + Minimum Fee (Higher Division) + Agent Discount + Sell On Fee (50%): 300k (-53%)

Non Promotion does not stack with Relegation release clause. Minimum Fee clauses have the same effect for any duration, so if you have a choice, make it last for 6 months (minimum). Those values are considering zero signing bonuses.

Let me know if you have other interesting data about how to optimize finances.
Jackson Teller said: Hey, thank you so much for all the work here! I personally use a slightly different version with a Defensive Midfielder instead of one of the OCB + both my CB are BCB. Out of Possession, I do have my DM going as central back. :) Quick question though regarding the defensive & light option of this tactic. How much of a problem it is to have the striker as a PCM when OOP since most of the time my striker won't have that as a natural role ? Thanks for your guidance here :)

You only need to consider IP proficiency for team selection, because OoP proficiency is not relevant to results.
Temi said: Do you apply the individual instructions manually or it's already with the tactics

They are in the tactic.
In case anyone does not know yet, there is also an official server for FM that started a week ago.
https://discord.gg/Rj6xpsmaVs
oge1948 said: I'm a console player; what are individual instructions?

All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels, Trigger Press More Often
Testing three forwards again, to compare with the version with striker.



Just testing a shape that usually does well against Autumn.



For people asking what is the best option for instant result, I did some tests and my best results were using "play for a win". Keep in mind tests were not extensive, though.
Yarema said: Rumours about manager change are quite common during takeover. I don't think I've ever seen it happen though, probably coded that way.

It would be pretty unfair to kick the player because of a random event.
Flank players crossing from byline to near post.



Shorter passing. 43% possession with Burnley.



Dkstick said: That’s already what I’m trying to do. I sign as many players as possible who are good enough to be starters, and I give them “Regular Starter” status while constantly rotating the squad. I barely have any injuries lasting more than a week throughout the season, except during the summer pre-season.

At this point in Poland, money isn’t really the issue anymore. I’ve got around €40 million in the club’s bank account. The real limitation is simply who actually wants to come and play in an Eastern European league when it’s -10°C in November...

By the way, I should also mention that, because of an internal war between the club owner and a consortium of foreign investors, my transfer activity was completely blocked for about a month while negotiations over the takeover were being finalized.

The investors were even talking about replacing me with another manager in order to push for European qualification. I have to admit, it was completely surreal. I’d never experienced anything like that since I started playing FM26.


I always badmouth the owner of my team when they deny my requests, and never got threatened like that. Very curious behaviour.