TheBucket said: Appreciate how you share all the pieces that would make someone's save more successful. Congrats on being #1. Expand
Thank you!
As a disclaimer, those set pieces were developed during Beta, and they were pretty good at the time. There might be some better set pieces from someone else right now, I just didn't have the time to test it again.
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.
Player Instructions, Opponent Instructions and Light VersionIn Possession All: Tackle Harder BCB: Pass Shorter OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often IF: Stay Wider
Opponent Instructions None, and only recommend people to use if they know what they are doing.
Light Version The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. All: Ease Off Tackle Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set PiecesSchedules Ideally split 3:1 during the season, with Rebalance is used around once a month. Rebalance ([Resistance]): Redistributes CA among the most important attributes. Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity Double when full energy, and no pitch or gym training when below full condition.
Individual Focus Quickness, or Agility/Reactions for goalkeepers
Roles Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player AttributesTop priority: Pace and Acceleration are by far the most effective attributes. Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values. Only look below if still in doubt between two players. Priority #2: Jumping Reach (especially for defenders). Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation. Only look below if still in doubt between two players. Priority #3: Dribbling and balance.
Example of ideal player Pace: 18+++ Acceleration: 18+++ Work Rate: 10 Agility: 6 Concentration: 6 Stamina: 6 Anticipation: 10 Jumping Reach: 10++ Dribbling: 10+ Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
max 737 said: So if Reflexes and Agility are the same then what do you train? Expand
Like I said, I prefer GK Reactions, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead. They probably know more about it than me.
LMJ said: Hi - sorry if this is a stupid question, but may I ask - why do your training schedules have less training sessions than the generic ones?
Discounting rest days, would it not be better to fill in most of the empty sessions with additional training in defending, attacking, set pieces etc..? Expand
max 737 said: @ZaZ Do we train the GK for reflexes or agility? Which is more important? Expand
Goalkeepers are hard to measure. Both attributes are important, so I usually train the lowest. GK Reactions train Reflexes, Anticipation and Composure, while the alternative trains Agility and Balance. In my opinion, GK Reactions is better, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead.
Testing interaction between defensive line behavior and progression vector. In theory, pressing more should benefit attacking through the middle (recovering ball closer to the goal), while less pressing should benefit attacking through the flanks (more space to exploit behind defenders). This one is neutral on defensive line behavior and progression.
Thank you!
As a disclaimer, those set pieces were developed during Beta, and they were pretty good at the time. There might be some better set pieces from someone else right now, I just didn't have the time to test it again.
Player Instructions, Opponent Instructions and Light Version In Possession
All: Tackle Harder
BCB: Pass Shorter
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider
Opponent Instructions
None, and only recommend people to use if they know what they are doing.
Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
Like I said, I prefer GK Reactions, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead. They probably know more about it than me.
Discounting rest days, would it not be better to fill in most of the empty sessions with additional training in defending, attacking, set pieces etc..?
There is a thread talking about it.
https://fm-arena.com/thread/13508-training-is-fake-it-just-assigns-attributes-not-grows-attributes-results-based-on-a-large-number-of-tests/
In this other thread I explain the reasons behind my proposed training schedule.
https://fm-arena.com/thread/18274-optimal-training-schedules/
Goalkeepers are hard to measure. Both attributes are important, so I usually train the lowest. GK Reactions train Reflexes, Anticipation and Composure, while the alternative trains Agility and Balance. In my opinion, GK Reactions is better, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead.