ZaZ
@Zippo, is this result legit or there was another issue with FRMT? I also got good results in my personal tests, but this difference is so big that it looks like previous times when FRMT license stopped working.

mkc777 said: Can you post set pieces?

I have updated the first post. Keep in mind those set pieces might be outdated since they are from beta, and I am currently testing new set pieces.
FlyingDuck said: OK, and what about the youth players? Should I have them train with the first team and work on their quickness individually as well?

Either that or you can also set training in youth team (Rebalance, to skew their attributes toward pace and acceleration).
BadA said: @ZaZ as always, much appreciated!  Quick question on individual training, do you switch focus after age 26, or do you keep training Quickness to keep those stats up?

Thanks!


I keep focus because I believe that helps them keep their speed until they retire.
FlyingDuck said: @ZaZ  Quick question: I’ve been following the training plans as described. Everything went well in the first season, but since the second season, there have been more players who’ve regressed than those who’ve improved. What could be causing this?

Some attributes will naturally drop, as the training is focused on funnelling CA to the most important attributes. Keep in mind the schedule assumes you are using double intensity and quickness focus with all players.

Fitz said: Are there any specific traits you recommend or tend to avoid for each position? Trying to understand how to get my IF more involved as they seem to disappear at times and the wing backs get into better scoring positions.
There is not much testing to support some traits are better than others in this version, but I like to train those that complement the instructions of the tactic and their roles. I usually go for attacking instructions like dribble more or some sort of finishing (place balls or shoot with power).
Players passing shorter, dribbling less and taking less risks. Average possession with Burnley was 45%.



Central midfielders roaming from position.





Striker Tactic (TODO: Test updated striker version.)
https://fm-arena.com/thread/19215-zaz-autumn-3-39-st/.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)
https://fm-arena.com/thread/19266-zaz-autumn-3-40/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/

Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.










For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
ZaZ - Set Pieces 2.0.fmf
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ZaZ - Rebalance - 2 Matches.fmf
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ZaZ - Growth - 2 Matches.fmf
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ZaZ - Player Filter Elite.fmf
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aidscro said: Oh, that's a shame - would be cool if it did have more of an effect. But this whole thread makes a lot more sense to me now.. so thank you!

People ask them to improve training for ages, but they always ignore it, and in FM26 they made it even worse (at least to setup) than previous versions.
aidscro said: Hi Zaz, I'm brand new to FM on PC (only ever PSP and Mobile before) and am trying to get my head around A LOT of stuff - training being the thing that's consumed me the most...

My first thought when I looked at your schedules was "wow that's kinda empty", before then thinking "what about all of the other sessions available??"

I'm trying to create a clinical possession-based-dominance tactical style... so I wanted to use sessions like Ball Retention, Attacking Patient, Defending Disengaged etc.
I've attached a screenshot so you can see the sort of schedules I was trying to create, before seeing yours, so you can understand the direction I was heading.

Do the positives of having a fairly empty training schedule, and setting the full condition automatic training intensity to double, outweigh the benefits of using more sessions that are specific to your tactics?


Training in Football Manager does not change how the team perform in the field, it just affects how the CA increase (or decrease) over time. Even the sessions that are more focused in aspects of the game have no evidence to contribute to performance.

If your goal is to use training to increase key attributes for a possession based tactic, then you can check the tables in the link of the first post to see what sessions give the largest increase to attributes like passing and vision, for example.
Just Autumn 1.47 central defenders passing shorter.



DJJENSEN said: What do you recommend here?


Being honest, I ignore those messages more often than I would like to admit. Any suggestion I give is just a wild guess since I do not have any evidence of the impact of those instructions to performance. However, I would recommend you to always focus on attacking corners.
Just Autumn 1.47 with player OoP PIs from 3.46.



I guess that means I will need to find another way other than shorter passing to reach high possession with 80+ points. That or changing formation and roles, using PWB instead of WB, for example.
Just an initial test for high possession tactic, to see what direction to follow. This version has shorter passing with high tempo, because more passes means more possession. Average possession was just 43%, though, because it will need other adjustments to keep better possession.



Yarema said: Featured in Workthespace video :cool:

Feel free to post the link if you have it. =)

P.S.: Found it.
Trying high possession tactic with acceptable win rate. This is an initial reference to compare with further versions. Shorter passing and lower tempo, using Autumn 3.46 as base. Possession with Burnley was 42%. Keep in mind possession in FM counts number of passes, and not time holding the ball.



ahmet said: Alright, so what tactic would you recommend with a smaller team against bigger teams?

This one does well.
helioserebus said: Hi all,

I am in a search for possession based tactic but could not find any good one. Have been trying top tactics and looks like most of them are counter attack based so I couldnt dominate the ball.

Is there any tactic that you would recommend in this manner?

Thanks in advance!


I will be testing some high possession tactics this week, I want to see if I can achieve over 80 pts with average possession over 55%.
ahmet said: Hey man, I tried your tactic for Fenerbahçe, Tottenham, and Dortmund, and it’s an amazing tactic. Thanks!

You are welcome! Glad to know you like it.
Druid said: How do I do these training schedules on the console edition? When I go to training schedules there is only the pre set training focus.

I do not play on consoles, so I have no clue.
Testing W instead of IF.