iezzex said: Pretty much every last 3430 got that 84.5 Ik there's different versions can be easily found But the topic is about diversity in latest retests Idk why no one tries to get the top scoring possesion based tactic for example and so on
Whats the point of getting those 343's tested if we alr know that its meta lmao Expand
The top of the table stayed in 83.5 for a month or two, and people commented that it was pointless to keep testing since it had reached a plateau. Then it found a breakthrough and went to 84.1, and stayed there for another month or two. People came and said the same thing, that there was no more to improve and people should test other tactics. Then the top tactic arrived and increased the score to 84.5.
What I mean is that 84.5 was unthinkable three months ago, and now you can see a handful of them at the top. Maybe we will find another breakthrough before FM27, who knows? People are free to test other shapes, but you should also respect others trying to improve the best shape.
Em said: Hello, can we adapt this tactic for a striker? If I use a striker—both when in possession and when the opponent has the ball—would the rating drop significantly? How would it work? Expand
There is a version with striker in the first post. I tried to improve it, but it was not successful.
iezzex said: Fair enough maybe But whats the best settings for this fast tests if u dont mind?
Also aint asking for a test, but asked if its already tested and there's some advices on roles Expand
Create a game in some league like England, set up database as small, no transfers in the first window, remove all leagues other than premier, and pick a team. Save the game and make a copy like "Game Start". If you have in game editor, set yourself as unsackable. After that, just plug in the tactic, then go on vacation for 330 days or so (or until the last day of the league), marking the option to use the selected tactic. That should be enough to do some personal tests and get screenshots for FM-Arena. You can also check online for test databases, they are often even cleaner and run faster.
iezzex said: Im more a player than a tester, thats why i asked if you already did some tests
Nice one, but have you tried MPM's or two AP's? Or WF's on flanks? Somehow for me, but in more possesion based tactic CHM performs bad Expand
With all due respect, people can only test two tactics per day, and it is only natural that they will focus in their main interests and what they find more promising. Gerrard has tested plenty of different shapes, roles and instructions. It is a bit rude to ask people to tailor their tests to your preferences. It is not hard to submit your own tactic for testing, it takes less than 30 minutes to run a season in holiday mode to collect the screenshots you need.
iezzex said: The point is to find something new and interesting which also works There's no point to post same tatcis with 1-2 diff instruction which actually makes zero diff huh Expand
People are free to test what they want. You can filter tactics by four defenders if you do not like three at the back, and there is even a table for plug and play tactics. People test tactics with different shapes every day. What you will not see are tactics with all shapes in the top of the table, but you can find plenty with lower scores, and even a few with very good scores.
Pressing High said: I agree making one single pointless tweak and re testing the same tactic over and over isn't helping anyone it's just chasing a score. Definitely need some variety especially since there is IP and OOP tactics now. Expand
Not much point in changing anything now, since it would not be a surprise if tests halted when they announce FM27. It should be released in a couple of months from now, if they follow the pattern of previous years (except cancelled FM25).
mkc777 said: How this tactic is better than ZaZ 5.30 since it has less xG? Expand
xG is not a reliable way to measure the quality of a tactic. It just gives information about the number and quality of opportunities created, but does not translate directly into win rate.
Temi said: The Latest Tactics tables says it's for 26.3.0 but the latest version of FM26 is 26.3.2. Is The ME for the two versions the same or....... Expand
There is a difference between version of the game and version of match engine. Not all updates change the match engine. FM-Arena always tests for the latest match engine.
iezzex said: Hi all Do anyone made some research on current player's roles?
What i figured out yet: For 4-2-3-1 formation it actually heavily matters which role to use, but PI's dont count that much For example i've tried two CHM's for mid 2, and they dont usually play with a ball much, so my possesion dropped to 47-53 When i used 2 AP's for central mid they did well, but attack alot and covering same spots my AM does, and when we loose ball they have to cover alot of space so it made me concede more (opp xg rised to 1 or so every game) Rn i use 1 AP and 1 MPM got around 60 pos and pretty good results, but maybe anyone got some more advices on roles? Expand
Roles are not just a set of PIs, but they also have hidden effects that make them unique. For example, all playmaker roles (DLP, AP, DLP, etc.) increase the probability of other players to pass the ball to their feet. Target players have increased chance to have the ball crossed to them. There are probably more of those hidden "modifiers", but only a dev could talk about all those things with authority.
R9kre said: Ram right foot or left foot? Right wingback right foot or left foot?In cb fast players or pass master or slow,good defense player? Expand
I do not give that much importance for foot of winger or wingback, and simply pick by best attributes. I actually train flank players in the position of their opposite side, to gain versatility without hindering their CA.
About CB, fast players are better, but make sure they have good jumping reach.
Ik there's different versions can be easily found
But the topic is about diversity in latest retests
Idk why no one tries to get the top scoring possesion based tactic for example and so on
Whats the point of getting those 343's tested if we alr know that its meta lmao
The top of the table stayed in 83.5 for a month or two, and people commented that it was pointless to keep testing since it had reached a plateau. Then it found a breakthrough and went to 84.1, and stayed there for another month or two. People came and said the same thing, that there was no more to improve and people should test other tactics. Then the top tactic arrived and increased the score to 84.5.
What I mean is that 84.5 was unthinkable three months ago, and now you can see a handful of them at the top. Maybe we will find another breakthrough before FM27, who knows? People are free to test other shapes, but you should also respect others trying to improve the best shape.
There is a version with striker in the first post. I tried to improve it, but it was not successful.
That is usually more on player hidden attributes.
But whats the best settings for this fast tests if u dont mind?
Also aint asking for a test, but asked if its already tested and there's some advices on roles
Create a game in some league like England, set up database as small, no transfers in the first window, remove all leagues other than premier, and pick a team. Save the game and make a copy like "Game Start". If you have in game editor, set yourself as unsackable. After that, just plug in the tactic, then go on vacation for 330 days or so (or until the last day of the league), marking the option to use the selected tactic. That should be enough to do some personal tests and get screenshots for FM-Arena. You can also check online for test databases, they are often even cleaner and run faster.
Nice one, but have you tried MPM's or two AP's? Or WF's on flanks?
Somehow for me, but in more possesion based tactic CHM performs bad
With all due respect, people can only test two tactics per day, and it is only natural that they will focus in their main interests and what they find more promising. Gerrard has tested plenty of different shapes, roles and instructions. It is a bit rude to ask people to tailor their tests to your preferences. It is not hard to submit your own tactic for testing, it takes less than 30 minutes to run a season in holiday mode to collect the screenshots you need.
There's no point to post same tatcis with 1-2 diff instruction which actually makes zero diff huh
People are free to test what they want. You can filter tactics by four defenders if you do not like three at the back, and there is even a table for plug and play tactics. People test tactics with different shapes every day. What you will not see are tactics with all shapes in the top of the table, but you can find plenty with lower scores, and even a few with very good scores.
Not much point in changing anything now, since it would not be a surprise if tests halted when they announce FM27. It should be released in a couple of months from now, if they follow the pattern of previous years (except cancelled FM25).
xG is not a reliable way to measure the quality of a tactic. It just gives information about the number and quality of opportunities created, but does not translate directly into win rate.
There is a difference between version of the game and version of match engine. Not all updates change the match engine. FM-Arena always tests for the latest match engine.
This tactic was tested in the latest match engine, if that is what you are asking.
And what's the difference between this and Autumn 4.5
It is. The difference is "Removed tackle harder from the frontliners".
Do anyone made some research on current player's roles?
What i figured out yet:
For 4-2-3-1 formation it actually heavily matters which role to use, but PI's dont count that much
For example i've tried two CHM's for mid 2, and they dont usually play with a ball much, so my possesion dropped to 47-53
When i used 2 AP's for central mid they did well, but attack alot and covering same spots my AM does, and when we loose ball they have to cover alot of space so it made me concede more (opp xg rised to 1 or so every game)
Rn i use 1 AP and 1 MPM got around 60 pos and pretty good results, but maybe anyone got some more advices on roles?
Roles are not just a set of PIs, but they also have hidden effects that make them unique. For example, all playmaker roles (DLP, AP, DLP, etc.) increase the probability of other players to pass the ball to their feet. Target players have increased chance to have the ball crossed to them. There are probably more of those hidden "modifiers", but only a dev could talk about all those things with authority.
I do not give that much importance for foot of winger or wingback, and simply pick by best attributes. I actually train flank players in the position of their opposite side, to gain versatility without hindering their CA.
About CB, fast players are better, but make sure they have good jumping reach.