I made a quick test using Spring (lower WBs) and Autumn (higher AWBs), and the results confirm what I said before. When wingbacks are more advanced, players dribble less because they have a passing option closer to them.
Two players with most dribbles per 90 minutes Autumn (AWB): 3.67 and 3.29 Spring (WB lower): 6.26 and 4.71
Autumn / Spring
Those results were with Burnley, so you should expect more dribbles with a better team.
Nozdormu said: Yes, this is a problem. Actually I have a question about the quality of training: in the game, we can assign each coach with different focusing training fields, there is an overall rating under each field, for example, we can assign a coach to focus on attacking-tech, or defending-tech, and we can see the rating for it, but is this rating for the whole team (squad-A,B,U20,U18)? or only for squad-A? Did you test this? Expand
It is separate for each squad. Some staff members can be used for multiple squads, though, like fitness coach and yourself.
Squad-A training: only attacking and mental Squad-B training: only defending and mental Under-20 training: only Goalkeeper training Under-18 training: only physical training
So for a newly signed young player, first sent him to Under-18, after his physical reach maxima
if he is a AM,AMR,AML,ST, then sent to Squad-A if he is a DM,DC,DL,DR, then sent to Squad-B if he is a goalkeeper, then sent to Under-20 Expand
It would cause players to be unhappy for being demoted, and it would also be too much extra work for too little benefit. The staff of those teams is also different and possibly of inferior quality.
Looking at the input from Julius, it might be that players dribble more when winger and wingbacks are further apart from each other. I guess the problem is that AWBs used in your tactic play too close to IFs, promoting passes instead of dribbles. I will test here a tactic with AWB vs a similar one with WB in the back to see if there is a huge difference.
Nozdormu said: Hi, @ZaZ , I use your train schedules, and I find most of sections are to train the "physical" and "attacking", what if the player has reach his maxima of physical attributes and how can I train his mental attributes or defending attributes?
Another issue is currently I have a young PA-180 goalkeeper, what schedule should I use for training the goalkeeper? Can I use your schedule (1match,2match,rebalance-1match, rebalance-2match) to train goalkeeper? But I couldn't find goalkeeper sections in your train schedule. Expand
For the first question, unfortunately you cannot set different training schedules for each group of training. In the case you describe, your best bet is to use a different individual focus, instead of quickness.
About goalkeeper, it has the same problem. You cannot set up different training for a single position, so it is a situation hard to solve.
Bradjc94 said: For Barcelona, who would you play in the Second Striker role? Lewandowski? Expand
The initial squad of Barcelona is not very fit for this tactic, because they do not have any fast AMC. Their fastest front players are Yamal, Raphinha, and Ferran Torres, so if I could not hire anyone for AMC, I would retrain one of them to play as AMC. Considering the first two would already be playing in the flanks, that means Ferran Torres would be my choice (I would rather hire someone, though).
About Lewandowski, he is one of the best strikers ever in real life, but he is too slow for FM.
CBP87 said: Unfortunately @ZaZ reducing the passing directness didn't work. I even slowed the tempo down and the results were getting worse. Just an FYI...I'm trying these changes on my test save with City and I'm inputting Doku on the left and Foden on the right. I ran multiple tests using shorter passing but altering different instructions like tempo and width and unfortunately the dribbles per 90 dropped at one point for Foden to 1.93 Expand
Maybe using instructions like Run Wide With the Ball can help, and letting them Stay Wider.
When making decisions, each player will look to their radius of action and calculate the expected success with each of their possible actions. The radius of action can change depending on their vision, passing directness and take risks instructions, which also influences what is an acceptable success rate for passing. If they believe dribbling is more desirable than passing, they will dribble instead.
What I think is happening is that your wingbacks always have good options nearby or ahead, so they prefer to pass than to risk a dribble. Getting them away from other players, closer to the side line, might increase their odds of dribbling, but that is just theory.
tam1236 said: Nope. Zero has left. In theory they can progress losing unimportant attributes and gaining the important ones but from my experience they will not. One of them is much(!) better in crucial: acc. And much better in important finishing (diff 6), stamina, agility. And better in pace, work rate and long shots too. The second - is better in trash attributes like marking , tackling, aggression (unless player has 1,2 is trash). The only important are composure, jumping reach (only a bit better) and anticipation not even close to acceleration or pace.
Decision is clear. Expand
It shows as maximum CA because he ticked the box to show potential attributes.
Nozdormu said: What about those mental attributes? aggression is only 10 for Odogie, and his temper-control is only 8 , is temper control important in match? Expand
Even if you ignore speed, those attributes are not very relevant when compared to crossing, finishing and long shot, for example.
Nozdormu said: For Lukeba , the GS tool says his highest potential acceleration is 15, if I set individual training on quickness for him, can his acceleration surpass 15 and become 16,or 17? Expand
Yes, it can. It depends on how much CA it has left, but you can use some special training schedules with focus on pace and acceleration, that do not increase much other attributes.
TL;DR: I am really struggling to get my wide players to dribble past opponents, with my wingers averaging only about 3 dribbles per game. Has anyone had success increasing dribble numbers, and if so, how did you achieve it?
The Tactical Goal
I am trying to replicate Anthony Gordon’s real-world movement for England—specifically how he received the ball on the flank against Costa Rica, knocked it past his opponent, drove directly at goal and either crossed from the byline or shot.
What I’ve Tried So Far:
Tactical Tweak 1: Using a modified version of CopyCat v6. I have set the team width to Wide, focused progression Down Both Flanks, and added the Dribble More instruction to both Inside Forwards (IFs). Despite this, they consistently look to pass rather than take on their marker.
Tactical Tweak 2: In a previous save, I applied the Hug Line trait alongside Knocks Ball Past Opponent and Runs With Ball Often to Kylian Mbappé. He still only averaged 3.14 dribbles per 90 mins over the season. I even signed Kaoru Mitoma (who had the best dribbles per 90 in the Premier League), but his numbers dropped immediately in my system.
Personnel: In my current PSV save,My IFs have good Dribbling, Agility, Acceleration, and Pace but are averaging just over 3 dribbles per 90 mins
Other Experiments: I have tried various shapes and different wide roles, but nothing seems to unlock consistent dribbling.
If anyone has figured out the right combination of instructions, roles, or traits to get wide players driving at their man in the current match engine, I would really appreciate your advice! Expand
If you are using a more direct passing system, it is only natural that they will often pass far ahead instead of trying to dribble.
Nozdormu said: Udogie (age22) is better on physical attributes, Lukeba (age22) is better on mental attributes and hidden attribute. The price is Udogie 90M, Ludeba 70M.
I think Udogie is better as a WBL, but I am wondering who is better as a DL?
DealWithMe said: Hello! Just wanted to start off with saying how I appreciate and impressed I am with your work.
I wanted to ask if you've got any work done on the following points yet?
- Hiring players, for optimal impact in transfer budget and finances. - Negotiating contracts, for optimal impact in wage budget. - Selling players, for optimal revenue. - Scouting and finding good players without third party tools, trying to identify players with high PA and positive hidden attributes. - Youth player intake, how to optimize the CA and PA of new players, and if it is possible to influence their positions.
Mainly interested in the first 3 however all of them are what I find most interest in out of what I've yet to find on the forums.
Cheers! Expand
I did some personal investigation, but did not go very deep since there were so many things to test (for example, I am currently trying to improve defensive corners from my set piece routine). I will do some extra experiments then try to write a mini-guide about those things and make a post when possible, presenting what worked in my tests and asking people to share their experiences.
Two players with most dribbles per 90 minutes
Autumn (AWB): 3.67 and 3.29
Spring (WB lower): 6.26 and 4.71
Autumn / Spring
Those results were with Burnley, so you should expect more dribbles with a better team.
It is separate for each squad. Some staff members can be used for multiple squads, though, like fitness coach and yourself.
Squad-A training: only attacking and mental
Squad-B training: only defending and mental
Under-20 training: only Goalkeeper training
Under-18 training: only physical training
So for a newly signed young player, first sent him to Under-18, after his physical reach maxima
if he is a AM,AMR,AML,ST, then sent to Squad-A
if he is a DM,DC,DL,DR, then sent to Squad-B
if he is a goalkeeper, then sent to Under-20
It would cause players to be unhappy for being demoted, and it would also be too much extra work for too little benefit. The staff of those teams is also different and possibly of inferior quality.
Another issue is currently I have a young PA-180 goalkeeper, what schedule should I use for training the goalkeeper? Can I use your schedule (1match,2match,rebalance-1match, rebalance-2match) to train goalkeeper? But I couldn't find goalkeeper sections in your train schedule.
For the first question, unfortunately you cannot set different training schedules for each group of training. In the case you describe, your best bet is to use a different individual focus, instead of quickness.
About goalkeeper, it has the same problem. You cannot set up different training for a single position, so it is a situation hard to solve.
The initial squad of Barcelona is not very fit for this tactic, because they do not have any fast AMC. Their fastest front players are Yamal, Raphinha, and Ferran Torres, so if I could not hire anyone for AMC, I would retrain one of them to play as AMC. Considering the first two would already be playing in the flanks, that means Ferran Torres would be my choice (I would rather hire someone, though).
About Lewandowski, he is one of the best strikers ever in real life, but he is too slow for FM.
Maybe using instructions like Run Wide With the Ball can help, and letting them Stay Wider.
When making decisions, each player will look to their radius of action and calculate the expected success with each of their possible actions. The radius of action can change depending on their vision, passing directness and take risks instructions, which also influences what is an acceptable success rate for passing. If they believe dribbling is more desirable than passing, they will dribble instead.
What I think is happening is that your wingbacks always have good options nearby or ahead, so they prefer to pass than to risk a dribble. Getting them away from other players, closer to the side line, might increase their odds of dribbling, but that is just theory.
Decision is clear.
It shows as maximum CA because he ticked the box to show potential attributes.
Even if you ignore speed, those attributes are not very relevant when compared to crossing, finishing and long shot, for example.
Yes, it can. It depends on how much CA it has left, but you can use some special training schedules with focus on pace and acceleration, that do not increase much other attributes.
TL;DR: I am really struggling to get my wide players to dribble past opponents, with my wingers averaging only about 3 dribbles per game. Has anyone had success increasing dribble numbers, and if so, how did you achieve it?
The Tactical Goal
I am trying to replicate Anthony Gordon’s real-world movement for England—specifically how he received the ball on the flank against Costa Rica, knocked it past his opponent, drove directly at goal and either crossed from the byline or shot.
What I’ve Tried So Far:
Tactical Tweak 1: Using a modified version of CopyCat v6. I have set the team width to Wide, focused progression Down Both Flanks, and added the Dribble More instruction to both Inside Forwards (IFs). Despite this, they consistently look to pass rather than take on their marker.
Tactical Tweak 2: In a previous save, I applied the Hug Line trait alongside Knocks Ball Past Opponent and Runs With Ball Often to Kylian Mbappé. He still only averaged 3.14 dribbles per 90 mins over the season. I even signed Kaoru Mitoma (who had the best dribbles per 90 in the Premier League), but his numbers dropped immediately in my system.
Personnel: In my current PSV save,My IFs have good Dribbling, Agility, Acceleration, and Pace but are averaging just over 3 dribbles per 90 mins
Other Experiments: I have tried various shapes and different wide roles, but nothing seems to unlock consistent dribbling.
If anyone has figured out the right combination of instructions, roles, or traits to get wide players driving at their man in the current match engine, I would really appreciate your advice!
If you are using a more direct passing system, it is only natural that they will often pass far ahead instead of trying to dribble.
I think Udogie is better as a WBL, but I am wondering who is better as a DL?
Udogie will have better performance.
I wanted to ask if you've got any work done on the following points yet?
- Hiring players, for optimal impact in transfer budget and finances.
- Negotiating contracts, for optimal impact in wage budget.
- Selling players, for optimal revenue.
- Scouting and finding good players without third party tools, trying to identify players with high PA and positive hidden attributes.
- Youth player intake, how to optimize the CA and PA of new players, and if it is possible to influence their positions.
Mainly interested in the first 3 however all of them are what I find most interest in out of what I've yet to find on the forums.
Cheers!
I did some personal investigation, but did not go very deep since there were so many things to test (for example, I am currently trying to improve defensive corners from my set piece routine). I will do some extra experiments then try to write a mini-guide about those things and make a post when possible, presenting what worked in my tests and asking people to share their experiences.
The match engine is the same for both PC and consoles.