keithb said: Obviously he's a physical monster. But what else do you think makes him so superior? In FM 23/24 I had him score 100 a season. Never had anything like it before or after him in a save. Expand
I have no clue what he has better that is much better than other elite games, unless "gets the crowd going" makes him score more goals.
keithb said: It's a single player game and anyone can play it in any way they like. Sometimes I wanted to see how badly I could "cheat the game" and others I was happier to play slowly with my own tactics and only buying players recommended from my scouts. I also used python which I thought was far superior to genie scout. Setting a level 7 for speed.
If I feel someone is misleading others then I will say something. Or like a few years ago when someone was clearly bullying others on the forum I spoke up. Lockjaw probably loves free speech and he loves people sticking it to people and organisations. So I'm just joining in.
Anyone not finding Haaland isn't by far the best player in the game and declaring "Tactic is actually somewhat more important than attributes." Needs to really ask themselves how they got it so wrong. It shows unreliable testing methods and a poor understanding of methodology, or just testing in general. If that person also has a fragile personality they will just crack on regardless and take no notice, as they couldn't possibly be wrong. As we endlessly see.
Take it easy Expand
I did a test with Haaland edited to play as AMC in Burnley, using Autumn. He was scoring over two goals per match.
First of all, thank you for the detailed training guide. I have one question regarding your recommended schedules.
In the “Most Effective Schedules” list, the schedule [Quickness] [Match Practice] [Attacking]x2 appears to have the highest CA gain, around 37.93 CA. However, in your suggested Growth schedules, you mainly use [Physical]x5 [Attacking]x5 for one-match weeks and [Physical]x2 [Attacking]x2 for two-match weeks.
Could you please explain why you recommend the Physical + Attacking Growth schedules instead of using the highest-performing schedule with Quickness + Match Practice + Attacking x2?
Is it because of match sharpness, fatigue, injury risk, long-term attribute distribution, or because Quickness is already covered through individual training?
Also, in my save I usually use two completely different starting elevens when I have two matches in the same week. For example, one eleven plays the league match and another eleven plays the European match. I also set very tired players to no pitch or gym work.
In that case, what would you recommend as the most effective weekly training schedule for maximum player development over a full season?
Should I still use your suggested [Physical]x2 [Attacking]x2 schedule for two-match weeks, or would it make more sense to use the higher-performing [Quickness] [Match Practice] [Attacking]x2 schedule because my players are rotated heavily?
Thank you! Expand
The goal of my training suggestion is not to "reach PA", but to "reach PA with maximum performance". In short, the more you gain CA, the slower it increases, and when you reach maximum, you cannot gain Pace and Acceleration anymore. Therefore, my training is aimed at reaching Pace and Acceleration 18+ with as much CA as possible, instead of reaching maximum CA with Pace and Acceleration 14 or 15. That means you want to increase only the attributes that really matter, so you do not waste CA with attributes that barely increase performance.
If you want to speed up development, then my recommendation is to skip [Physical]x5 [Attacking]x5 and use only [Physical]x2 [Attacking]x2 (because for some reason that one increases more CA. Keep in mind that is just my personal opinion, and there might be other people much more qualified to talk about this subject.
If I run the same tactic five times with Burnley, sometimes it will end 3rd place, sometimes 12th, and sometimes it will have awful results that make me even check if I loaded the right tactic before the test. What I mean is that a single league test is definitely not enough to prove anything, and even two or three would still not be reliable enough to draw any conclusions.
Other than that, the fact that table position have less variance than points in the table do not mean much. The table goes from 1st to 20th, while points go from 0 to 114. Realistically, the same experiment ran multiple times could variate position between 6 different positions, while points in the table would naturally variate 30 or so. They are simply different ranges, but the position in table depends much more from performance of other teams against each other, while points in the table depends mostly of your performance against each of them.
drake87 said: I think central midfielders are shooting too much just wasting good opportunities, can you test them with the shot less often instruction? Im pretty sure it will be a improve. Expand
Thank you for the suggestion. I will test tomorrow when my submissions reset.
Jessexripley said: Will this also get a light version now it it your best result scoring tactic ? Expand
It already has in the description, but I will update and test again the defensive and light versions, as well as the one with striker. Those might get better or worse, so testing is needed.
iboryus said: Greetings ZaZ, first of all, congratulations on the new tactic! I've used it and it's quite successful. I've been following you for a long time, and I have a small question: what are the "rebalance" and "growth" tactics you mentioned in your first message for? Expand
Thank you! Rebalance and Growth are two training schedules that I combine to direct the growth of players in the direction that I believe is the most effective. You can read more info about it in the link in the first post. https://fm-arena.com/thread/18274-optimal-training-schedules/
FlyingDuck said: like increase Realism Megapack from daveincid or stuff like that for example Expand
Then the answer is yes and no. "Yes" because changing CA/PA, club reputation and facilities can affect the growth of players. "No" because it does not change the mechanics of training.
I have no clue what he has better that is much better than other elite games, unless "gets the crowd going" makes him score more goals.
SK-D, 3CD(2BD and and a Libero-S on center) 2FB-A, 2CM-S, 2W-S on both central wings, and a AF
or, 3BDP-D(Libero Support on center), 2FB-S or 2WB-S on both WB, 2VOL-A, 2W-S and an AF
Regroup and hold shape maybe help.
That would be a completely different tactic.
3CD or 2CD one HB maybe
SK-D, 2BDP-D, 2FB-A or 2WB-S, a HB on DM, 2MEZ-S or 2CM-S(with stay wider or move into channel p.i), 2W-S or 2IF-S and an AF or a PF-S
Balanced or Positive mentality
Mid block and Much Lower or Standard defensive line
It is tricky because some positions are hard to replicate, and there was no Out of Possession system.
If I feel someone is misleading others then I will say something. Or like a few years ago when someone was clearly bullying others on the forum I spoke up. Lockjaw probably loves free speech and he loves people sticking it to people and organisations. So I'm just joining in.
Anyone not finding Haaland isn't by far the best player in the game and declaring "Tactic is actually somewhat more important than attributes." Needs to really ask themselves how they got it so wrong. It shows unreliable testing methods and a poor understanding of methodology, or just testing in general. If that person also has a fragile personality they will just crack on regardless and take no notice, as they couldn't possibly be wrong. As we endlessly see.
Take it easy
I did a test with Haaland edited to play as AMC in Burnley, using Autumn. He was scoring over two goals per match.
How can I replicate it for FM24? Or do you have any suggest a strikerless tactic for FM24?
Strikerless was pretty weak in the previous version. You can see all strikerless tactics tested in FM-Arena here:
https://fm-arena.com/table/30-patch-24-4-0-db3-0/?pos_data=%7B_22_-_3_._23_-_3_._24_-_3_%7D&mirror=2&asym=2#options
Nikos said: Hi ZaZ,
First of all, thank you for the detailed training guide. I have one question regarding your recommended schedules.
In the “Most Effective Schedules” list, the schedule [Quickness] [Match Practice] [Attacking]x2 appears to have the highest CA gain, around 37.93 CA. However, in your suggested Growth schedules, you mainly use [Physical]x5 [Attacking]x5 for one-match weeks and [Physical]x2 [Attacking]x2 for two-match weeks.
Could you please explain why you recommend the Physical + Attacking Growth schedules instead of using the highest-performing schedule with Quickness + Match Practice + Attacking x2?
Is it because of match sharpness, fatigue, injury risk, long-term attribute distribution, or because Quickness is already covered through individual training?
Also, in my save I usually use two completely different starting elevens when I have two matches in the same week. For example, one eleven plays the league match and another eleven plays the European match. I also set very tired players to no pitch or gym work.
In that case, what would you recommend as the most effective weekly training schedule for maximum player development over a full season?
Should I still use your suggested [Physical]x2 [Attacking]x2 schedule for two-match weeks, or would it make more sense to use the higher-performing [Quickness] [Match Practice] [Attacking]x2 schedule because my players are rotated heavily?
Thank you!
The goal of my training suggestion is not to "reach PA", but to "reach PA with maximum performance". In short, the more you gain CA, the slower it increases, and when you reach maximum, you cannot gain Pace and Acceleration anymore. Therefore, my training is aimed at reaching Pace and Acceleration 18+ with as much CA as possible, instead of reaching maximum CA with Pace and Acceleration 14 or 15. That means you want to increase only the attributes that really matter, so you do not waste CA with attributes that barely increase performance.
If you want to speed up development, then my recommendation is to skip [Physical]x5 [Attacking]x5 and use only [Physical]x2 [Attacking]x2 (because for some reason that one increases more CA. Keep in mind that is just my personal opinion, and there might be other people much more qualified to talk about this subject.
Other than that, the fact that table position have less variance than points in the table do not mean much. The table goes from 1st to 20th, while points go from 0 to 114. Realistically, the same experiment ran multiple times could variate position between 6 different positions, while points in the table would naturally variate 30 or so. They are simply different ranges, but the position in table depends much more from performance of other teams against each other, while points in the table depends mostly of your performance against each of them.
Not necessarily.
Thank you for the suggestion. I will test tomorrow when my submissions reset.
Yeah, you can simply load 3.46 and change that instruction in the two CHMs.
Exactly.
My what? If you mean player instructions, they are in the first post.
It already has in the description, but I will update and test again the defensive and light versions, as well as the one with striker. Those might get better or worse, so testing is needed.
Thank you! Rebalance and Growth are two training schedules that I combine to direct the growth of players in the direction that I believe is the most effective. You can read more info about it in the link in the first post.
https://fm-arena.com/thread/18274-optimal-training-schedules/
Then the answer is yes and no. "Yes" because changing CA/PA, club reputation and facilities can affect the growth of players. "No" because it does not change the mechanics of training.
What is DB setup?