ZaZ
iezzex said: Hi all
Do anyone made some research on current player's roles?

What i figured out yet:
For 4-2-3-1 formation it actually heavily matters which role to use, but PI's dont count that much
For example i've tried two CHM's for mid 2, and they dont usually play with a ball much, so my possesion dropped to 47-53
When i used 2 AP's for central mid they did well, but attack alot and covering same spots my AM does, and when we loose ball they have to cover alot of space so it made me concede more (opp xg rised to 1 or so every game)
Rn i use 1 AP and 1 MPM got around 60 pos and pretty good results, but maybe anyone got some more advices on roles?


Roles are not just a set of PIs, but they also have hidden effects that make them unique. For example, all playmaker roles (DLP, AP, DLP, etc.) increase the probability of other players to pass the ball to their feet. Target players have increased chance to have the ball crossed to them. There are probably more of those hidden "modifiers", but only a dev could talk about all those things with authority.
R9kre said: Ram right foot or left foot? Right wingback right foot or left foot?In cb fast players or pass master or slow,good defense player?

I do not give that much importance for foot of winger or wingback, and simply pick by best attributes. I actually train flank players in the position of their opposite side, to gain versatility without hindering their CA.

About CB, fast players are better, but make sure they have good jumping reach.
Updated the defensive tactic in first post to this: https://fm-arena.com/thread/20235-zaz-autumn-5-31-solid/
Removed trigger press more from wingers.



Removed tackle harder from the frontliners.



Great defense.
Maur said: rebalance and 1 & 2 match general doesnt seem to be working for me only the growth training for some reason

Thank you for the feedback!
Maur said: what are each of these files for? I gather the player ones are filter but whats rebalance and growth?

Those are training schedules.
hollowflea said: Ideal player traits for each position?

Stuff that matches or enhances their team and player instructions. For goal scorers, I just make them learn the same as Haaland.
The date might also be the trigger to change mental attributes of the group, followed later by the message "Someone has been negatively affected by the group".
Autumn 4.5 with a striker, but without make less runs. I am afraid the striker might be getting in the way of the midfielders.



Just Autumn 4.5 with a striker, since someone asked about it.



Robbo84FM said: Do you think it is worth training older players say 28/29 and above with quickness as once at that stage they hardly grow physicals any more?

I keep doing because I believe it slows down the loss of speed, but I never tested it.

treath said: @ZaZ I'm using this tactic on my save (always using at least one striker even if it's not meta), but i notice that this tactic and your Autumn 4.5 have different instructions.

It's little things, like pressing etc, but do you think if i insert the autumn tactic and just move up the AMC to striker CHF and less runs it would be better ??

Or the striker change the dinamics of everything?


I will submit it for testing tomorrow and see how it goes.
Bradjc94 said: [mention=

@ZaZ thanks for the tactic, I'd love to know your preference on this question


Fast striker.


LegendZlash7 said: Hello sir i was wondering what process/method do you use to create these tactics. like an step by step. do you start with formation then player roles?

It is a combination of watching matches to see where spaces are being worked well and where they can be improved, running holiday seasons to collect statistics, and luck to explore in the right direction. FM-Arena tests also help to see what is working and not working for other people, which is valuable insight.

I think we have to value the effort of everyone uploading tactics here. Each of them contributed a bit to improve their tactics and that helped everyone to improve theirs. I do not think it is possible to say which author had the most relevant breakthroughs in tactics of FM26, or who is the best tactician. Tomorrow someone might find a final improvement and enter the Hall of Fame, who knows. Personally, I ran out of creativity and energy to test, so I am taking a break, possibly until FM27, which will probably be released in November.
Pumpkinner said: Where can I find the view with the circles you're talking about? I just have the view with the stars

There are different views for the player, like Overview, Personal, Performance, and Career. You can see the position proficiency in Overview.

treath said: Zaz, correct me if i'm wrong but the only difference your tactic have with Brembov31 is the CHM don't roam in his tactic.

The rest of it all instructions are literally the same. And despite the points be higher the Xg are lower, so i guess it's more to the randomic than to the quality of instructions.


I did not check his tactic, so I am not sure. I am actually a bit out of energy for testing, so I am recharging batteries for FM27.

Rear12 said: Is the green circle indicating positioning when not in possession of the ball also important?

No, it is not important. Only in possession is relevant for performance, as tested by FM-Arena.
https://fm-arena.com/thread/18292-the-impact-of-oop-position-proficiency-on-the-result-fm26/
VibinLow said: sorry to come back to this post. Do the files only apply to this tactic.Also can you explain how to use general training again please.

With general training, you just use the same schedule during the whole season. There are two files, one for one match per week, another for two matches per week. If a week has no training, you create a friendly. If there are three matches in the week, then do not bother with training. Also, keep in mind those schedules assume double intensity, and no training after matches to activate super rest.
Mark said: A physics engine so that players don't ghost through each other

Physics usually cause more trouble than it is worth, but I get what you mean.
Yarema said: If they fix most of what is annoying in the new UI it'll already be a huge step in the right direction.

Like sorting out training needing less than 15 clicks, bringing back the ability to "drag and drop" sessions in the schedule, swap them easily and so on. In the long run training needs a major overhaul but FM27 is probably a bit early for that.

Another very annoying thing is squad selection. Due to out of possession tactics introductions the star ratings are all over the place and a lot of times youth players are not showing in dropdown menu. Make it easy to select a player based on assistant's opinion without having to be so careful which screen you are on (stars vary wildly), who is in senior team and so on. It should be way more intuitive than it currently is.

Bring back attribute progression charts and especially numbers. "This guy gained 5 pace since he joined the club", or in last 3 seasons or whatever. Like how hard can it be, it was working fine in FM24 and before. It's a major mood killer for anyone who enjoys developing players.

Descriptive staff attributes are terrible, was way easier when it was numbers. And especially since the rest of the game is all numbers anyway, in fact so are these attributes they've just hidden them behind words.

Could go on and on with this :D


Actual new suggestion:
Something I would like to see is being able to tell reserve and youth team managers (and maybe your assistant for when you holiday/friendlies) who and in what position to play the players. For example a squad planner  :woot:  that you could set priority list at a position that the manager would actually follow, maybe even a slider how often to rotate like we have in set piece routines. Most of these teams already play the same tactic, I think it would make sense to be able to tell U19 manager "I see this guy as our future right back, can you try to make sure he gets experience and proficiency in that position" (considering how strict FM is with players being able to play a position or not).


Requested here: https://community.sports-interactive.com/featuretracker/football-manager-feature-requests-pcmac/1392_b-teamsyouth-teams/team-selection-based-on-trained-position-r1179/
Ajax said: Hi Zaz, what's the best training program to maximize the potential of your strategy? @ZaZ

My suggestion is in the first post.
onur1905 said: i am trying everthing but i cant win the champ league cup.What can i do?

If your team is doing better at holiday mode than when you manage it, then you can still improve in some areas. Do you keep players with high match sharpness during the season? Do you keep them in high condition (90%+) before matches? Are you getting an acceptable number of injuries? Are you subbing out players with weak performance, tired, injured and yellowed (or setting to ease off tackles to avoid reds)? Are you keeping player morale high by praising / criticizing their training weekly, their performance after every match, and their form every 5 matches? Are you using team talk and sideline shouts with good results during the matches? Are you building a squad with your best players for each position, and cutting the deadwood with too low pace and acceleration?

What I mean is, there are many things you can do to improve your performance during a season, so check where you can improve and focus on learning one thing at a time. Forget about winning, and think only about enjoying the game, slowly climbing up your performance by learning those things I talked above.