ZaZ
johnconnerson said: If I'm playing with a semi-professional team with a limited training schedule, how should I adapt these optimal strategies? Or should I not bother with it until I have access to a full schedule?

4 sessions are enough for either 2x Attacking + 2x Physical or 1x Resistance.
max 737 said: Most CL wins :D using this tactic

One of my favorite teams of all time was Arsenal 2003/04, the Invincibles. Bergkamp was my favorite player of that team.
xZach said: @ZaZ Thanks for this great tactic. In terms of training, what about weeks where you have no matches? Like mid-season break in January, etc. Because all your schedules are for either 1 or 2 matches per week. Also, a lot of the times, my matches on the weekends fall on Sundays. So how to get 3 rest sessions in this case?

And what about preseason? Thanks in advance!

Attached a screenshot for better explanation.


About weeks with no match, you can just add a friendly match (I usually let assistant manager control the team in friendlies). In case of matches on Sunday, just move rest day to Monday. About pre-season, you can just treat like normal and add friendlies (one or two per week, depending on the depth of your squad).
Wingers dribbling more and taking more risks.



Sweeper keeper without passing shorter.



TurboHips said: Well done mate ! You’re the man constantly improving. Is it just the SK that’s different from 3.59

Thanks! The only change is SK.

ApolloCBA said: Hi Zaz is it possible to implement your training schedules on ps5? And would you be able to suggest ideal attributes for specific positions at all? Thanks for your in depth explanations they’ve been extremely helpful!

Sorry, but any suggestion I do for specific positions is pure speculation, since there was not enough testing to support any hypothesis in that area. I can only tell my preference of attributes excluding pace and acceleration:
GK: Reflexes, Agility, Command of Area and Aerial Reach
CD: Jumping Reach, Concentration, Anticipation and Balance
WB: Work Rate, Stamina, Dribbling and Agility
CM: Anticipation, Stamina, Dribbling and Work Rate
W: Dribbling, Agility, Balance and Anticipation
AMC: Dribbling, Agility, Balance and Anticipation
Not this one. Autumn will distribute goals pretty evenly, which reduces focus on a single player, and Barcelona does not start with anyone actually good to play as AMC. This tactic is good on a collective level, but it will not help players win individual awards (they can still win, but it will not be because of the tactic).
Testing goalkeeper distributing quicker, to see the interaction with pass shorter and sweeper keeper.



Testing goalkeeper passing shorter, to see if that was the difference for 3.87, or the sweeper keeper.



Zeus said: Please sir can you send a screenshot? That can help me find it .
Thank you so much


There are pictures in the first post, under Training and Set Pieces.
mkc777 said: Hi ZaZ,how is this tactic better than 3.59?

The difference is marginal.
Mauro753 said: Olá amigo, existe a possibilidade de passar as instruções individuais para quem joga no console?

I have added information to the first post.
Zeus said: Yes I understand that. I wanna add recovery in the little empty days like you suggested. My question is how? cos I couldnt find any session that as "recovery"

It is an individual session (each day can fit three), and not a weekly schedule. You should be able to see it together with other physical sessions, at least in PC version. I do not know how it looks in console.
Zeus said: Question on training @ZaZ you mentioned chipping in Recovery . I can't find the best training for recovery... Which one best increases match sharpness please?

The only thing recovery does is reducing the drop in match sharpness for that day. I tell people to use it in days without training, and leaving full rest only for after matches, else it can be pretty tough to keep match sharpness high for the whole squad during the season.
Testing sweeper keeper with a neutral defensive line behaviour.



Testing Sweeper Keeper.





Striker Tactic (TODO: Test updated striker version.)
https://fm-arena.com/thread/19215-zaz-autumn-3-39-st/.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)
https://fm-arena.com/thread/19266-zaz-autumn-3-40/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/

Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
ZaZ - Player Filter.fmf
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ZaZ - Player Filter Elite.fmf
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ZaZ - Rebalance - 2 Matches.fmf
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ZaZ - Rebalance - 1 Match.fmf
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ZaZ - Growth - 2 Matches.fmf
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ZaZ - Growth - 1 Match.fmf
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ZaZ - General - 2 Matches.fmf
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ZaZ - General - 1 Match.fmf
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ZaZ - Set Pieces 2.0.fmf
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CBP87 said: Sorry pal, I didn't see this yesterday. Thanks for testing. I think the pretty much confirms our thoughts around the space needed between full back and winger. I also wondering if its better to change CHM to AM. To me, it appears the more isolated the winger is the more they will look to dribble.

I tried AM instead of CHM, and top dribbles / 90 dropped to 4.28 and 4.22. The drop was less sharp when I kept Move Into Channels, but still dropped compared to CHM.
Yarema said: After getting more familiar it seems good. Around 15 corner goals per season, only 2 conceded. IFK 3 scored, 4 conceded. Not as broken as previous FMs but I think that's a common theme for all the routines this year. Haven't really tested many others though since this is doing the job I want.

Thank you for the feedback!
Zeus said: so many zaz autumn out there... I am currently using the 3.46 version, but then I saw a 3.5 or so... Do I have to update as well>? Which would you recommend so far, especially for smaller or average teams

This is not my tactic.
Zeus said: 3.59 is expected to be better than 3.46 right?? Did I miss a post that talks about the difference between the two please?

It scored more points, and the difference is in the first line of the first post (midfielders roaming from position).