ZaZ
Nocrel said: Ok thanks ZaZ ! And what would be the "best" players, ready to use, even if they're expensive ?

I can only talk about my personal opinion, but the "best" might be very different for other people. So, in my opinion, the best ready players for AMC are Foden and Palmer. Bellingham and Raphinha are also great, but they would probably be used in their natural positions instead. Musiala, Estêvão and Nkunku are also good alternatives.
I changed the light tactic for the version below, because of performance.
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/
Testing if the light version Autumn 3.40 vs Autumn 3.12.



Testing if the current light version of Autumn 3.12 against the light version of the defensive version (3.40).



TurboHips said: Is the difference between this and 3.12 the SS instructions ?

Yes, it is.
Nocrel said: Hey, what a pleasure this forum is ! Cool discussions, cool people, thanks a lot, i really appreciate it. And thanks for all the work done wow !

Just a little question, what is the best profile for the SS player ? Could you give some names to see ?

Thanks again !


There are two examples, one natural for the position and relatively low cost, and another more expensive that can be retrained to AMC.
alexej said: Congrats again man

Thank you! It was just a marginal improvement, but I will update the first post soon.
Testing induced underlap, with winger running wide and wingback cutting inside.



Testing moving in channels for striker, to see the impact in some metrics.





Check here for a version with striker.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider
SS: Move Into Channels

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals.
https://fm-arena.com/thread/19266-zaz-autumn-3-40/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/

Training and Set Pieces You can read more about my suggested training schedules here.
Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
ZaZ - Player Filter.fmf
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ZaZ - Player Filter Elite.fmf
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ZaZ - Rebalance - 2 Matches.fmf
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ZaZ - Rebalance - 1 Match.fmf
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ZaZ - Growth - 2 Matches.fmf
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ZaZ - Set Pieces.fmf
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Testing trap outside and the impact on goals conceded. The logics is that, if playing through the center is better than playing wide, and inviting crosses is also an effective instruction, then forcing the opponent to play through the flanks should be somewhat beneficial in defense. On the other hand, it will make your counter attacks start from the flanks, which might reduce the attack effectiveness.



DM/CD moved up to CM/DM.




Testing new OoP positions for this tactic.



Just a tactic that is not strikerless or has three defenders.



FUMA said: Hi, I created an account on the forum just to say that this tactic is insane. In the first season with Benfica I won the 5 trophies I played for, including the champions league.
I played every game without ever going on vacation or simulating a game.

Congratulations ZaZ


Thank you for the kind words, and glad you had fun in your save!
Testing "More Disciplined" because I could not find any reference to compare how it affects goals conceded.



Still in the pursuit of a reasonable defensive tactic. This one changes the pressing intensity of all midfielders.



Focus on low goals conceded. Three CMs during OoP.



Focus on low goals conceded. Changed PCM to CM to check the difference.



Mark said: I tend to sue a suite of tactics in my games based around the best tactic from FM Arena, using strikers where possible, a light tactics to reduce player fatigue and a park the bus when I dont want to lose a lead.

So for those interested, attached are the ones I currently use. I start with @ZaZ best striker tactic attached. If I go behind I use the strikerless one in the opening post. If we are going well and I want to reduce fatigue I go to the Light tactic based on my standard tactics that I tested. With ths Light tactic I will vary between Positive, Defensive and Very Defensive depending on the circumstances. In the final 15 minutes if I want to protect a lead I go to the Park The Bus tactic, which is a replica of the inappropriately name tactic that is the best for not conceding.

I reworked all these so that the positions align with the Zaz Autumn tactics and you can therefore easily moved between them without positions changing unless you have swapped positions during the game.

I stick Autumn 3.39 in the first slot, the Light one in the second slot and park the bus in the third slot. If I need to use the strikerless, I load it into slot 3 at the time I need it.

This system works for me. Please let me know if you try them and whether the system works for you.


Thank you for sharing! Is the PTB tactic tested here already?

I am working on a defensive version for this shape too, but I want it to bring a good balance between goals conceded and win rate. Ideally something like conceding less than 40 goals in FM-Arena tests, and over 83 pts in score.
Trying a more defensive alternative of Autumn, to be used when you want to hold a score, without changing the IP formation.