ZaZ
Xeno94 said: I dislike tactics that have CBs scoring as many goals as strikers. The feeling is that these set pieces skew and misrepresent the tactic testing. (Please correct me if I am assuming something wrong here, e.g if setpieces are not considered in the tactic testing)

Is there a possibility in FM24 that tactics are tested with default setpieces?


I agree that isolating set pieces could improve the quality of tactics as a whole.
bwig said: Hey ZaZ, first of all, thanks again for your dedication to our beloved game! Now, is this still working with the newest patch? I somehow wont be able to get the zero "Loyalty Bonus and Agent Fee" through. They won´t accept. However they also don´t get pissed immediately about erasing all bonusses, so its a lil plus for me. But they keep wanting AF anf LB. Thanks in advance.

It still works. You can make a dummy save and try with random players to see how it goes, then reload after you get the hang of it.
Laur said: Actually I tested with a few players that were either AM or ST, and sometimes AM+ST doesn't increase, sometimes it does. I don't get it anymore.

I tested by editing their position ability, from 1 to 20 and back.


There are two possibilities:
1. They had another position, and then increasing to three playing positions will probably always increase CA.
2. Only attributes after certain threshold are considered for CA. When they are below certain value, they do not count at all.
Laur said: CD + DM doesn't increase CA

DM + CM doesn't increase CA either


It increases if you move from DM to CM, for example. It keeps the highest, somehow. In short, DM + CM gives CA of CM. AM + ST gives CA of ST, and I believe CM + AM gives CA of AM.

Thanks for testing, and I ask if you can confirm my statement since you are already there, please.

P.S.: In short, there are two directions. For example, AM > ST will increase CA, while ST > AM will not.
Lapidus said: For example, if you train a pure striker to play also AM and Winger then when he reaches his PA then his attributes will be lower than if he stayed a pure striker.

I don't say that training additional positions is a bad thing, I just wanted to point out that it isn't "for free" and there's a price for it. People should understand it.


It's free for some specific cases, like training positions with the same attribute weights (like opposite side for wingers or wingbacks). I tested other combinations in the editor before, and I remember there was one combination that also did not increase CA, but I do not remember which it was. I believe it was AM + FC, resulting in the same CA as a pure striker. I have no evidence to prove it, but I think it keeps the highest weights of both positions for calculating CA.
toxicspazz said: hey Zaz! Been following you since the chinese AI analysis on FM22.
You think we'll get something like this in FM23 as well? It was nice to know which stats actually matter the most for different positions and get the most out of roles and duties.


It's hard to know, and the forum where they posted it is often blocked to people from outside China.
The last video of Max do not change much my schedule. If you look properly at the schedule he proposes, it is almost the same as mine, except with no training on match days and those two sessions before and after the match (for travel). Now, if you consider that match days (and travel) will overwrite training sessions in my schedule, the results will be very similar, especially when you consider resting days after matches. In other words, since the schedules will be very similar, the difference will be negligible.
Just trying to get a tactic that scores loads of goals. It is basically this tactic, but taking more risks (since it worked well for @Steelwood), and with a RPM.



BadA said: @ZaZ @Mark wondering if you guys made any changes to your individual training routine after taking a look at Max's analysis on the topic?  I was in the "only quickness for outfield" mindset, but that seems to be the wrong approach given the negligible difference in Pace/Acc attributes from the testing.  I'm thinking it makes the most sense to improve weaknesses or key attributes even though it may be at the cost of other (hopefully) less important ones, but would love to get your thoughts.

It might look negligible, but you also have to see it as a rebalance of attributes. It will make you grow a bit less in some attributes, and a bit more in the focus, and it will also slow down your loss of Pace and Acceleration with age. It will not affect your CA very much on average, but it will make your attributes more effective on the long run.
Floppyaams said: Where can I find your training schedule?

https://fm-arena.com/find-comment/23845/
Sanassy09 said: From how much can a player consider as "fast"?

It depends on the league, but usually it is 15+ in pace and acceleration.
Max also released his training schedule after lots of extensive testing, which you can check on his channel. It's very similar to the one I propose, except that he uses one session a week for goalkeeper growth, he does not use automatic resting, and he leaves two days empty for matches.
WesleySantiago said: But, what do you look for each position?

There is a long discussion about those things here: https://fm-arena.com/thread/1949-fm22-positional-filters-what-are-the-best-attributes-for-each-position/
ArsenalHighbury said: how often do you rotate your team?

I usually add a column to player selection so I can see how many matches in a row every player has missed, so if it reaches a number of matches without playing, then I put them in the next match. It also helps keeping everyone happy. I usually do three or four match for second option players, and around ten matches without playing for third reserves.

WesleySantiago said: How do you choose your firts XI ? Can you explain? I always use quick pick, but i know that its not the correct thing to do. @ZaZ

I usually pick the one I think is the best for each position. You can use the squad planner feature to know exactly which options you have for each position, like who is the first option, second and third.
naul said: King of FM22 tactics ZAZ! Nice to meet you

I have a question
The FM community in Korea did research with one topic Which formation and which tactics would be the most efficient and best in the 23.4 FM version

The results of our Koreans are
In the 23.4 version, the tactics using 2DM and a tall one-top striker with a good right to provide were the most efficient

ZAZ! What's your opinion?


Hi, naul! I think tactics with 2DM are very strong in this version, especially 424. However, I am not sure if the tall striker is advantageous over a fast striker (unless he is fast and tall, like Haaland).
DM-De should give better protection, allowing both IWB-Su to participate more in the attacking phases.



White Europe said: what ratings would You use in genie scout? if You using this tool?

There is a whole thread about that here. Mark is more qualified to talk about those things than me.
ArsenalHighbury said: for the strikers should a right footer be on the right and a left footer be on the left or does that matter?

Difference is nearly non-existent.
Lasoneff said: Spoiler

how do u sell players also ?


Offer to other teams until they get so annoyed that they buy your player. Slowly lower the asking price as you get closer to the end of transfer window.
Gracolas said: Got it, but is there anything i can do to avoid injuries and/or fatigue? So far i dont have any issues with it, but thinking more in advance

Fatigue is generated by playing, so the only way to avoid it is by rotating the squad. Injuries, on the other hand, depend in several factors, like fatigue, match sharpness, condition, training load, injury proneness, and also the dirtiness of opponents.