Zeus said: Yes I understand that. I wanna add recovery in the little empty days like you suggested. My question is how? cos I couldnt find any session that as "recovery" Expand
It is an individual session (each day can fit three), and not a weekly schedule. You should be able to see it together with other physical sessions, at least in PC version. I do not know how it looks in console.
Zeus said: Question on training @ZaZ you mentioned chipping in Recovery . I can't find the best training for recovery... Which one best increases match sharpness please? Expand
The only thing recovery does is reducing the drop in match sharpness for that day. I tell people to use it in days without training, and leaving full rest only for after matches, else it can be pretty tough to keep match sharpness high for the whole squad during the season.
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.
Player Instructions, Opponent Instructions and Situational TacticsPlayer Instructions All: Tackle Harder GK: Pass Shorter BCB: Pass Shorter, Trigger Press More Often OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often CHM: Roam From Position IF: Stay Wider SS: Move Into Channels
Opponent Instructions Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Defensive Tactic The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.) https://fm-arena.com/thread/19266-zaz-autumn-3-40/
Light Tactic The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.) https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/ Training and Set Pieces
You can read more about my suggested training schedules here. (TODO: Test updated set pieces.) Schedules Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season. Rebalance ([Resistance]): Redistributes CA among the most important attributes. Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes. General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.
Rest and Recovery Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity Double when full energy, and no pitch or gym training when below full condition.
Individual Focus Quickness, or Agility/Reactions for goalkeepers
Roles Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player AttributesTop priority: Pace and Acceleration are by far the most effective attributes. Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values. Only look below if still in doubt between two players. Priority #2: Jumping Reach (especially for defenders). Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation. Only look below if still in doubt between two players. Priority #3: Dribbling and balance.
Example of ideal player Pace: 18+++ Acceleration: 18+++ Work Rate: 10 Agility: 6 Concentration: 6 Stamina: 6 Anticipation: 10 Jumping Reach: 10++ Dribbling: 10+ Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
CBP87 said: Sorry pal, I didn't see this yesterday. Thanks for testing. I think the pretty much confirms our thoughts around the space needed between full back and winger. I also wondering if its better to change CHM to AM. To me, it appears the more isolated the winger is the more they will look to dribble. Expand
I tried AM instead of CHM, and top dribbles / 90 dropped to 4.28 and 4.22. The drop was less sharp when I kept Move Into Channels, but still dropped compared to CHM.
Yarema said: After getting more familiar it seems good. Around 15 corner goals per season, only 2 conceded. IFK 3 scored, 4 conceded. Not as broken as previous FMs but I think that's a common theme for all the routines this year. Haven't really tested many others though since this is doing the job I want. Expand
Zeus said: so many zaz autumn out there... I am currently using the 3.46 version, but then I saw a 3.5 or so... Do I have to update as well>? Which would you recommend so far, especially for smaller or average teams Expand
I made a quick test using Spring (lower WBs) and Autumn (higher AWBs), and the results confirm what I said before. When wingbacks are more advanced, players dribble less because they have a passing option closer to them.
Two players with most dribbles per 90 minutes Autumn (AWB): 3.67 and 3.29 Spring (WB lower): 6.26 and 4.71
Autumn / Spring
Those results were with Burnley, so you should expect more dribbles with a better team.
Nozdormu said: Yes, this is a problem. Actually I have a question about the quality of training: in the game, we can assign each coach with different focusing training fields, there is an overall rating under each field, for example, we can assign a coach to focus on attacking-tech, or defending-tech, and we can see the rating for it, but is this rating for the whole team (squad-A,B,U20,U18)? or only for squad-A? Did you test this? Expand
It is separate for each squad. Some staff members can be used for multiple squads, though, like fitness coach and yourself.
Squad-A training: only attacking and mental Squad-B training: only defending and mental Under-20 training: only Goalkeeper training Under-18 training: only physical training
So for a newly signed young player, first sent him to Under-18, after his physical reach maxima
if he is a AM,AMR,AML,ST, then sent to Squad-A if he is a DM,DC,DL,DR, then sent to Squad-B if he is a goalkeeper, then sent to Under-20 Expand
It would cause players to be unhappy for being demoted, and it would also be too much extra work for too little benefit. The staff of those teams is also different and possibly of inferior quality.
Looking at the input from Julius, it might be that players dribble more when winger and wingbacks are further apart from each other. I guess the problem is that AWBs used in your tactic play too close to IFs, promoting passes instead of dribbles. I will test here a tactic with AWB vs a similar one with WB in the back to see if there is a huge difference.
Nozdormu said: Hi, @ZaZ , I use your train schedules, and I find most of sections are to train the "physical" and "attacking", what if the player has reach his maxima of physical attributes and how can I train his mental attributes or defending attributes?
Another issue is currently I have a young PA-180 goalkeeper, what schedule should I use for training the goalkeeper? Can I use your schedule (1match,2match,rebalance-1match, rebalance-2match) to train goalkeeper? But I couldn't find goalkeeper sections in your train schedule. Expand
For the first question, unfortunately you cannot set different training schedules for each group of training. In the case you describe, your best bet is to use a different individual focus, instead of quickness.
About goalkeeper, it has the same problem. You cannot set up different training for a single position, so it is a situation hard to solve.
Bradjc94 said: For Barcelona, who would you play in the Second Striker role? Lewandowski? Expand
The initial squad of Barcelona is not very fit for this tactic, because they do not have any fast AMC. Their fastest front players are Yamal, Raphinha, and Ferran Torres, so if I could not hire anyone for AMC, I would retrain one of them to play as AMC. Considering the first two would already be playing in the flanks, that means Ferran Torres would be my choice (I would rather hire someone, though).
About Lewandowski, he is one of the best strikers ever in real life, but he is too slow for FM.
Thank you so much
There are pictures in the first post, under Training and Set Pieces.
The difference is marginal.
I have added information to the first post.
It is an individual session (each day can fit three), and not a weekly schedule. You should be able to see it together with other physical sessions, at least in PC version. I do not know how it looks in console.
The only thing recovery does is reducing the drop in match sharpness for that day. I tell people to use it in days without training, and leaving full rest only for after matches, else it can be pretty tough to keep match sharpness high for the whole squad during the season.
Striker Tactic (TODO: Test updated striker version.)
https://fm-arena.com/thread/19215-zaz-autumn-3-39-st/.
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.
Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
GK: Pass Shorter
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels
Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)
https://fm-arena.com/thread/19266-zaz-autumn-3-40/
Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/
Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
I tried AM instead of CHM, and top dribbles / 90 dropped to 4.28 and 4.22. The drop was less sharp when I kept Move Into Channels, but still dropped compared to CHM.
Thank you for the feedback!
This is not my tactic.
It scored more points, and the difference is in the first line of the first post (midfielders roaming from position).
Two players with most dribbles per 90 minutes
Autumn (AWB): 3.67 and 3.29
Spring (WB lower): 6.26 and 4.71
Autumn / Spring
Those results were with Burnley, so you should expect more dribbles with a better team.
It is separate for each squad. Some staff members can be used for multiple squads, though, like fitness coach and yourself.
Squad-A training: only attacking and mental
Squad-B training: only defending and mental
Under-20 training: only Goalkeeper training
Under-18 training: only physical training
So for a newly signed young player, first sent him to Under-18, after his physical reach maxima
if he is a AM,AMR,AML,ST, then sent to Squad-A
if he is a DM,DC,DL,DR, then sent to Squad-B
if he is a goalkeeper, then sent to Under-20
It would cause players to be unhappy for being demoted, and it would also be too much extra work for too little benefit. The staff of those teams is also different and possibly of inferior quality.
Another issue is currently I have a young PA-180 goalkeeper, what schedule should I use for training the goalkeeper? Can I use your schedule (1match,2match,rebalance-1match, rebalance-2match) to train goalkeeper? But I couldn't find goalkeeper sections in your train schedule.
For the first question, unfortunately you cannot set different training schedules for each group of training. In the case you describe, your best bet is to use a different individual focus, instead of quickness.
About goalkeeper, it has the same problem. You cannot set up different training for a single position, so it is a situation hard to solve.
The initial squad of Barcelona is not very fit for this tactic, because they do not have any fast AMC. Their fastest front players are Yamal, Raphinha, and Ferran Torres, so if I could not hire anyone for AMC, I would retrain one of them to play as AMC. Considering the first two would already be playing in the flanks, that means Ferran Torres would be my choice (I would rather hire someone, though).
About Lewandowski, he is one of the best strikers ever in real life, but he is too slow for FM.