Is there a 4-3-3 formation tactic where the forwards and wingers score goals? I'm playing with a pretty weak team, but I can't work miracles. I need this. Expand
Mambo said: What are the player instructions for this tactic for console? Many thanks Expand
It is in the first post.
Shameno said: Which player should I take off after a red card? AMC? Expand
Yeah, AMC goes down first.
WesleySantiago said: And how do you decide which player to sign? How do you differentiate by position? Or do you just apply that filter you mentioned, choose the position, and sign the first player that appears? Expand
That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions.
Antal said: I looked at the test table of our Chinese friend, the influence of agility on his result is only 3.7, while the role of coordination has increased to 17.2. Expand
I don't understand chinese, and I am just answering his question. I understand that there are people more qualified than me to answer, but I wanted to tell what I would do in the same situation.
What I took from the tables is that from values 1-6, the attributes that make the most difference are, in order, Work Rate, Pace, Acceleration, Agility and Concentration (with Stamina shortly after). Therefore, I never hire a player with less than 6 in those attributes.
From values 6-10, only Pace and Acceleration remain relevant from those attributes, and from 10-18, Jumping Reach starts shining together with Pace and Acceleration.
Since he says he plays with weaker teams and limited money, I pointed out the attributes I would focus to grab the best value for the money. I will edit the post to make clear that I mean at least 6 in those secondary attributes, and include Stamina among them.
First of all, thanks for sharing this tactic, it looks really strong! š
I have a question regarding recruitment. With a limited budget, Iād like to sign 3 key players who can really maximize the effectiveness of this tactic, so Iām trying to understand which positions and attributes are real game changers in this system. ⢠For each position, which attributes are the most important in your experience? ⢠Which positions should be prioritized in the transfer market to get the biggest impact?
I know that the important attributes are usually the ones highlighted in green when selecting the role on the player profile, but I assume that depending on the overall tactic and team instructions, some attributes become even more important than usual.
Iām especially curious about the AMC, since it seems like a key role for scoring goals in this tactic. ⢠Would you recommend using more of a natural striker adapted to AMC, or a natural AMC who can also play as a striker? ⢠Also, for this role, is it better to go for a small, very quick player, or could a taller and more physical player (with around 11ā12 acceleration/pace) actually work better in this system?
Any advice on ideal player profiles would be greatly appreciated.
Thanks in advance! šāļø Expand
For attributes: 1. Focus on pace and acceleration, because those attributes are by far more effective than any other
2. At least 6 in Work Rate, Agility, Concentration and Stamina (they hurt a lot when too low, but don't improve performance much at higher values)
There are some other relevant attributes, but they are way less impactful than those above.
For your second question, I would prioritize frontliners (wingers and attacking midfielder), and don't worry about how good they seem to be for the specific roles. What matters is the position proficiency, not the opinion of your assistant manager about those roles or the highlighted attributes. If you already have some decent frontlines, then focus on improving the position where you have the slowest players.
About the AMC, either natural or adapted, work, but an AMC with less proficient positions will have lower attribute costs, which means they will have higher attributes when they reach maximum PA. For attributes, speed is by far better, so focus on pace and acceleration.
For ideal player, I can say Dan Ndoye is a good example since he is always the best player of my tests with Nottingham Forest, by far.
dzek said: And do you think these team instructions are the best combination at the moment? The formation is undoubtedly one of the best for this year's game. Also, there may be no better combination of player roles. What interests me is to examine several combinations of team instructions to arrive at the best possible one. I realize that there are many combinations and it is impossible to check them all, but we have a good basis for conducting some logical tests. Expand
That is what FM-Arena does. Players like us make our own tactics, tweak them, use tweaks from other players, or tweak tactics from other players, to try and find the best combination of team instructions, player instructions, positions and player roles. Many of those details from top tactics are optimal, and they are in the top exactly because it is what works in this version of the game engine. However, there are still some details that don't make a major difference (like AM x CHM, or Attacking x Very Attacking), and some that might only make a difference when paired with something else, and it is simply not viable to test all combinations.
dzek said: @ZaZ have you experiment with different team instructions? Expand
Many times, but sometimes a team instruction that was previously tested can give good results when paired with other set of instructions, positions or player roles.
@harvestgreen22, checking the tables, I noticed some schedules like 93 and 94, which are only different by the recovery sessions added, yield barely the same results. Is it safe to assume something like [Physical][Recovery]x4 (one recovery per day, then one physical, then match day, then full rest day) will have barely the same results as [Physical] (51)? If true, that would allow me to handle issues with match fitness better.
Antal said: How long does a new player have to be on a team before he can be sold? Expand
Three or six months, I don't remember exactly. Before that, they claim they just signed a new contract and ignore entering any negotiations. Players can only be sold if they sign with the other team, so other teams will not make offers for players that don't want to sign a contract.
50 plus 1 rule said: Oh perhaps I have phrased this poorly. I was wondering if there was a difference in terms of injuries occured in training.
I'm having a hard time deciding if spreading the training across the week would prevent injuries better than having 3 intense days of training followed by 2 full rest days?
Or perhaps 2-3 full rest days, followed by 2-3 days of intense training, then a match. Expand
Training intensity affects injuries, so it is better to spread the intensity as evenly as possible during the week, making sure you leave a day of full rest after matches to trigger super rest. Resting before matches serve no purpose, you should always rest after matches to get everyone back to training, like Yarema said in their post.
Faker said: do you still use your re balance and growth training ? Expand
Yes, I still use it, but I switched my rebalance to 1x Physical. In the table, it is 80 + 150. Keep in mind it requires intense rotation to maintain match sharpness, and I usually do youth matches one day after senior matches to send players that didn't participate (I leave those matches to be played by Ass Man, though).
I think they just increased the number of tests in top tactics, for accuracy. They did the same last year when tactics got a bit stale, to confirm if the best was actually the best, or if it was some tactic slightly behind.
50 plus 1 rule said: @ZaZ Assuming that you're creating a training schedule in a week with a single match day (e.g. Saturday).
When using a training schedule like B8, do you spread them out across the week before the match or do you put all of them in the first 3 days, and give your players full days of rest before the match?
Is there any difference in number of injuries if I stack them intensely for the first few days followed by full rest days, compared to spreading them out across the week? Expand
I am not the author of this topic, so they would probably be better to answer. What I do when I have a schedule with 6x attacking sessions is to divide 2x attacking on monday, 2x on tuesday, 2x on friday, so it has one full day of training on wednesday, thursday and sunday. That allows to fit a second match on wednesday, and to have full rest day after each of those matches.
About injuries, the most important factor in my experience is to have fully rested players before they start training again. That's why I use "no pitch or gym training" below full condition, but the recommended by the authors for optimal growth is to train starting with 80% condition.
Is there a 4-3-3 formation tactic where the forwards and wingers score goals? I'm playing with a pretty weak team, but I can't work miracles. I need this.
Maybe this? https://fm-arena.com/thread/17852-zaz-autumn-2-13/
It didn't change the match engine.
It is in the first post.
Shameno said: Which player should I take off after a red card? AMC?
Yeah, AMC goes down first.
WesleySantiago said: And how do you decide which player to sign? How do you differentiate by position? Or do you just apply that filter you mentioned, choose the position, and sign the first player that appears?
That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions.
I don't understand chinese, and I am just answering his question. I understand that there are people more qualified than me to answer, but I wanted to tell what I would do in the same situation.
What I took from the tables is that from values 1-6, the attributes that make the most difference are, in order, Work Rate, Pace, Acceleration, Agility and Concentration (with Stamina shortly after). Therefore, I never hire a player with less than 6 in those attributes.
From values 6-10, only Pace and Acceleration remain relevant from those attributes, and from 10-18, Jumping Reach starts shining together with Pace and Acceleration.
Since he says he plays with weaker teams and limited money, I pointed out the attributes I would focus to grab the best value for the money. I will edit the post to make clear that I mean at least 6 in those secondary attributes, and include Stamina among them.
First of all, thanks for sharing this tactic, it looks really strong! š
I have a question regarding recruitment. With a limited budget, Iād like to sign 3 key players who can really maximize the effectiveness of this tactic, so Iām trying to understand which positions and attributes are real game changers in this system.
⢠For each position, which attributes are the most important in your experience?
⢠Which positions should be prioritized in the transfer market to get the biggest impact?
I know that the important attributes are usually the ones highlighted in green when selecting the role on the player profile, but I assume that depending on the overall tactic and team instructions, some attributes become even more important than usual.
Iām especially curious about the AMC, since it seems like a key role for scoring goals in this tactic.
⢠Would you recommend using more of a natural striker adapted to AMC, or a natural AMC who can also play as a striker?
⢠Also, for this role, is it better to go for a small, very quick player, or could a taller and more physical player (with around 11ā12 acceleration/pace) actually work better in this system?
Any advice on ideal player profiles would be greatly appreciated.
Thanks in advance! šāļø
For attributes:
1. Focus on pace and acceleration, because those attributes are by far more effective than any other
2. At least 6 in Work Rate, Agility, Concentration and Stamina (they hurt a lot when too low, but don't improve performance much at higher values)
There are some other relevant attributes, but they are way less impactful than those above.
For your second question, I would prioritize frontliners (wingers and attacking midfielder), and don't worry about how good they seem to be for the specific roles. What matters is the position proficiency, not the opinion of your assistant manager about those roles or the highlighted attributes. If you already have some decent frontlines, then focus on improving the position where you have the slowest players.
About the AMC, either natural or adapted, work, but an AMC with less proficient positions will have lower attribute costs, which means they will have higher attributes when they reach maximum PA. For attributes, speed is by far better, so focus on pace and acceleration.
For ideal player, I can say Dan Ndoye is a good example since he is always the best player of my tests with Nottingham Forest, by far.
That is what FM-Arena does. Players like us make our own tactics, tweak them, use tweaks from other players, or tweak tactics from other players, to try and find the best combination of team instructions, player instructions, positions and player roles. Many of those details from top tactics are optimal, and they are in the top exactly because it is what works in this version of the game engine. However, there are still some details that don't make a major difference (like AM x CHM, or Attacking x Very Attacking), and some that might only make a difference when paired with something else, and it is simply not viable to test all combinations.
Many times, but sometimes a team instruction that was previously tested can give good results when paired with other set of instructions, positions or player roles.
Three or six months, I don't remember exactly. Before that, they claim they just signed a new contract and ignore entering any negotiations. Players can only be sold if they sign with the other team, so other teams will not make offers for players that don't want to sign a contract.
Thank you for testing!
I'm having a hard time deciding if spreading the training across the week would prevent injuries better than having 3 intense days of training followed by 2 full rest days?
Or perhaps 2-3 full rest days, followed by 2-3 days of intense training, then a match.
Training intensity affects injuries, so it is better to spread the intensity as evenly as possible during the week, making sure you leave a day of full rest after matches to trigger super rest. Resting before matches serve no purpose, you should always rest after matches to get everyone back to training, like Yarema said in their post.
Faker said: do you still use your re balance and growth training ?
Yes, I still use it, but I switched my rebalance to 1x Physical. In the table, it is 80 + 150. Keep in mind it requires intense rotation to maintain match sharpness, and I usually do youth matches one day after senior matches to send players that didn't participate (I leave those matches to be played by Ass Man, though).
another new testing method?
I think they just increased the number of tests in top tactics, for accuracy. They did the same last year when tactics got a bit stale, to confirm if the best was actually the best, or if it was some tactic slightly behind.
When using a training schedule like B8, do you spread them out across the week before the match or do you put all of them in the first 3 days, and give your players full days of rest before the match?
Is there any difference in number of injuries if I stack them intensely for the first few days followed by full rest days, compared to spreading them out across the week?
I am not the author of this topic, so they would probably be better to answer. What I do when I have a schedule with 6x attacking sessions is to divide 2x attacking on monday, 2x on tuesday, 2x on friday, so it has one full day of training on wednesday, thursday and sunday. That allows to fit a second match on wednesday, and to have full rest day after each of those matches.
About injuries, the most important factor in my experience is to have fully rested players before they start training again. That's why I use "no pitch or gym training" below full condition, but the recommended by the authors for optimal growth is to train starting with 80% condition.