ZaZ
Prysiu said: Do you have any recommendations for setting up priority list?


I did not make tests about it, so anything I say is a wild guess.
Temi said: Do you recommend the Autumn 542 Solid over the Autumn 4.5

They have similar performance, but one is better attacking and the other is better defending. I recommend using 4.5 as default, and Solid when you want to avoid conceding.
Snsnnsjsjs said: could u use positive instead of attacking for worse teams?

Use the Solid version linked in the first post instead.
https://fm-arena.com/thread/20391-zaz-autumn-5-42-solid/
Snsnnsjsjs said: best match plan for instant resulting with this tactic, and should you even play a match plan at all?

I do not use instant result.
CheccoPizza said: Isn't there also a way to let GK improve?
Or at this point, it's better to loan them out?


Individual training and playing matches.
Rain said: Yeah exactly it's always been the same thing in every sports game (i.e. Pace in Fifa and speed in other sport games) so I'm always surprised to see people complaining about it being such a big issue in football manager.

If Roberto Carlos was slower, he would not be used as a striker in Winning Eleven.
CheccoPizza said: Is it normal that my young GK doesn't improve in CA?

These training schedules are mostly focused in line players, unfortunately.
GeorgeFloydOverdosed said: @Zighnetar

I inputted my player template that finished ~5th in the Premier League in FM24, into FM17, and got 14th with the 'GOODBYE 442' tactic. But that meant the good results were within reach, so I increased pace & acc from 15 to 16, and got 8th:





So it seems that most attributes not mattering is true in FM17 as it is in FM24. Perhaps not exactly the same, but not far off in any case.

I suspect the difference between 14th/8th for FM17 and 5th for FM24 is actually the quality of the tactic. And perhaps it is the case that the introduction of gegenpress, and/or just the incompetence of the new match engine team (Nic Madden who joined SI for FM16 replaced Paul Collyer as head of match engine/match ai from FM18 onwards according to ChatGPT?), permitted for more overpowered tactics.

So based on this, it seems like player attributes in FM have always been misleading BS, but perhaps at least in some earlier versions, it was adequately obscured by the constraints of the tactic, which is overall more consequential than attributes themselves (though it won't save a dud team, and the ratio seems something like 70/30), and were either more balanced before or it simply wasn't yet exploited by people like Knap fully. Personally I reckon it's both things together.

This may actually be quite useful to know, because if the underlying attribute mechanics have always been the same, and they only have some degree of control over the tactic impact, it seems to me to mean that FM26, FM27, FM28, etc. are either going to have strong exploit tactics, in which case the attribute meta works the same and we can predict that just by looking at the exploit tactic degree of success, or tactics have been flattened down, in which case the attribute meta still applies but now you need more of those lesser attributes in the meta (i.e. anticipation, composure, dribbling, etc.) in order to actually win the season. And they can't go too far down the 2nd route, because then players would complain about not being able to win anything. That's my theory anyway.


In any game where results depend on the position of autonomous agents, the speed in which they change position will always be one of the most important factors. It is only natural because moving faster allows agents to correct their inefficiency.
https://community.sports-interactive.com/forums/topic/602596-playtesting-program-for-fm27-register-your-interest/

Hey everyone,

Today we’d like to share news on expanding our approach to Football Manager playtesting, and how you can get involved.

We understand the need to ensure feedback is heard ahead of the next FM, in sufficient time to be reviewed by internal teams. So, we are bringing our playtesting experience into a new era, partnering with FirstLook, allowing you to register your interest to play early builds through the final stages of development.

Learning from previous programs and user feedback, for FM27 we are opening our playtesting opportunities to a wider group, allowing more of you to help us shape the development of the game, starting in the coming weeks.

Playtesting enables players early access to development builds of FM27, featuring new features and improvements. All that we ask is that you play as much as possible and provide feedback, respond to surveys, along with reporting any bugs you find. The internal teams will then utilise this feedback to make further changes going forward.

You’ll also get access to exclusive testing spaces on the SI Forums and Discord, to interact with other testers and some of the Sports Interactive Community and Development Teams.

You can register your interest and join the waitlist today. During the sign-up form you’ll be asked about your FM experience; please answer honestly as we are looking for players with a variety of game experience. Registering your interest does not guarantee entry into the program – all submissions will be reviewed and the Sports Interactive decision on accepted users is final.

Alongside this online testing, we’re conducting in-studio playtesting, collaborating with players who have consistently provided useful feedback on FM, be it positive or negative. Selected members of the community are being contacted by the SI Community Team, giving us a broad range of feedback in different environments to help inform the studio’s plans.

We look forward to updating you again soon, and to collaborate with some of you on the FM27 playtesting plans. Thank you!
I just noticed I tested with 3 DMs instead of PDMs (results were not great). I will try again with the right setup.

P.S.: Results were not very impressive.
Checking the impact of trap outside in a tactic with a less aggressive backline.



Took almost a decade for them to finish tests with FM17.
Removed trigger press more from wingbacks, so the flanks pull opponents in more to create more space for counter attacks.



Changed one of the flanks.



Defensive version of Spring.



Testing the Solid version with ST, to use the lower line of engagement to create spaces behind defenders for the striker to explore.



kyra61 said: So, what should I do for individual training? Should I just focus on speed—doing 20-20 sets?

That's the dream.
kyra61 said: What should I do for individual training in the game? I'm following the 3:1 ratio you mentioned, but the players are getting unhappy with the schedule. Also, could you explain exactly what we need to do during the pre-season camp, ZaZ?

How is the long term gain of attributes, is it positive or negative? About happiness, I just ignore it, as it has no effect in performance, and someone is always unhappy with training.

For your question about pre-season camp, I just set up a couple of friendlies to keep match sharpness high.
Temi said: Since You use Low block and progression for Match preparation,what Match preparation do you use for Set piece (Attacking corners, defending free kicks and so on)

And What other Other individual focus should i use if My player has fully developed in the quickness attribute


For set pieces, I focus on attacking corners because it provides more goal scoring opportunities. Keep in mind this depends completely in what set pieces you are using.

About focus, if a player reached 20-20 in pace and acceleration, then I would move to Agility and Balance (for balance), Strength (for jumping reach) or Endurance, depending on which attributes are the lowest. I would only train Ball Control (for dribbling) if the attribute was lower than 10, because it also increases technique, which is too expensive for the performance benefit.
TheCone08 said: Hi @ZaZ
I know you gave ideal stats for outfields but what are the most important stats you would recommend for a keeper and at what number should each of the stats be?


I do not have enough data to talk about goalkeepers in isolation.