ZaZ
wjechal123 said: if i understand hall of fame is for unique set of tactics that are one of a kind and im doing tactics that are supposed to be unique

My question is why i stopped getting this mark in my recent tactics? Or there is a new change to how to get this mark


It needs to be the best using that formation, considering mirror tactics too. You can search for the formation and see if something pops up with higher points than what you submitted.
One said: Hey ZaZ.

I've tested your set piece 2.0 tactics on some League 1-2 English teams with success, as well as some world class teams with varying success.

It seems strong offensively especially with corners but I think defending corners could be improved. I've tried my best testing this with no luck at the moment. Will playing for set pieces ever be a strong instruction as a part of Autumn or any other top tactic? If set pieces can be improved much from here that is. Cheers.


Thank you! I will focus on defending corner and see if it can be improved without affecting the win rate of the tactic.
FlyingDuck said: @ZaZ What can I do to increase my possession? In most games, I usually have between 30–35%.

To increase your possession you have to either change to another tactic or have a team overwhelmingly superior to your opponents. Unfortunately, the best tactics will play on have low possession.

That being said, the only metrics that matter in football are goal difference for each match, and points per match in the league. If you score more than your opponent, you win the match, and if you get more points by the end of the season, you are the champion. Possession is just one of the many ways to achieve that, and it should never be the final objective.

It is fine if your personal preference is possession-based football, but unfortunately FM-Arena does not track possession when testing tactics.
Arena said: Hi ZaZ, I'm a huge fan of you since FM 24, u create the best tactic until now. Your current number 1 tactic is very good, i use mainly at home, when play away or when my team is weak, i will tweak a bit the "Out of Possesion" instruction. I change the Trigger Press to "More Often" and the Defensive Line Behavior to "Balance". I used the Parisian Set Piece 4, which is available in FM Scout. For Fun i tried with New Zealand and i dunno man, but i won the World Cup 2026. Great Tactic and Cheers

Thank you, and glad you like it! I did not compare my set pieces with Parisian 4, but I will check it here.
Trying Autumn with some player instructions from this tactic.



Trying Autumn with some player instructions from this tactic.



Midfielders pressing less.



Central midfielders running wide with the ball.



Yarema said: Small sample. After half a season with old set pieces and half with new production is roughly the same. There are some new types of goals scored though but for and against. With better familiarity over time or just better RNG it might pull ahead. Keeping the new version for now, I seem to be getting hit on the counter less than before and that's probably the most frustrating thing to watch :D

Thank you for testing. Keep in mind for any set pieces anyone develop, results from a single season can vary from 5 goals from corners to 15 goals from corners (for example), so it is very hard to measure from a single test run. That is why it is good when people talk about their results, so we can see what the majority of experiences is like. My tests were made with one of the worst teams of the league, using a tactic with three defenders, and results might be completely different under other conditions.
Testing uneven induced supporting runs. One side induces overlap through player instructions, while the other induces underlap, to compare with a similar tactic doing that through team instructions.



Testing uneven supporting runs. One side overlap, the other underlap, to compare with a similar tactic doing that through player instructions.



DJJENSEN said: Another question.
Are there any beneficial player traits for each position?


I can only conjecture about it since I did not do any experiments about it. Personally, my preferred traits are to beat the offside trap and goal scoring traits, like shoot with power or place shots. Other than that, traits that reinforce instructions of the tactic and role position, like knock the ball past the opponent, move into channels or throw into tackles.

If you want one example of what I would add to a frontline player, it would be:
- Likes to try to beat offside trap
- Knocks ball past opponent
- Tries first time shots
Wingbacks passing longer but with less risk.



Testing the interaction between more disciplined with roam from position in the midfielders.



DJJENSEN said: How is this compared to Gerrard's set pieces?

In my experiments my new set pieces did better, but I was hoping more people could try and compare with ARSENAL21 or parisianplay3.
Yarema said: Still using your old ones that produce a goal here or there from set pieces. Now that I have better jumpers maybe 5-10 per season mostly from corners. And I do occasionally get hit on the counter especially from IFK far from goal which can be frustrating.

So I'll give these a go, but I play slowly so can't really promise any feedback for a few weeks.


Thank you! The old one was made in November during beta, so it got clearly outdated with new match engine changes. The new version should be better in all aspects. I still think it can improve in the defensive corners, but all changes I tried ended up being worse or reducing win rate.
Just updating Spring 3.06 with SS moving into channels and CHMs roaming from position.





Striker Tactic (Spring 3.14 ST) (TODO: Test updated striker version.)

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press Less Often
DM: Pass Shorter, Trigger Press More Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic (Spring 3.13 Solid)
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)

Light Tactic (Spring 3.12 Light)
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)

Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 between Growth and Rebalance during the season, with Rebalance used around once a month. Optionally, you can use the General during all season.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
General ([Physical]x2[Attacking]x2[Resistance]): Simplified version combining Growth and Rebalance, to be used during the whole season if you do not want to overthink with training.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.








For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
ZaZ - Spring 3.14 ST.fmf
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ZaZ - Spring 3.13 Solid.fmf
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ZaZ - Spring 3.12 Light.fmf
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ZaZ - Rebalance - 2 Matches.fmf
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ZaZ - Rebalance - 1 Match.fmf
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ZaZ - Growth - 2 Matches.fmf
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ZaZ - Growth - 1 Match.fmf
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ZaZ - General - 2 Matches.fmf
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ZaZ - General - 1 Match.fmf
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ZaZ - Set Pieces 2.0.fmf
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ZaZ - Player Filter.fmf
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ZaZ - Player Filter Elite.fmf
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Jessexripley said: Im at the beginning of a new season so i will give it a go even i play not with the best team , i play with dendsd eh and im promoted to the jupiler pro league in belgium

Thank you! It should work on weak teams. In fact, I tried it with Burnley, and results of this version are presented below, for five different runs.
Goals Scored
Corner: 11, 4, 8, 7, 14
Direct Free Kick: 0, 2, 1, 0, 1
Indirect Free Kick: 5, 5, 7, 5, 3

Goals Conceded
Corner: 4, 5, 5, 5, 3
Direct Free Kick: 1, 0, 0, 2, 0
Indirect Free Kick: 2, 2, 4, 2, 3

As you can see, from around 80 goals per season, ~15 were from set pieces, which is almost 20% of goals. I expect numbers to be even better with teams of higher standing.
I have updated my set pieces after some extensive testing, and would like to know if any of you want to try it and report the results. The set pieces are in the first post, as well as pictures for people in consoles. Please, let me know how it worked for you!
I have updated my set pieces after some extensive testing, and would like to know if any of you want to try it and report the results. The set pieces are in the attachment, as well as pictures for people in consoles. Please, let me know how it worked for you!




ZaZ - Set Pieces 2.0.fmf
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