ZaZ
CBP87 said: Unfortunately @ZaZ reducing the passing directness didn't work. I even slowed the tempo down and the results were getting worse. Just an FYI...I'm trying these changes on my test save with City and I'm inputting Doku on the left and Foden on the right. I ran multiple tests using shorter passing but altering different instructions like tempo and width and unfortunately the dribbles per 90 dropped at one point for Foden to 1.93

Maybe using instructions like Run Wide With the Ball can help, and letting them Stay Wider.

When making decisions, each player will look to their radius of action and calculate the expected success with each of their possible actions. The radius of action can change depending on their vision, passing directness and take risks instructions, which also influences what is an acceptable success rate for passing. If they believe dribbling is more desirable than passing, they will dribble instead.

What I think is happening is that your wingbacks always have good options nearby or ahead, so they prefer to pass than to risk a dribble. Getting them away from other players, closer to the side line, might increase their odds of dribbling, but that is just theory.
tam1236 said: Nope. Zero has left. In theory they can progress losing unimportant attributes and gaining the important ones but from my experience they will not. One of them is much(!) better in crucial: acc. And much better in important finishing (diff 6), stamina, agility. And better in pace, work rate and long shots too. The second - is better in trash attributes like marking , tackling, aggression (unless player has 1,2 is trash). The only important are composure, jumping reach (only a bit better) and anticipation not even close to acceleration or pace.

Decision is clear.


It shows as maximum CA because he ticked the box to show potential attributes.
Nozdormu said: What about those mental attributes? aggression is only 10 for Odogie, and his temper-control is only 8 , is temper control important in match?

Even if you ignore speed, those attributes are not very relevant when compared to crossing, finishing and long shot, for example.
Nozdormu said: For Lukeba , the GS tool says his highest potential acceleration is 15, if I set individual training on quickness for him, can his acceleration surpass 15 and become 16,or 17?

Yes, it can. It depends on how much CA it has left, but you can use some special training schedules with focus on pace and acceleration, that do not increase much other attributes.
CBP87 said: Hello everyone,

TL;DR: I am really struggling to get my wide players to dribble past opponents, with my wingers averaging only about 3 dribbles per game. Has anyone had success increasing dribble numbers, and if so, how did you achieve it?

The Tactical Goal

I am trying to replicate Anthony Gordon’s real-world movement for England—specifically how he received the ball on the flank against Costa Rica, knocked it past his opponent, drove directly at goal and either crossed from the byline or shot.

What I’ve Tried So Far:

Tactical Tweak 1: Using a modified version of CopyCat v6. I have set the team width to Wide, focused progression Down Both Flanks, and added the Dribble More instruction to both Inside Forwards (IFs). Despite this, they consistently look to pass rather than take on their marker.

Tactical Tweak 2: In a previous save, I applied the Hug Line trait alongside Knocks Ball Past Opponent and Runs With Ball Often to Kylian Mbappé. He still only averaged 3.14 dribbles per 90 mins over the season. I even signed Kaoru Mitoma (who had the best dribbles per 90 in the Premier League), but his numbers dropped immediately in my system.

Personnel: In my current PSV save,My IFs have good Dribbling, Agility, Acceleration, and Pace but are averaging just over 3 dribbles per 90 mins

Other Experiments: I have tried various shapes and different wide roles, but nothing seems to unlock consistent dribbling.

If anyone has figured out the right combination of instructions, roles, or traits to get wide players driving at their man in the current match engine, I would really appreciate your advice!


If you are using a more direct passing system, it is only natural that they will often pass far ahead instead of trying to dribble.
Nozdormu said: Udogie (age22) is better on physical attributes, Lukeba (age22) is better on mental attributes and hidden attribute. The price is Udogie 90M, Ludeba 70M.

I think Udogie is better as a WBL, but I am wondering who is better as a DL?




Udogie will have better performance.
DealWithMe said: Hello! Just wanted to start off with saying how I appreciate and impressed I am with your work.

I wanted to ask if you've got any work done on the following points yet?

- Hiring players, for optimal impact in transfer budget and finances.
- Negotiating contracts, for optimal impact in wage budget.
- Selling players, for optimal revenue.
- Scouting and finding good players without third party tools, trying to identify players with high PA and positive hidden attributes.
- Youth player intake, how to optimize the CA and PA of new players, and if it is possible to influence their positions.


Mainly interested in the first 3 however all of them are what I find most interest in out of what I've yet to find on the forums.

Cheers!


I did some personal investigation, but did not go very deep since there were so many things to test (for example, I am currently trying to improve defensive corners from my set piece routine). I will do some extra experiments then try to write a mini-guide about those things and make a post when possible, presenting what worked in my tests and asking people to share their experiences.
Testing passing player instructions from this tactic.



Testing IF instructions from this tactic.



Change in the behaviour of the backline.



BCB changed to CB to take fewer risks.



Arnardi said: What is the best consolé tactic ?

The match engine is the same for both PC and consoles.
BCB changed to CB so it can pass longer and with less risks.



BCB changed to CB to be able to pass more direct.



Ace3123 said: Is the newest version always the best?

The one with the most points is the best. Tactics need to be named before they are tested, so it is impossible to know how good they are in FM-Arena tests in advance.
Elpistolero said: Quick question @ZaZ

I haven't really played around much with training, but want to try to this save.

Am I right in thinking I use the growth schedules (either one or 2 games depending on games per week) at least 3x per month. And then use one of the Rebalance schedules for the 4th week. Then rinse and repeat for the season?


Yeah, that is what I do. I am testing some simplified routines that might be more clear for people, and should be posting soon.
ahmet said: What is the difference between this and 3.46?"

CHMs roaming from position, and the goalkeeper changes from the first post.
Goalkeeper passing shorter and distributing quickly.



Goalkeeper distributing quickly.



N0p said: Is it worth setting the light tactic as the primary trained tactic since logically it should reduce the amount of injury’s during training? (idk if it would actually affect it)

I have never considered that, and it is hard to say without any testing. It does make sense, though.