ZaZ
Testing wingers taking less risks. The idea is to make them cross or dribble more. This version also has Cross From Deep.



Removed short passing from OCBs.



Removed pass shorter from BPD.



max 737 said: So if Reflexes and Agility are the same then what do you train?

Like I said, I prefer GK Reactions, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead. They probably know more about it than me.
LMJ said: Hi - sorry if this is a stupid question, but may I ask - why do your training schedules have less training sessions than the generic ones?

Discounting rest days, would it not be better to fill in most of the empty sessions with additional training in defending, attacking, set pieces etc..?


There is a thread talking about it.
https://fm-arena.com/thread/13508-training-is-fake-it-just-assigns-attributes-not-grows-attributes-results-based-on-a-large-number-of-tests/

In this other thread I explain the reasons behind my proposed training schedule.
https://fm-arena.com/thread/18274-optimal-training-schedules/
max 737 said: @ZaZ  Do we train the GK for reflexes or agility? Which is more important?

Goalkeepers are hard to measure. Both attributes are important, so I usually train the lowest. GK Reactions train Reflexes, Anticipation and Composure, while the alternative trains Agility and Balance. In my opinion, GK Reactions is better, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead.
Drop Off More with progress through the flanks.



Testing interaction between defensive line behavior and progression vector. In theory, pressing more should benefit attacking through the middle (recovering ball closer to the goal), while less pressing should benefit attacking through the flanks (more space to exploit behind defenders). This one is neutral on defensive line behavior and progression.



Trying a very compact OOP formation, defending in two lines instead of three.



Removed a few player instructions to have a better reference in this patch.



PWB in the back.



Mix of Autumn 2.61 and 2.64.



Testing some changes in OOP instructions.



Testing changes in some OOP instructions.



Hopefully no impact in performance, then.
lasko911 said: They did, but it's laughable. It's just DB updates and minor tweaks, they didn't touch a simple important issue in the game.

They said they might do some minor fixes in the match engine, so tactics might need to be retested again.

https://community.sports-interactive.com/forums/topic/594137-official-football-manager-26-feedback-thread/page/525/#findComment-15035823
Trying bacline changes in Autumn 2.09 VA.



Changes in defenders without the ball.



TactocTestor said: Hi great tactics as always. Would you prefer a 18 pace/accel guy but 10 drib or a 20 pace/accel guy but 12-13 drib. I'm not sure if pace/accel will have diminishing returns at high level that may make other 2ndary stat worth it?

I assume you mean 20 pace and acceleration with 10 dribbling? That one would perform much better than 18 pace and acceleration with 13 dribbling.
Midfielders getting further forward, wingers crossing from byline, and everyone shooting less.