Let's assume that the true score of some tactic is 60 pts.
You test it for 5,760 matches and get 61 pts.
Then you re-rest it for 5,760 matches again and get 59 pts.
So you can conclude the RNG swing of a 5,760 matches test can be as high as 1 point ( -/+ 1 point away from the true score).
Btw, our RNG measure was for FM22 and it seems for FM23 the RNG has slight increased so it could be 1.5 points for a 5,760 matches test. Expand
Have you thought about using something like a Monte Carlo sampling on the tests? Basically, take smaller samples of the 5760 matches repeated times, then make statistics based on the statistic of those samples (for example, taking the medians of those subsamples, and calculating the median of them).
It's not hard to implement, and it can increase the precision of tests without increasing the computational effort used. There are also other types of subsampling, including bootstrapping and other techniques.
CBP87 said: Sorry @Zippo slightly confused, so are you saying that even playing 5760 matches that RNG swing is greater than initially thought (+1 either way) Expand
One can go high, the other low, then that makes two points of difference.
Trying to find a better balance between attack and defense. Defensive midfielders are set to participate more in attacking actions, and tactic is also set to play shorter passing, as advised here, and I removed counter-press to avoid counter-attacks.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielder is set to participate more in attacking actions, but without leaving much his position. The tactic is also set to play shorter passing, as advised here, and I removed counter-press to avoid counter-attacks.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielder is set to participate more in attacking actions, but without leaving much his position.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielders are set to participate more in attacking actions. This is just like 6.2, but more direct and counter-pressing, to fit more what I like to watch.
Trying to find a better balance between attack and defense. Wingers are set to participate more in defensive play, while defensive midfielders are set to participate more in attacking actions.
Trying to increase focus on defense by using Much Lower Defensive Line and support duty winger. Since IF is not attacking, I set them narrower to open space for wingbacks, and set cross low for the wingbacks.
I'm running some experiments in that direction, but it takes some times before I have some results to post here.
Let's assume that the true score of some tactic is 60 pts.
You test it for 5,760 matches and get 61 pts.
Then you re-rest it for 5,760 matches again and get 59 pts.
So you can conclude the RNG swing of a 5,760 matches test can be as high as 1 point ( -/+ 1 point away from the true score).
Btw, our RNG measure was for FM22 and it seems for FM23 the RNG has slight increased so it could be 1.5 points for a 5,760 matches test.
Have you thought about using something like a Monte Carlo sampling on the tests? Basically, take smaller samples of the 5760 matches repeated times, then make statistics based on the statistic of those samples (for example, taking the medians of those subsamples, and calculating the median of them).
It's not hard to implement, and it can increase the precision of tests without increasing the computational effort used. There are also other types of subsampling, including bootstrapping and other techniques.
One can go high, the other low, then that makes two points of difference.