ZaZ
Milakus said: I think it's worth testing a slight higher CA ( 160-180 )

Then you could probably just test with Manchester City or Liverpool.
Poacher said: Nahh, I don't think it's about the consistency roll.

I've seen many times how 2-3 players had 5.8-6.0 ratings in the 1st half and then 7.5-8.0 ratings in the 2nd half.

It's just players might have a very bad RNG for their actions in the 1st half but in the 2nd half they might a very good RNG for their actions.

We all know even with a very good tactic sometime you can hit a bad run ( few loses/draws in a row ) but we don't change our tactic after that because we know it's good and it was just bad luck that happens. The same goes for the players in a match, they might have periods when they have bad RNG for their action but it won't last forever and as I said if a player did poorly in 1st half then he might do great in the 2nd half and subbing him you just take away his opportunity for a good RNG.

That's my philosophy. :)


It might be a good way to end a run of bad results. Hard to know what is more efficient during a season.
Poacher said: Poor performance in the past doesn't mean a poor performance in the future.

I've seen many times how a poor performer in the 1st time becomes the man of the match in the 2nd half.

Also, how ratings works in the game is a joke. Looking at the rating you really can't say for sure whether the player is doing well or not.

That's why I always prefer subbing players exclusively on their Conditions because the Conditions level makes a huge difference - https://fm-arena.com/table/20-condition-morale-testing/


Poor performance is a good indicator that players got a bad roll for consistency. They can obviously recover with a goal or some good moves, but I would rather switch then for someone with a possible better roll than keep then at the risk of having them in a bad day.
Usually I sub any player performing badly (6.3 or less). Then, if anyone is tired or has a yellow card, I give it some thought about changes. I try to make 3-4 changes at half time, and save at least one just in case of injuries.
I would like to see for prevent short GK. I mean, if playing from the back is not good, then removing that should make people play more from the back, which should help you. However, it seems worse without it in my tests.
Zippo said: ZaZ - Water 5.5 IF




ZaZ - Water 5.5 IF
( Reliable Set Pieces )

https://fm-arena.com/thread/3100-reliable-set-pieces-fm23/





Thanks for testing! I feel stupid for not using the reliable set pieces.
pixar said: Do you use FM RTE* in your personal tests? (*for freeze morale)

No. The league is just edited so all players in the league have maximum consistency and minimum injury proneness. It also removes all leagues other than English ones.
Got a bit tired of the same shape, so I'm trying to shake things a bit. Using CM instead of Vol, even though they haven't work very well in this patch yet.



Sane said: @ZaZ Hey, are you planning to release an update on this tactic?

There are no good results with this 4-3-3 on the fm arena yet...


I have those two versions here to be tested, but I didn't have time to test them thoroughly yet. I usually take at least a couple of days testing before uploading anything here, and I only post if it is up to some standard.
ZaZ - Wind 3.8 SS.fmf
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ZaZ - Wind 3.8 Mez.fmf
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The idea here is to use IF to cover the flanks defensively, and allow WB to get further forward to supply strikers with crosses. Shorter passing and IF width was rolled back since it didn't give good results.



Testing some variants for different styles of play. The three variants are focus on Inside Forwards, focus on Volantes, and focus on Wingbacks, and this is the one with focus on Wingbacks. The idea here is to use IF to cover the flanks defensively, and allow WB to get further forward to supply strikers with crosses. Passing was also changed to shorter to reduce risk of interception.


Testing some variants for different styles of play. The three variants are focus on Inside Forwards, focus on Volantes, and focus on Wingbacks, and this is the one with focus on Volantes. The idea here is to use IF to cover the flanks defensively, and open the central area to Volantes. Passing was also changed to shorter to reduce risk of interception.


Testing some variants for different styles of play. The three variants are focus on Inside Forwards, focus on Volantes, and focus on Wingbacks, and this is the one with focus on IF. The idea here is to bring IF closer to the goal and open the flanks to WB. Passing was also changed to shorter to reduce risk of interception.



Season 1 is done. We finished 4th and got a spot in UCL, which is obviously a good result. It wasn't a very good run, with a very bad spell without victories during the middle of the season, but still ended up 4 points above tests from FM-Arena. Notable results were a big victory away against Chelsea, and a humiliating defeat against Crystal Palace at home in the last match (player sent off at 3 min).



For this season, I only got one transfer, which was a reserve defender that was barely used. Now I got over 60 Mi for transfers and wages, so I will be checking thoroughly the suggestions from scouts, and pick a focus for the positions I want to improve for UCL. Since I have two years to win UCL, my goal is to improve at least half of my team on a standard that can also be useful for next season. That means my goal is to hire five players, one for each position (defender, wingback, winger, defensive midfielder and striker), and leave the other five positions to hire next season. This is possible because I train my wingers and wingbacks to be good in both sides, so it doesn't matter what side I hire them to play.

As usual, here is the save file in case anyone wants to check the state of Bournemouth.
Sane said: @ZaZ What do you think it is necessary to switch to low crosses in this tactic if 2AF have low jumping and heading?

You can switch without any further change.
Tsubasa said: @ZaZ, would you say Water 4.2 is your best tactic at the moment?

Yes, it's the one with best results in FM-Arena. However, 5.4 has similar results.
66connor66 said: Thanks! 1 question. I know you said you are not focusing on youth in this save. But do you generally like to loan players out or just develop in u21/18s?

For development, the best is to loan them to an inactive league. That apparently makes them count as used  for all matches, which increases attribute growth.
As a note, I corrected the impact of loyalty and agent fees to the transfer budget. The value is not paid immediately, so it was 300k instead of 2.3m. Sorry for the amateurish error.

I'm also currently testing Water 5.4 with shorter passing and trying to get wingbacks a bit closer to the goal.

66connor66 said: This has been really good. Gave me the motivation to play especially you doing it with the team I played/support. Im doing similar to you but with Burnley (with your training and tactics). Won the champ on 111 point and now sitting 3rd joint on points after 10 games in the prem!

Glad to know! I hope you have lots of fun there!
Played ten more matches into the league. Results were below expectations, but my chances to qualify to UCL are still alive. The only match we excelled was against Leicester, when we didn't let them shoot a single time during first half.



I have decided to talk a bit about signing contracts to get the cheapest impact on wage budget. Here is an example of renewing contract with my goalkeeper, but the same logic can be used as well for transfers. The initial demands for the player are presented below. As you can see in the bottom left, it has an impact of 6.39M per year in my budget, as well as 2.31M in fees to player and agent (300k impact to transfer budget).


My first step is always to strip all bonuses, clauses and fees, then add a 5% sell on fee clause to the player (this helps reducing their demands). After that, I offer some acceptable value so he doesn't backoff immediately from negotiation. This value is often around 10% more than his initial demands, which would be around 5.7M. Below are my offer, and their counter-offer.


Next, is all about keep removing the fees and offering a value close to what they would accept. Below is the next round of offer and counter-offer, and the final value they accepted.



After they accept, you can change the offer and try to increase contract length, and if they would accept without an increase in wage, they will have no problem with that. If they complain about the change in contract, then that means they would want higher wage for a different duration in contract, so it's better to just accept the duration he wanted.

Following those steps, I reduced the wage cost of the player in around 10%, and avoided reducing transfer budget by 300k, which could be converted to wage budget (5% of what the player asked for wages). If you do that to every player you hire or renew, you will have around 15% more wage budget to invest in players (and wage budget can be converted into transfer budget, to hire more players). Benefit is even bigger compared to leaving contracts to Director of Football, since even the best will always overpay.

For other interesting details that happened in the run, I managed to get rid of two deadwood that were eating wages without playing, and there was also a board change, with new expectations. Up to know, I only made one transfer in, by loan, because I didn't have money, and because I am satisfied with the current squad. If I was a bit smarter, I would also hire a few more players by loan.


Hopefully, I can finish the season today, and qualify to UCL. For anyone interested in checking the players or other details, here is the save file.
Itsyaboy420 said: yes i agree, using promotheus 2.0 just loses the possession like mad. but it produces goals, unlike the 4-2-4 alhamdulillah when against giants. so my possession would be like 43 but the shots produced and xg rating is higher than what 4-2-4 alhamdulillah would produce. even if most of those shots missed at least my player are still shooting compared to when using 4-2-4 balanced i would only have like 3 shots for an entire half against teams like man city. possession is important when you are at least even with the other team, but when against teams like man city and you are the underdog, i would usually just ignore my horrid possession and look to my shots stat

You do realize that you are normally expected to lose with underdogs against teams like Manchester City, right? If a tactic allows you to be even with them or even win, you should celebrate.