66connor66 said: Thanks mate! Again another question that may have been answered but is there a best non professional schedule? Expand
In my opinion, it is not worth to waste time with player development at lower leagues. I just do Physical x1 every week there to increase their pace and acceleration, but other than that, they are mostly disposed by the end of the season once you become professional, because you can hire better players for free once your reputation goes up.
66connor66 said: Thanks for the tactics ZaZ. Bit of a random one and may have been answered before but just getting back into FM. Does pitch size matter? Expand
I always choose maximum size. Smaller pitch favors more defensive tactics (less space behind defenders and in the flanks), while larger pitch is better for tactics that exploit those spaces.
Antal said: Thank you for your active participation and assistance in learning the game, our friend. I have a question. I've been studying the training testing forum at your link for a long time. Training system: *6 attack, * match practice, physical, attack, (331), and others really show good test results, defence But with double training only at maximum physical fitness, we can't have all players train according to this schedule, because a full rest day doesn't allow all players to fully recover. Have you considered this situation? We can make substitutions and some players will have time to recover, but four or five players won't be able to make our training schedule. Expand
Thank you!
About the training intensity, it depends a lot on your goal. I also try to minimize injuries to optimize results in the current season, and setting double training at 80% seems to increase injuries more than I am willing to compromise. In my opinion, it is not worth just so a handful of players can participate in training. The results of training Attacking x4 are barely the same as Attacking x6, and players end up reaching PA anyway, so I personally prefer to have the best players during the whole season. The authors of the chinese study claim the development is faster with double intensity at 80%, though, so it is a personal choice.
What I am currently testing is to add some recovery sessions to avoid losing match fitness, especially in the weeks with a single Physical session. That seems to be the biggest complaint of people trying that training, and I am trying to address that issue.
Alexandru said: I can see you are not putting "Automatic" training intensity based on img you posted. Is it correct? Intensity is set as you describe but for individual players everything is "Normal" however their condition is full. Expand
No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
MrCroDevil said: This is all of training? And what about youngsters, only quickness or do I need something else to train? Expand
What I do is to set just Rebalance during early years, which means one physical session per week. That ensures they increase Pace and Acceleration without compromising their potential attributes.
WesleySantiago said: @ZaZ It's now possible to save player search filters. Could you create a filter for us? Position by position? If so, that would be a great help! Expand
I will see what I can do about it.
P.S.: I added two player filters to the initial post, one more generic to be used in the initial steps of scouting (or in lower leagues), and one to find more elite players.
Alexandru said: Impressive explanation with such an attention to all details. Really helped a lot. Thanks to it I started a new challenge - Gibraltarian league "home grown only challenge" with FC Hound Dogs. True pain mixed with pleasure. Expand
Is there a 4-3-3 formation tactic where the forwards and wingers score goals? I'm playing with a pretty weak team, but I can't work miracles. I need this. Expand
Mambo said: What are the player instructions for this tactic for console? Many thanks Expand
It is in the first post.
Shameno said: Which player should I take off after a red card? AMC? Expand
Yeah, AMC goes down first.
WesleySantiago said: And how do you decide which player to sign? How do you differentiate by position? Or do you just apply that filter you mentioned, choose the position, and sign the first player that appears? Expand
That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions.
Antal said: I looked at the test table of our Chinese friend, the influence of agility on his result is only 3.7, while the role of coordination has increased to 17.2. Expand
I don't understand chinese, and I am just answering his question. I understand that there are people more qualified than me to answer, but I wanted to tell what I would do in the same situation.
What I took from the tables is that from values 1-6, the attributes that make the most difference are, in order, Work Rate, Pace, Acceleration, Agility and Concentration (with Stamina shortly after). Therefore, I never hire a player with less than 6 in those attributes.
From values 6-10, only Pace and Acceleration remain relevant from those attributes, and from 10-18, Jumping Reach starts shining together with Pace and Acceleration.
Since he says he plays with weaker teams and limited money, I pointed out the attributes I would focus to grab the best value for the money. I will edit the post to make clear that I mean at least 6 in those secondary attributes, and include Stamina among them.
First of all, thanks for sharing this tactic, it looks really strong! š
I have a question regarding recruitment. With a limited budget, Iād like to sign 3 key players who can really maximize the effectiveness of this tactic, so Iām trying to understand which positions and attributes are real game changers in this system. ⢠For each position, which attributes are the most important in your experience? ⢠Which positions should be prioritized in the transfer market to get the biggest impact?
I know that the important attributes are usually the ones highlighted in green when selecting the role on the player profile, but I assume that depending on the overall tactic and team instructions, some attributes become even more important than usual.
Iām especially curious about the AMC, since it seems like a key role for scoring goals in this tactic. ⢠Would you recommend using more of a natural striker adapted to AMC, or a natural AMC who can also play as a striker? ⢠Also, for this role, is it better to go for a small, very quick player, or could a taller and more physical player (with around 11ā12 acceleration/pace) actually work better in this system?
Any advice on ideal player profiles would be greatly appreciated.
Thanks in advance! šāļø Expand
For attributes: 1. Focus on pace and acceleration, because those attributes are by far more effective than any other
2. At least 6 in Work Rate, Agility, Concentration and Stamina (they hurt a lot when too low, but don't improve performance much at higher values)
There are some other relevant attributes, but they are way less impactful than those above.
For your second question, I would prioritize frontliners (wingers and attacking midfielder), and don't worry about how good they seem to be for the specific roles. What matters is the position proficiency, not the opinion of your assistant manager about those roles or the highlighted attributes. If you already have some decent frontlines, then focus on improving the position where you have the slowest players.
About the AMC, either natural or adapted, work, but an AMC with less proficient positions will have lower attribute costs, which means they will have higher attributes when they reach maximum PA. For attributes, speed is by far better, so focus on pace and acceleration.
For ideal player, I can say Dan Ndoye is a good example since he is always the best player of my tests with Nottingham Forest, by far.
dzek said: And do you think these team instructions are the best combination at the moment? The formation is undoubtedly one of the best for this year's game. Also, there may be no better combination of player roles. What interests me is to examine several combinations of team instructions to arrive at the best possible one. I realize that there are many combinations and it is impossible to check them all, but we have a good basis for conducting some logical tests. Expand
That is what FM-Arena does. Players like us make our own tactics, tweak them, use tweaks from other players, or tweak tactics from other players, to try and find the best combination of team instructions, player instructions, positions and player roles. Many of those details from top tactics are optimal, and they are in the top exactly because it is what works in this version of the game engine. However, there are still some details that don't make a major difference (like AM x CHM, or Attacking x Very Attacking), and some that might only make a difference when paired with something else, and it is simply not viable to test all combinations.
In my opinion, it is not worth to waste time with player development at lower leagues. I just do Physical x1 every week there to increase their pace and acceleration, but other than that, they are mostly disposed by the end of the season once you become professional, because you can hire better players for free once your reputation goes up.
I always choose maximum size. Smaller pitch favors more defensive tactics (less space behind defenders and in the flanks), while larger pitch is better for tactics that exploit those spaces.
I have a question. I've been studying the training testing forum at your link for a long time.
Training system:
*6 attack,
* match practice, physical, attack, (331), and others
really show good test results, defence
But with double training only at maximum physical fitness, we can't have all players train according to this schedule, because a full rest day doesn't allow all players to fully recover.
Have you considered this situation? We can make substitutions and some players will have time to recover, but four or five players won't be able to make our training schedule.
Thank you!
About the training intensity, it depends a lot on your goal. I also try to minimize injuries to optimize results in the current season, and setting double training at 80% seems to increase injuries more than I am willing to compromise. In my opinion, it is not worth just so a handful of players can participate in training. The results of training Attacking x4 are barely the same as Attacking x6, and players end up reaching PA anyway, so I personally prefer to have the best players during the whole season. The authors of the chinese study claim the development is faster with double intensity at 80%, though, so it is a personal choice.
What I am currently testing is to add some recovery sessions to avoid losing match fitness, especially in the weeks with a single Physical session. That seems to be the biggest complaint of people trying that training, and I am trying to address that issue.
I am testing this tactic right now and it's going well with Wolves, but my question is;
when I get tactical advices for matches, should I apply all these including mentality? Or should I leave it?
I always ignore them.
No, I use automatic training intensity to ensure players rest after they participate in matches, and do double training when condition is full. It appears normal because FM26 UI is awful. You can try to change it to automatic yourself there, and you will see it will return to normal on its own. I just avoid touching individual player intensity.
MrCroDevil said: This is all of training? And what about youngsters, only quickness or do I need something else to train?
There is a discussion about training with people much more qualified than me to talk about it.
https://fm-arena.com/thread/13508-training-is-fake-it-just-assigns-attributes-not-grows-attributes-results-based-on-a-large-number-of-tests/page-19/
What I do is to set just Rebalance during early years, which means one physical session per week. That ensures they increase Pace and Acceleration without compromising their potential attributes.
WesleySantiago said: @ZaZ It's now possible to save player search filters. Could you create a filter for us? Position by position? If so, that would be a great help!
I will see what I can do about it.
P.S.: I added two player filters to the initial post, one more generic to be used in the initial steps of scouting (or in lower leagues), and one to find more elite players.
In that shape, the best tactic tested in FM-Arena was this one: https://fm-arena.com/thread/17931-433-fwxm-mptp-v3-1/
Thank you, and good luck on your challenge!
Is there a 4-3-3 formation tactic where the forwards and wingers score goals? I'm playing with a pretty weak team, but I can't work miracles. I need this.
Maybe this? https://fm-arena.com/thread/17852-zaz-autumn-2-13/
It didn't change the match engine.
It is in the first post.
Shameno said: Which player should I take off after a red card? AMC?
Yeah, AMC goes down first.
WesleySantiago said: And how do you decide which player to sign? How do you differentiate by position? Or do you just apply that filter you mentioned, choose the position, and sign the first player that appears?
That part is specifically for attributes, but you also need to check things like transfer cost and wages, hidden attributes like professionalism, dirtiness and injury proneness (usually you can get an idea in the report card), and you can also try to guesstimate their PA based on age, growth and staff opinions.
I don't understand chinese, and I am just answering his question. I understand that there are people more qualified than me to answer, but I wanted to tell what I would do in the same situation.
What I took from the tables is that from values 1-6, the attributes that make the most difference are, in order, Work Rate, Pace, Acceleration, Agility and Concentration (with Stamina shortly after). Therefore, I never hire a player with less than 6 in those attributes.
From values 6-10, only Pace and Acceleration remain relevant from those attributes, and from 10-18, Jumping Reach starts shining together with Pace and Acceleration.
Since he says he plays with weaker teams and limited money, I pointed out the attributes I would focus to grab the best value for the money. I will edit the post to make clear that I mean at least 6 in those secondary attributes, and include Stamina among them.
First of all, thanks for sharing this tactic, it looks really strong! š
I have a question regarding recruitment. With a limited budget, Iād like to sign 3 key players who can really maximize the effectiveness of this tactic, so Iām trying to understand which positions and attributes are real game changers in this system.
⢠For each position, which attributes are the most important in your experience?
⢠Which positions should be prioritized in the transfer market to get the biggest impact?
I know that the important attributes are usually the ones highlighted in green when selecting the role on the player profile, but I assume that depending on the overall tactic and team instructions, some attributes become even more important than usual.
Iām especially curious about the AMC, since it seems like a key role for scoring goals in this tactic.
⢠Would you recommend using more of a natural striker adapted to AMC, or a natural AMC who can also play as a striker?
⢠Also, for this role, is it better to go for a small, very quick player, or could a taller and more physical player (with around 11ā12 acceleration/pace) actually work better in this system?
Any advice on ideal player profiles would be greatly appreciated.
Thanks in advance! šāļø
For attributes:
1. Focus on pace and acceleration, because those attributes are by far more effective than any other
2. At least 6 in Work Rate, Agility, Concentration and Stamina (they hurt a lot when too low, but don't improve performance much at higher values)
There are some other relevant attributes, but they are way less impactful than those above.
For your second question, I would prioritize frontliners (wingers and attacking midfielder), and don't worry about how good they seem to be for the specific roles. What matters is the position proficiency, not the opinion of your assistant manager about those roles or the highlighted attributes. If you already have some decent frontlines, then focus on improving the position where you have the slowest players.
About the AMC, either natural or adapted, work, but an AMC with less proficient positions will have lower attribute costs, which means they will have higher attributes when they reach maximum PA. For attributes, speed is by far better, so focus on pace and acceleration.
For ideal player, I can say Dan Ndoye is a good example since he is always the best player of my tests with Nottingham Forest, by far.
That is what FM-Arena does. Players like us make our own tactics, tweak them, use tweaks from other players, or tweak tactics from other players, to try and find the best combination of team instructions, player instructions, positions and player roles. Many of those details from top tactics are optimal, and they are in the top exactly because it is what works in this version of the game engine. However, there are still some details that don't make a major difference (like AM x CHM, or Attacking x Very Attacking), and some that might only make a difference when paired with something else, and it is simply not viable to test all combinations.