Nocrel said: Hey, what a pleasure this forum is ! Cool discussions, cool people, thanks a lot, i really appreciate it. And thanks for all the work done wow !
Just a little question, what is the best profile for the SS player ? Could you give some names to see ?
Thanks again ! Expand
There are two examples, one natural for the position and relatively low cost, and another more expensive that can be retrained to AMC.
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.
Player Instructions, Opponent Instructions and Situational TacticsPlayer Instructions All: Tackle Harder BCB: Pass Shorter, Trigger Press More Often OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often IF: Stay Wider SS: Move Into Channels
Opponent Instructions Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Light Tactic The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/ Training and Set Pieces
You can read more about my suggested training schedules here. Schedules Ideally split 3:1 during the season, with Rebalance is used around once a month. Rebalance ([Resistance]): Redistributes CA among the most important attributes. Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity Double when full energy, and no pitch or gym training when below full condition.
Individual Focus Quickness, or Agility/Reactions for goalkeepers
Roles Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player AttributesTop priority: Pace and Acceleration are by far the most effective attributes. Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values. Only look below if still in doubt between two players. Priority #2: Jumping Reach (especially for defenders). Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation. Only look below if still in doubt between two players. Priority #3: Dribbling and balance.
Example of ideal player Pace: 18+++ Acceleration: 18+++ Work Rate: 10 Agility: 6 Concentration: 6 Stamina: 6 Anticipation: 10 Jumping Reach: 10++ Dribbling: 10+ Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
Testing trap outside and the impact on goals conceded. The logics is that, if playing through the center is better than playing wide, and inviting crosses is also an effective instruction, then forcing the opponent to play through the flanks should be somewhat beneficial in defense. On the other hand, it will make your counter attacks start from the flanks, which might reduce the attack effectiveness.
FUMA said: Hi, I created an account on the forum just to say that this tactic is insane. In the first season with Benfica I won the 5 trophies I played for, including the champions league. I played every game without ever going on vacation or simulating a game.
Congratulations ZaZ Expand
Thank you for the kind words, and glad you had fun in your save!
Mark said: I tend to sue a suite of tactics in my games based around the best tactic from FM Arena, using strikers where possible, a light tactics to reduce player fatigue and a park the bus when I dont want to lose a lead.
So for those interested, attached are the ones I currently use. I start with @ZaZ best striker tactic attached. If I go behind I use the strikerless one in the opening post. If we are going well and I want to reduce fatigue I go to the Light tactic based on my standard tactics that I tested. With ths Light tactic I will vary between Positive, Defensive and Very Defensive depending on the circumstances. In the final 15 minutes if I want to protect a lead I go to the Park The Bus tactic, which is a replica of the inappropriately name tactic that is the best for not conceding.
I reworked all these so that the positions align with the Zaz Autumn tactics and you can therefore easily moved between them without positions changing unless you have swapped positions during the game.
I stick Autumn 3.39 in the first slot, the Light one in the second slot and park the bus in the third slot. If I need to use the strikerless, I load it into slot 3 at the time I need it.
This system works for me. Please let me know if you try them and whether the system works for you. Expand
Thank you for sharing! Is the PTB tactic tested here already?
I am working on a defensive version for this shape too, but I want it to bring a good balance between goals conceded and win rate. Ideally something like conceding less than 40 goals in FM-Arena tests, and over 83 pts in score.
max 737 said: Thanks, but your tactic is smashing it mate, its the best tactic currently on the FM Expand
Thanks! I just mean you can train up to three tactics at once, and it might be worthy to setup one of those slots for a more defensive tactic with the same formation, for matches in which you want to hold a score. I will do some tests for a defensive version of this tactic, focused in conceding less goals without losing much win rate.
max 737 said: Do you mean you start off on defensive mentality and go to very attacking when need goals? Expand
No, I mean "Attacking" is already the mentality that concedes the least with this tactic. If you want to concede less, it is better to switch to some tactic with the same formation and less goals conceded, like this: https://fm-arena.com/thread/19142-swaps/
Snsnnsjsjs said: I have a question, if you are a worse team should u play on cautious, balanced? Expand
I tested positive here, and it not only had a lower win rate, but also conceded more goals than attacking. I did not test balanced and cautious here, but in my personal tests it did not do very well. That is why I prefer to do this tactic as the default defensive, and adjust to very attacking only if I need to score more goals.
max 737 said: The only tactic I manage win the the club world cup with, I lose only 1 game in 4 seasons invincible in 3 seasons. Win 8 trophies in 1 season. Unbelievable tactic Expand
Thank you for testing! Glad it is working well for you.
Most tactics of the first page are equally good. The difference of 0.1 pt per season is not enough to make a noticeable difference, so it is all about what kind of game the player wants to see in the field.
Just a little question, what is the best profile for the SS player ? Could you give some names to see ?
Thanks again !
There are two examples, one natural for the position and relatively low cost, and another more expensive that can be retrained to AMC.
Thank you! It was just a marginal improvement, but I will update the first post soon.
Check here for a version with striker.
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.
Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider
SS: Move Into Channels
Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals.
https://fm-arena.com/thread/19266-zaz-autumn-3-40/
Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/
Training and Set Pieces You can read more about my suggested training schedules here.
Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
I played every game without ever going on vacation or simulating a game.
Congratulations ZaZ
Thank you for the kind words, and glad you had fun in your save!
So for those interested, attached are the ones I currently use. I start with @ZaZ best striker tactic attached. If I go behind I use the strikerless one in the opening post. If we are going well and I want to reduce fatigue I go to the Light tactic based on my standard tactics that I tested. With ths Light tactic I will vary between Positive, Defensive and Very Defensive depending on the circumstances. In the final 15 minutes if I want to protect a lead I go to the Park The Bus tactic, which is a replica of the inappropriately name tactic that is the best for not conceding.
I reworked all these so that the positions align with the Zaz Autumn tactics and you can therefore easily moved between them without positions changing unless you have swapped positions during the game.
I stick Autumn 3.39 in the first slot, the Light one in the second slot and park the bus in the third slot. If I need to use the strikerless, I load it into slot 3 at the time I need it.
This system works for me. Please let me know if you try them and whether the system works for you.
Thank you for sharing! Is the PTB tactic tested here already?
I am working on a defensive version for this shape too, but I want it to bring a good balance between goals conceded and win rate. Ideally something like conceding less than 40 goals in FM-Arena tests, and over 83 pts in score.
Thanks! I just mean you can train up to three tactics at once, and it might be worthy to setup one of those slots for a more defensive tactic with the same formation, for matches in which you want to hold a score. I will do some tests for a defensive version of this tactic, focused in conceding less goals without losing much win rate.
No, I mean "Attacking" is already the mentality that concedes the least with this tactic. If you want to concede less, it is better to switch to some tactic with the same formation and less goals conceded, like this: https://fm-arena.com/thread/19142-swaps/
I tested positive here, and it not only had a lower win rate, but also conceded more goals than attacking. I did not test balanced and cautious here, but in my personal tests it did not do very well. That is why I prefer to do this tactic as the default defensive, and adjust to very attacking only if I need to score more goals.
Thank you for testing! Glad it is working well for you.
Tiago Simoes said: @max 737 Do you think this is the best tactic for this version right now?
Most tactics of the first page are equally good. The difference of 0.1 pt per season is not enough to make a noticeable difference, so it is all about what kind of game the player wants to see in the field.