Jantje046 said: Can you show player instruction for on console Expand
Player Instructions All: Tackle Harder DM: Pass Shorter, Trigger Press More Often BCB: Pass Shorter, Trigger Press Less Often WB: Sit Narrower, Cross From Byline, Shoot Less Often, Trigger Press More Often IF: Stay Wider
extazx2 said: Hi ! For the youth training, you put the rebalance 1 match every week, or you let the youth coach handle the training, and put 1 rebalance every month ? Expand
jersve said: Ive got so much problem winning the tougher away games in PL. Though im am a top team. Trying all the recommended tweaks but nothing ever helps vs City and Liverpool away.. Expand
Some matches are supposed to be simply harder. If you could easily win against City and Liverpool away, or other top teams of the game, then there would not be much to do in the game.
deegenom said: I am more interested into opposite, "keeping result" after leading against much better opponent and stuff like that because this tactic is very good against similar opponents but it is challenging when facing stronger opponent and you want to keep current result. Expand
OpticFawn said: @ZaZ how do I use the filters, you said one is to remove bad players and one is to find elite players, are we supposed to use them together, or increase certain attributes like only pace & accel for the min filter or all lmk Expand
The problem of filters is that a very good player can be filtered out. For example, the elite filter can remove a player with very high attributes, but only 9 in Work Rate. The basic filter would keep that player, but would also show a big number of worse players. In the end, it is all about "fishing" for the right players.
duxa92 said: Zaz, thanks for reply. Do you use individual role traing for GKs or left it blank as for outfield players? Expand
Personally I use individual role training for all positions. GK trains for goalkeeper, flank players training for opposite side, and MC training for AMC (and vice versa). That allows me to focus on four positions other than goalkeeper, making much easier to manage the squad.
deegenom said: So is there any way to get more variations of this specific tactic for different situations? Like for example if you are playing against way stronger opponent and you want to be careful and happy with 1-0 or even 0-0 and not playing very attacking? Or eventually if you want to close down the game after scoring goal and leading lets say 1-0 against way stronger opponent etc? Expand
I tried to make some variants that concede less goals, but did not have much success. If you are desperate to score, on the other hand, then you can simply change mentality to Very Attacking.
duxa92 said: Have problems with CA growth for GKs, train them without role training, only double intensity Agility. Expand
GK are always harder to develop because their training schedules are conflicting with those from outfield players. You can find tables with the effect of training in all players, including GK, here.
Faker said: so which is your ideal set up for traning? i can see 4 shedules, how doo i use for one match day and two while maintaning match sharpness Expand
The ones with 1 are for one match a week, and the ones with 2 are for two matches.
BaZuKa said: Morten Hjulmand starts the game at 23 years old and, after 3 seasons, his CA only went up by 1, but his attributes adjusted and, after those 3 seasons, he is a clearly superior player. Expand
Thank you for testing! Here are the initial attributes for reference, so other people can see what is expected from these training schedules. I moved him to Burnley with in-game editor to reveal the player.
P.S.: Oops, just noticed the different version of FM. Training was not changed much, so results should be similar (but attributes are different between the versions).
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players. This tactic was created as a counter to Autumn, but I did not have time to test them against each other yet.
Player Instructions, Opponent Instructions and Light VersionPlayer Instructions All: Tackle Harder BCB: Pass Shorter, Trigger Press Less Often DM: Pass Shorter, Trigger Press More Often AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often IF: Stay Wider
Opponent Instructions Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Light Version The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. All: Ease Off Tackle Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces
You can read more about my suggested training schedules here. Schedules Ideally split 3:1 during the season, with Rebalance is used around once a month. Rebalance ([Resistance]): Redistributes CA among the most important attributes. Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity Double when full energy, and no pitch or gym training when below full condition.
Individual Focus Quickness, or Agility/Reactions for goalkeepers
Roles Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player AttributesTop priority: Pace and Acceleration are by far the most effective attributes. Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values. Only look below if still in doubt between two players. Priority #2: Jumping Reach (especially for defenders). Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation. Only look below if still in doubt between two players. Priority #3: Dribbling and balance.
Example of ideal player Pace: 18+++ Acceleration: 18+++ Work Rate: 10 Agility: 6 Concentration: 6 Stamina: 6 Anticipation: 10 Jumping Reach: 10++ Dribbling: 10+ Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
Player Instructions
All: Tackle Harder
DM: Pass Shorter, Trigger Press More Often
BCB: Pass Shorter, Trigger Press Less Often
WB: Sit Narrower, Cross From Byline, Shoot Less Often, Trigger Press More Often
IF: Stay Wider
GKs have much less influence than other players, but I often look mostly for Agility and Reflexes.
Yes, you can. They barely touched training in FM26.
For the youth training, you put the rebalance 1 match every week, or you let the youth coach handle the training, and put 1 rebalance every month ?
I put every week.
Some matches are supposed to be simply harder. If you could easily win against City and Liverpool away, or other top teams of the game, then there would not be much to do in the game.
Mark test the effect of Very Defensive mentality, and it seems to be useful at conceding less goals, at the cost of heavily reducing your chances to score.
https://fm-arena.com/thread/17317-mdw-343-standard-vdef/
The problem of filters is that a very good player can be filtered out. For example, the elite filter can remove a player with very high attributes, but only 9 in Work Rate. The basic filter would keep that player, but would also show a big number of worse players. In the end, it is all about "fishing" for the right players.
duxa92 said: Zaz, thanks for reply. Do you use individual role traing for GKs or left it blank as for outfield players?
Personally I use individual role training for all positions. GK trains for goalkeeper, flank players training for opposite side, and MC training for AMC (and vice versa). That allows me to focus on four positions other than goalkeeper, making much easier to manage the squad.
deegenom said: So is there any way to get more variations of this specific tactic for different situations? Like for example if you are playing against way stronger opponent and you want to be careful and happy with 1-0 or even 0-0 and not playing very attacking? Or eventually if you want to close down the game after scoring goal and leading lets say 1-0 against way stronger opponent etc?
I tried to make some variants that concede less goals, but did not have much success. If you are desperate to score, on the other hand, then you can simply change mentality to Very Attacking.
You can, at the cost of lower performance.
Quickness for everyone, Agility or Reactions for GK.
GK are always harder to develop because their training schedules are conflicting with those from outfield players. You can find tables with the effect of training in all players, including GK, here.
The ones with 1 are for one match a week, and the ones with 2 are for two matches.
Thank you for testing! Here are the initial attributes for reference, so other people can see what is expected from these training schedules. I moved him to Burnley with in-game editor to reveal the player.
P.S.: Oops, just noticed the different version of FM. Training was not changed much, so results should be similar (but attributes are different between the versions).
A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players. This tactic was created as a counter to Autumn, but I did not have time to test them against each other yet.
Player Instructions, Opponent Instructions and Light Version Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press Less Often
DM: Pass Shorter, Trigger Press More Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
IF: Stay Wider
Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.
Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces You can read more about my suggested training schedules here.
Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.
Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.
Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.
Individual Focus
Quickness, or Agility/Reactions for goalkeepers
Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions
Set pieces and training are in the attachments. Pictures for people on consoles are below.
For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.