Magician
babemocni1988 said: Won double with Bologna first season!
12 points advantage!
Never done before
Congratulation Magician1


that's a great, pal! :thup:
kvasir said: Really weird I don't get that substitution option (make subs after min 70). What do I have to do?

If you use a custom skin then it might be what causes the issue.

crazyfmguy93 said: some slow people have Bette ratings. It is very complicated this Year.

Those ratings are completely useless... I suggest ignoring them.
babemocni1988 said: Magician what do you think?:cool:
I am in the dreamland :D


That looks very good. :)
Sane said: Hey @Magician , how much do you think the hidden characteristics of players influence their quality and score in a match? Such as important matches, consistency, professionalism, etc. They are visible only with the help of the editor.

Hi,

The 'Consistency' attribute determines how often a player plays at 100% of his CA. For example, a player with "20" Consistency plays 20 of 25 matches at 100% of his CA and a player with "10" Consistency plays only 10 of 25 matches at 100% of his CA.

The 'Important Matches' attribute works similar to the 'Consistency' attribute but it only comes into play during Cup Finals or other important matches.

The 'Professionalism' attribute determines the development rate of a player and whether he's able to reach the maximum value his of his PA ( Potential Ability ) or not.
famulor said: So i should just leave it as it is? :D

Just assign the wingers or the central midfielder to take the corners.
famulor said: I read somewhere that we are supposed to change who takes corners on 5.0? Is it just left corner for LW and right corner for RW?

I didn't change anything in the attacking corner set pieces for v5.0. It still works great if the wingers of the central midfielder take the corners.
Keakiwi said: Hey @Magician do you still use the conditions saving tactic in games?

Sure, sometimes it can be very handy but it must be used wisely because it's much less effective than the default tactic.

Keakiwi said: Does it make too much of a difference? I find I still get quite a lot of players in the red heart by the end of a game regardless.

If you use it only for 15-20 mins in a match then of course, you won't see a significant difference but still in those 15-20 mins the conditions of your players are burned at a significantly lower rate than with the default tactic.

Also, if your players already were very tired and jaded before a match then they will end up the match having very low conditions despite you were using the conditions saving tactic.
Prysiu said: Hi,

does it make any difference if my SS's are left- or rightfooted?


Hi,

I don't find it matters much
Here are few more examples:

Here are few examples how the throw-in setup might work:

JTC said: If your opponent's GK is worldclass like Edeson or Alisson of course I bet 99% of the time he catch the ball. But for weaker opponent players it is fun seeing (from time to time, albeit sparingly) the players mixing up in the box for one of your players (not necessarily the tallest one) to flick the ball into goal.

ZaZ said: What was exactly the change in this patch? Are they throwing longer, shorter, more precise, trying to pass into space? Any clue yet?

In the 21.4 path the distance at which a player can throw the ball has been greatly reduced so players have stopped to throw the ball into the opposite GK hands.
Bolvan said: When I say that it doesn’t work, it means I have played more than one ONLINE (not only matches with a bot) match, and I can say that with this positioning of a throw-in, I did not get a single dangerous moment at the opponent's goal - be it a computer or a real player

Hi,

If you want you can send me your saves and I'll take look what's going on.

But please note that if you play with a very weak team like Fulham and you play against a very strong team like Liverpool then you'll get a little or none scoring opportunities after the attacking throw-ins and when you play with a weak against a strong team then you usually get very few attacking throw-ins so it's not enough to create even a single scoring opportunity.

The stronger your team, the more attacking throw-ins your team gets in a match and  the more scoring opportunities your team gets after the attacking throw-ins.
DeviAngel said: :bow:

Bravo, you are really fast.

I have a question is there a way for the SS to score more? What it is the most goal you encountered scored by your player? :)


If you play in French Ligue 1 and manage PSG then you can have some crazy amount of goals scored at the end of the season because your team is much stronger than any other team in the league and you greatly dominating your opponents winning and scoring 4-5 goals in every match and if your shadow strikers don't get injured during the season then each of them can score about 30-50 goals in the league but if you play in English Premier League then usually, your results are more modest because English Premier League is much more challenging than French Ligue 1 and there are 4-5 teams that can compete for the title and even with a very strong team like PSG you won't dominate your opponents in English Premier League like you would do that in French Ligue 1.

Also, having a proper attributes is very important for scoring goals but that subject has been discussed many times already.
DeviAngel said: You updated and the game updated, 21.4 is up :)

the tactic's been updated for the 21.4 patch
I've updated the tactic. Tweaked the attacking throw-ins set pieces.
Hi,

It seems SI has changed the way long throw-ins work in the 21.4.0 patch so here're attacking throw-ins set pieces which I find works very well in the 21.4.0 patch. I updated my Phoenix tactic with the new throw-ins - https://fm-arena.com/thread/784-phoenix/

Please note, that this long throw-ins setup is designed to work with my Phoenix tactic and if you play with different tactic that use a different formation/roles/duties then you have to adjust this setup to fit your tactic.

Throw-in delivery: Long

DL should take the left throw-ins

DR should take the right throw-ins





Here are few examples hot the throw-in setup might work:

Exsodya said: Mate can you show In possesion, in transition and out possesion too because Xbox tactic setting is kinda hard. Thank you in advance

The team instructions are on the vid I posted.
infxamus said: for the Set Piece takers, do I leave them empty or do I add takers, and which positions should do them?

The left winger should take the left corners and the right winger should take the right corners.

The right inverted wing-back should take the throw-ins from the right side and the left inverted wing-back should take should the throw-ins from the left side.

The other set-pieces aren't that important.
Exsodya said: I'm playing the xbox touch version so I can't download the tactic. Can someone help me and share the screenshots for V4?

Here you go:

Spoiler
Kidshiva said: Hello, just a quick question

Do you still recommend changing the mentality to very attacking during the second half on v4?


Yes, when I desperately need to score then I change the mentality to Very Attacking and it's been working great for me.