Sane said: It was an interesting test anyway, any plans to test low crosses and mixed? Because at the moment there is no clear understanding of the crosses... Expand
Sane said: @Zippo Be More Disciplined is it for every position to hold a position? Expand
Honestly, I have no idea how it works under the hood.
It might be that that the "Be More Disciplined" TI makes the players to stick to their duties more tightly, which means the "Attacking" duties become even more attacking and the "Support" duties become even more supportive and so no.
o c said: Would it be possible to add the intensity level of a tactic to the results table? Expand I can say that it isn't something that will be implemented in the near future as it would take quite a lot of effort to implement but the benefits are very dubious.
Sane said: @Zippo What do you think, the change of formation will affect the results of the test? Or should we take for any formation that a short passing is better? Expand
Obviously, different formations, roles, duties, TIs might change the result but I don't think there'll be much difference.
You can look at the result of other test - https://fm-arena.com/thread/2890-passing-directness-amp-tempo/ as you can see a completely different tactic was used in that test and it also proved that Short Passing worked better than Standard Passing but it was less obvious than in this test.
CBP87 said: No worries, when you added +3 to these attributes, Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling. What was the lowest attribute value set at?
I'm just trying to work out if say the value of 12 in each of those attributes would be enough. I am looking to adapt my attribute filters to those attributes but Im looking to see what values will be needed Expand
The starting attributes were the default attributes as Bournemouth players have them at the start of the game.
Probably, we'll test that at some point.
Honestly, I have no idea how it works under the hood.
It might be that that the "Be More Disciplined" TI makes the players to stick to their duties more tightly, which means the "Attacking" duties become even more attacking and the "Support" duties become even more supportive and so no.
But it's only my guess.
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( Be More Disciplined )
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( Be More Expressive )
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( Mark Tighter PI added to each position )
That was just a typo. I've fixed it.
Please note, the RNG of 5,760 matches played still might be as high as 1 point.
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( Much Lower D-Line )
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( Much Higher D-Line )
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( Underlaps )
( Focus Play Through The Middle )
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/
424 Alhamdulillah II
( w/o Overlaps )
( w/o Focus Play Down The Flanks )
( w/o Get Stuck In )
No, the other set pieces were left untouched ( as they were in the original "ZaZ - Water 5.5 IF" tactic ).
ZaZ - Water 5.5 IF
( Reliable Set Pieces )
https://fm-arena.com/thread/3100-reliable-set-pieces-fm23/
Hi,
If you have any questions about "Get Stuck In" TI and "Tackle Harder" PI then you can ask them in the following thread ( tests and results are also there ) - https://fm-arena.com/thread/3240-get-stuck-in-ti-vs-tackle-harder-pi/
I can say that it isn't something that will be implemented in the near future as it would take quite a lot of effort to implement but the benefits are very dubious.
There's a lot of good tactics for FM23, pick any you like - https://fm-arena.com/table/21-patch-23-2-0/
Obviously, different formations, roles, duties, TIs might change the result but I don't think there'll be much difference.
You can look at the result of other test - https://fm-arena.com/thread/2890-passing-directness-amp-tempo/ as you can see a completely different tactic was used in that test and it also proved that Short Passing worked better than Standard Passing but it was less obvious than in this test.
Thank you.
( Short Passing )
424 RE-dulillah
( Standart Passing )
I'm just trying to work out if say the value of 12 in each of those attributes would be enough. I am looking to adapt my attribute filters to those attributes but Im looking to see what values will be needed
The starting attributes were the default attributes as Bournemouth players have them at the start of the game.
In terms of the starting XI for Bournemouth for CA 149, do you know what the lowest attribute was at?
Could you elaborate? I don't understand your question.