Zippo
424 Alhamdulillah II
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/




424 Alhamdulillah II
( Underlaps )
( Focus Play Through The Middle )



424 Alhamdulillah II
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/




424 Alhamdulillah II
( w/o Overlaps )
( w/o Focus Play Down The Flanks )
( w/o Get Stuck In )



MemorizableUsername said: Were the other set pieces (FKs, Throw-In Defence) set to default ?

No, the other set pieces were left untouched ( as they were in the original "ZaZ - Water 5.5 IF" tactic ).
ZaZ - Water 5.5 IF




ZaZ - Water 5.5 IF
( Reliable Set Pieces )

https://fm-arena.com/thread/3100-reliable-set-pieces-fm23/



White Europe said: Hey Zippo do You planning to test "get stuck in" TI? Or removing PI "tackle harder"?

Hi,

If you have any questions about "Get Stuck In" TI and "Tackle Harder" PI then you can ask them in the following thread ( tests and results are also there ) - https://fm-arena.com/thread/3240-get-stuck-in-ti-vs-tackle-harder-pi/
o c said: Would it be possible to add the intensity level of a tactic to the results table?
I can say that it isn't something that will be implemented in the near future as it would take quite a lot of effort to implement but the benefits are very dubious.
arifgngr91 said: I did what you said, I really thank you. If there is a tactic you can recommend, can you share it here?

There's a lot of good tactics for FM23, pick any you like - https://fm-arena.com/table/21-patch-23-2-0/
Sane said: @Zippo What do you think, the change of formation will affect the results of the test? Or should we take for any formation that a short passing is better?

Obviously, different formations, roles, duties, TIs might change the result but I don't think there'll be much difference.

You can look at the result of other test - https://fm-arena.com/thread/2890-passing-directness-amp-tempo/ as you can see a completely different tactic was used in that test and it also proved that Short Passing worked better than Standard Passing but it was less obvious than in this test.
@arifgngr91, please translate this thread into English or it'll be removed.

Thank you.
424 RE-dulillah
( Short Passing )





424 RE-dulillah
( Standart Passing )




CBP87 said: No worries, when you added +3 to these attributes, Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling. What was the lowest attribute value set at?

I'm just trying to work out if say the value of 12 in each of those attributes would be enough. I am looking to adapt my attribute filters to those attributes but Im looking to see what values will be needed


The starting attributes were the default attributes as Bournemouth players have them at the start of the game.
CBP87 said: What would you say the minimum those attributes would need to be @Zippo

In terms of the starting XI for Bournemouth for CA 149, do you know what the lowest attribute was at?


Could you elaborate? I don't understand your question.
424 Alhamdulillah II
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/




424 Alhamdulillah II
(w/o Overlaps)



424 Alhamdulillah II
https://fm-arena.com/tactic/3913-424-alhamdulillah-ii/




424 Alhamdulillah II
(W/O Focus Play Down The Flanks)



Also note, in FM-Arena testing the difference between "Poatan 451" tactic and "424 Alhamdulillah II 0.8" tactic is "18" points.

But in this test:

In the Round #1 the difference between tactics is "14" points.

In the Round #2 the difference between tactics is "9" points.

In the Round #3 the difference between tactics is "7" points.


The above result means that the stronger/weaker your team comparing with your opponents, the smaller role the tactic plays.

So testing tactics with a team that is much stronger or weaker than other teams in league isn't a good idea because such testing would be very ineffective.

Also, the result of this test shows that if you build a "Dream Team" with players like Mbappe, Messi, Neymar and similar best players then the quality of your tactic would become kinda irrelevant :)
MemorizableUsername said: Edit : Or maybe test using a similar 4-2-4 tactic that scored 58,56,54 on the testing table to see how much we need to upgrade players to be champions

I've done a similar test with this tactic - https://fm-arena.com/tactic/4210-poatan-451/

The same players were used to test both tactics.

Jamal Lowe was given Natural rating for CM position so it was possible to test both tactics with the same players.

There wasn't any player rotation. The same starting eleven were used to play all matches. The morale and conditions of the players were locked at 100%, which also was done for the AI teams.

The testing conditions were the same for both tests.



ROUND #1:
Default Attributes
In the table below the results have been translated into 38 matches


Average CA = 122










ROUND #2:
+2 Points to Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling
In the table below the results have been translated into 38 matches



Average CA = 142










ROUND #3:
+3 Points to Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling
In the table below the results have been translated into 38 matches



Average CA = 149


Wish said: Stop also accepting this kind of name for tactics, show common sense for soccer fans, we are not here to suffer proselytizing.
Once more, if you have any issues or complains then instead of calling out people and starting public brawls, you should contact the administration via private messages or email. Otherwise the only what you achieve is getting yourself into troubles.

This discussion is over.

Cheers.
Tomaka said: @Zippo Pinging you in case it was missed that Fudge's main post was updated with information a few days ago. Interested to see how it does ;)

I've added it to the queue.

Cheers.
I've removed the off-topic comments about the religion.

@Wish, stop it or there'll be consequences.

Cheers.
Hi there,

I'm sure many of you, just like me, have wondered whether it's possible to win English Premier League managing one of the weakest team in the league or how long would it take to achieve that.

So I've done a test to find out it. I picked Bournemouth, one of the weakest team in the league that was predicted to finish 20th.

For the test I used this tactic - https://fm-arena.com/tactic/4094-424-alhamdulillah-ii-0-8/

After each round of testing I increased 7 important attributes from our attribute testing by 1 point - https://fm-arena.com/table/18-attribute-testing/

The 7 important attributes chosen for the increasing were: Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling.




ROUND #1:
Default Attributes
In the table below the results have been translated into 38 matches

Average CA = 122








ROUND #2:
+2 Points to Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling
In the table below the results have been translated into 38 matches

Average CA = 142








ROUND #3:
+3 Points to Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling
In the table below the results have been translated into 38 matches


Average CA = 149




As you can see winning EPL with the default Bournemouth team is a quite difficult task because the team gets only about 64 points on average per season when Man City and Liverpool get 85-90 points on average per season. I'd say winning the EPL with the default Bournemouth team is still possible but you need to be very lucky to do that, I mean your team must have the best season, far better than its average season and Man City and Liverpool must have the worst season, much worse than their average season.

When the Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling attributes of the players get 2 points increase then the team start getting about 85-87 points on average per season so wining EPL becomes a much easier task but still winning EPL isn't assured because if you have your worst season and Man City and Liverpool have their best season then highly likely they win the league.

Finally, when the Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling attributes of the players get 3 points increase then the team starts getting 92-95 points on average per season, which further increases the chances of winning the EPL, it becomes almost assured.

I just wanted to demonstrate you how the game works, as you can see it isn't only about having the best tactic but also about having the best players. You can spend months on improving your tactic to improve the result by 1 point or you can increase 7 attributes of the players by 3 points and that would improve the result by about 30 points from 64 points to 94 points.

Also, look at the CA of the players in the Round 3, it's only about 150CA, which means it's still possible to get much better players with 160CA-180CA and further greatly improve the result but also, note that to have a solid chances of winning EPL it requires having at least 150CA players.

I hope this help.

Cheers.