Yarema
Nozdormu said: @Rain
Because the maximum input for rating file for attribute X is 100, then actual maximum buff is

100*0.1=10

THERE IS NO WAY WE CAN BUFF attribute-X BY A VALUE OF 30! NEVER!!!
This is the biggest problem in GS.

Sure you can by reducing other weights by a factor of 0,3
helmen said: Hi ZaZ, I have been using your formation and I really love it. I have got a question for you: how would you set up these three players in your front three?


I'd probably play Ekitike in the middle because of his passing and vision. I find the AMC often drops in the midfield and picks a pass to one of the wingers or even a charging MC. Things I value more than usually on AMC in this tactic are passing, vision, OTB. JR is probably better on a winger though.

But in the end with these things it's more about trial an error. Change it up a bit and see where they perform best, attributes and traits might say one thing and performance in match engine could be somewhat different.
I'd say footedness is pretty important for the wing backs, the rest doesn't really matter although some players may play better on one side than the other.
I set up training once per month and for me it's a good enough compromise. Most match days are set by then, chances of any changes are fairly small. Doesn't cover the whole year automatically like we'd want to but it's quite manageable
Additionally to what ZaZ said I really like gets forward whenever possible on wing backs although it might not be needed in current FM26 meta as they are already very offensive.
Small sample. After half a season with old set pieces and half with new production is roughly the same. There are some new types of goals scored though but for and against. With better familiarity over time or just better RNG it might pull ahead. Keeping the new version for now, I seem to be getting hit on the counter less than before and that's probably the most frustrating thing to watch :D
Still using your old ones that produce a goal here or there from set pieces. Now that I have better jumpers maybe 5-10 per season mostly from corners. And I do occasionally get hit on the counter especially from IFK far from goal which can be frustrating.

So I'll give these a go, but I play slowly so can't really promise any feedback for a few weeks.
Not sure I agree with that broad statement that GK is the least important position. Issue is mostly with the way these attribute tests are done. For outfield players it's usually the whole team change and for goalkeepers it's a single player. To put it another way outfield you are testing the change on 10 players at once vs goalkeeper only 1 player.
Of course they will change training, eventually. But those changes happen once every 5-10 years, they won't reinvent the whole thing every year like we wish. For now their priority is making the game playable and at least at old levels of fun again so I don't expect any training changes in FM27, except maybe making it less of a hassle to handle but without major changes under the hood.
Featured in Workthespace video :cool:
LightningFlik said: My favourite tactic. Is there a concern that your low-CA teams actually aren't good enough to finish fourth on their merits but through the strength of the tactics? I don't want to tell you or any of the other hardworking testers your business but it might be more instructive not to use a tactic that could see even the worst team finish in the top half.

Now it makes sense why that team wasn't comparable in terms of rating to the team who finished fourth in my save.

I mean, if you want to win Premier league with 1 CA players you kind of need every possible advantage you can get. Or any other feat that significantly defies odds. But even with the top tactics you can go right or wrong with player selection and that's what is being tested. Fairly sure that with an average tactic you stand no chance.
You need to first establish your club to the point that you can actually attract high potential players. Plus you aren't really developing anyone in Latvian 2nd division with bad facilities, bad coaches and likely semipro status
Not sure if I wrote about it here or not. But from personal observation the first intake is very often abnormally good no matter where you start the save, could be just player's team or globally I haven't really checked. It's been like that for years. Might be something intentionally implemented by SI to get us hooked.
Main issue is that it's really hard to give them playing time. With enough minutes they develop just fine with these schedules.
OpticFawn said: what date's the best time to buy new players?

I don't want to buy a player just find better players couple weeks after?

There is no specific date. It depends on the situation. If you are about to get promoted or expect a massive reputation jump for some other reason wait for the new season to start at least. For prices, deadline day is probably best. If you don't want any competition for a signing then do it outside of the transfer window. And so on.

In essence always be on the lookout for a good deal and as situation changes evaluate if it's a good deal or not at that time.
Faker said: with this, theres zero set piece training. Does it matter?
Might be placebo but my team seems to score more from set pieces with at least some sessions dedicated to it. So I include the session in 1 match weeks.
tam1236 said: Actually I see a way to test it (or shouts' effectiveness) - but definitely not me!
One match, 20 repeats, no subs: 10x You made possibly detrimental shouting , 10x You shout in a best possible way - f.e. every 10 min. praise all when in lead , encourage when not). Of course great or idiotic speach in-between.

It's not so hard to accept such an outcome predetermination - we are cheated by this game in so many ways ;)  . And quite often I have an impression that an outcome is already set - in my previous post I meant, it is not set , say, one hour before the match (in a beginning of a match - maybe).

PS Some highlights from interesting matches have nothing special in them.

I was talking about the whole match being predetermined until a change occurs, for example subs, tactical changes, shouts etc.

As for testing shouts, the issue is if you start the same game 20 times and do absolutely nothing you might get 10 or even 20 different results. There is so much noise in the signal that you'd need a much much larger sample. It may be doable but it would require significant effort just to establish if they have any effect or not.
tam1236 said: From many cheats I tried ;) I must say it's not true. Unless you meant "probability of an outcome".

To the topic - I don't see great difference between assistant and me on a bench in a result. But the difference is in subs, and they make unbelivable players' selection if You let them (unless you have all players very good and rounded)

There is no way to actually test this in game. Save scumming doesn't work to check this because it's supposedly determined as the match loads. To put it more plainly lets say you have 80% to win, 15% draw and 5% chance to lose. When you enter the match it'll determine what the exact result will be assuming nothing changes, but if you quit the game and enter the match again it'll "roll" the exact result again, so you don't necessarily end up with the same scoreline. That's the theory at least.

I understand it's a hard concept to accept because it basically says you are (almost) powerless as a player. But if we think about a match highlight for example, the game already knows the end result of the highlight otherwise it wouldn't show it to you. So then it's just a matter of extrapolating 1 highlight into the whole match. At best it's a series of these predetermined events and we can speculate whether the whole match is predetermined with recalculations after every player input or if there are automatic recalculations even wouth additional input.
I feel like shouts in FM26 have even less of an impact than before.
Mainly depends what you want to use him for. I never listen to any of his tactical advice, for me the most important part is JPA and JPP so I can get good reports, and then maybe player management, personality. I should probably look more at substitution tendencies, usage of young players ... but it usually exceeds the time I'm prepared to commit for this particular task.

For a B team manager if I ever need one it's mostly about formation and tactical style and only then everything else.