debelizec19 said: @juliius@Yarema hmm, very interesting. so,very quick conclusion. GS is not a reliable source for seeing player max potetial per attributes, only for total potetial. And what I can conclude, attributes will growth based on training that we are using and they will be high enough depending on max potential of player (higer potential, higer attributes ). And ofcourse, growth of attributes also depending on some hidden attributes, like professionalism, ambition and determination. Hope I am on good track Expand Well if you use assistant's schedules and your player reaches his PA it's probably pretty close to the attribute breakdown that GS will show. These broken schedules haven't been around for long and vast majority of players don't use them. Hidden attributes are of course important, but I've seen plenty of players that should develop based on everything that just don't. In the end you just have to see how they're actually developing.
why? Its impossible ? Expand It's not impossible, but FM24 has a different engine which means different things are effective. Strikerless was pretty bad in FM24. It's better if you pick one of the tactics that have been tested for 24 - doesn't have to be the top one, pick a system and playstyle you like.
debelizec19 said: Please, if anyone can explain it to me. In Genie Scout we have ability to see the potential of a player based on their attributes. So, if his pace, jumping reach or any other attribute has a given maximum value, we can chech it in GS when you click see potential attribute, does it can be changed with training or it is maximum value of attribute. Example, player has pace 10 but maximum is 15, shown in GS, is it possible to go over 15 for pace by using trainig for pace and acc. I hope my question is clear Expand Not sure how it's determined, probably some general growth pattern for the position. But those are not hard caps and with training you can go above what it says.
JW said: Hi everyone, I’m new to Football Manager and I’ve just started my first FM24 save as Borussia Dortmund.
I’m trying to take full responsibility for team selection and tactics for my U19 and reserve/second team, but I’m stuck.
1) Staff Responsibilities issue (Team Selection)
In Staff Responsibilities, I don’t have the option to take over “Manage Team Selection” for the youth/reserve teams (see Picture TS2).
Is this a known restriction in FM24 (club/league dependent), or am I missing a setting somewhere?
2) U19 copying my first team tactic
When I load a tactic for my first team (see Picture T1), my U19 automatically adapts the same tactic and I can select a team based on it.
My main question:
If I pick the U19 lineup, will it actually stick, or will the U19 manager change the lineup before matches because I can’t take over “Manage Team Selection” (TS2)?
3) Changing U19 tactics
Right now, the only way I’ve found to change U19 tactics is by creating/loading a new tactic for my first team, and then the U19 adjusts automatically to the active first team tactic.
Is there any other way to set separate U19 tactics (without forcing it through my first team tactic)?
4) Reserve / Second team tactics (3. Bundesliga)
For my second team playing in 3. Bundesliga, I can’t adjust tactics at all (see Picture T3).
I can select the players, but I’m not sure if my selection will be overwritten (same concern as above, because I can’t take responsibility in TS2).
So:
Is there any way to adjust the tactics of the second team, or is it locked to the second team manager’s preferred formation/tactical style?
If it’s supposed to be controllable, where exactly do I change it?
Any step-by-step guidance would be super appreciated — I’m still learning how responsibilities + youth/reserve squads work in FM24.
Thanks! Expand In Germany a 2nd team is technically an affiliate which means it's a separate club with it's own manager and staff. So you cannot influence their tactics (it is not a bug) other than choosing the manager with a preferred formation that you want - be careful, after he joins he sometimes changes his preferred formation ... just FM being FM
2nd/reserve teams have different status in different countries so you need to figure it out, there is no general rule for all leagues.
juliius said: I left full rest days after matches. Theres a thing i don't know though. Let's say we play an away game and first module of the next day is spent on travel, does it still count as superrest? Expand No, only 3x rest works as super rest. Any other configuration doesn't
elholm said: I know this topic is a little off in terms of what this site is about, but I'm wondering if someone has the best scouting methods to find the best wonderkids/players in the game, both manually and maybe recruitment focuses (eventhough they're terrible). I'm currently managing in the lower divisions in England and so, I'm looking at ways to find the hidden gems that cost close to nothing, but obviously want to know the methods aswell for when I rise to the top. Expand I'd suggest starting with Second yellow card's Youtube videos on scouting for fm26 but also 24 and 23. Pretty much everything I use are watered down versions of his methods and even that is more than enough. I've seen a lot of guides from other people but there are barely any ideas outside of what he suggests. And his videos are probably the most comprehensive collection of tips and methods. Just don't go for all of it at once because it'll be way too much work. Pick a few you like and test them out and then swap out if they don't produce results you want.
juliius said: I've been thinking of trying to give every player aerial as a focus for half a season and half a season on quickness to see if i achieve a better balance on it. Expand Are you using aerial or strength individual focus? Anyway I've tried a few times on FM24 and results were very underwhelming.
nimus said: Should the two midfielders play on their natural foot or their inverted foot? Expand Watch the games and see what kind of positions they generally get in and which foot would benefit more. For central midfielders it usually doesn't matter much, but you can sometimes get into situations where a player plays considerably better on one side - it's very individual and hard to generalise.
Eddie said: Hey, and what about florin133's test from FM 24? Do his findings still apply to FM 26?
The most contradictory and counterintuitive finding is that putting your young players on after the 70th minute of the second half is useless for their development. That's rubbish if true, because that's exactly what I've been doing and many professional teams do with their young players to "give them playing time".
The other findings are obvious and certainly hold true, such as the fact that depending on age, keeping the player in the youth academy is important, the importance of matches, and the relevance of the league.
As far as 70th minute goes. It's really hard to test precisely so EBFM set some brackets. The 70+ also contains all those who only got 3 minutes of play. Additionally in older versions you didn't get a match rating unless you entered the pitch before 75th minute - strangely similar to 70 min cutoff. With new training schedules and "super rest" I don't think there is any downside from substituting players on at 70+ minutes. Even SI said that every minute counts. However take into account that giving them 18 sub appearances of 5 min each barely adds up to 1 full match, so not exactly a lot. There also seems to be an additional benefit to starting the game compared to coming on as sub even with equal minutes played.
Other findings are far from obvious. In fact I find that promoting a 16 year old that is ready to play to the senior team really speeds up his development. League relevance effect is overestimated, not in the graph but interpretation from others. It can be detrimental if a player is playing way below his level, but otherwise not a huge effect.
Overall though I don't think there have been any major changes in player development between 24 and 26.
I think the main point is basically that you shouldn't say alright that's enough lets switch to something else when you reach 18 pace, it is worth pursuing further. Whether you can reach 20 or not is a different matter. From what I remember from my FM24 YAC save I could reach 20 using only using some version of meta training on players with as low as 135 PA. Obviously not every player was reaching that, but pretty much the whole team was at 17+ without any (or minimal) technical loss. I don't know how it works when buying 18 year olds, I suspect a solid initial pace is required to begin with.
Competition level (league reputation?) is definitely an important consideration and there seems to be a CA cap to what you can realistically reach depending on that.
Eddie said: The setting is for automatic rest (no field or gym) when the player is tired.
In that sense, wouldn't it be redundant to schedule rest after a match? This is because the starters will already be resting due to the setting, while the substitutes who need match fitness or training will also be resting. Therefore, wouldn't it be better to schedule a match practice the day after a game so that the substitutes can train? Expand https://fm-arena.com/thread/16424-rest-exploit-fm26/
Thanks for the posts. Some of the stuff is paradigm shifting and goes against what we know so far, so backing it up with numbers would be really nice.
For example pace has been shown to be a great investment of CA at any level, while there may be diminishing returns it's questionable whether they outweigh the huge value of pace to begin with. Match ratings have had unimpressive results on player growth. You put a lot more value and importance into match practice than tests done so far, where it's close to replaceable by other sessions. The whole "CA" concept is completely new and assumes a couple of conversions that we've never heard of before. As I understood for example 30 full matches generate 20 CA, but if a player is 24 years old he only gets 5 of it and if training isn't stimulating enough perhaps in the end the actual growth is only 2 CA. Not saying it's incorrect, but it would be nice to see some backing of the claims.
Training absolutely does generate CA because without it or with very few sessions the CA growth is significantly lower. You do not need many sessions per week to get quite close to the maximum though.
Acceleration and pace maintain their value all the way to 20, although it does seem to get a bit harder to reach the very last point or two. To really take advantage of it your players should have a significantly higher pace and acc than your opponents probably at least +2 or +3.
Edit: I've now read the longer post. Maybe we disagree on semantics of what "creating" CA is, because if a match generates CA but it's never used by training is it really generated? And on the other hand if it is used due to good training schedule, is the training therefore not responsible for the CA growth?
GeorgeFloydOverdosed said: But it turns out professionalism under 12 is quite rare Expand No idea where you are getting this from because majority of players are under 12, especially younger players
tam1236 said: I mean - if all that players do is rest and speed training how do You get good goalkeepers, appropriate for a world cup? Do they get sufficient attributes just from playing? Acceleration is not enough for GK. You need agility . And maybe secondly reflex and aerial reach . And 1 on 1 and handling as third. I talk about FM24 , but dont see the difference with FM26. Expand Goalkeepers develop surprisingly well with these schedules as well. I do use reflexes individual training on them though, not speed and not agility unless I max out on reflexes.
I think with regular rotation, timely substitutions and using lots of rest there really is no need to conserve fitness through tactics. If you want to do it for tactical purposes or to avoid cards sure, but strictly for fitness I wouldn't bother.
IlPadreMogens said: Awesome job ZAZ, i will fit this to my schedule also, ive been using quickness instead of physical, but like your point.
anyone figured out how to add training schedule easily? or do you have to manually select every week :O in fm24 you could copy and paste , but havent figured this out in fm26?? Expand You still have to add it every week, except it's a bit more annoying than it used to be. Save the schedule and then select it from the dropdown menu for each week
Lapidus said: I guess SI finds that this mechanic works as intended if they didn't fixed it for FM26 Expand Hardly, but not sure if you've noticed they have about 27804998 other things to fix before that. Training was left largely untouched and it kind of works as intended unless you really try to exploit it and know how.
Serious fixes will probably have to wait until the major training overhaul in the next year or two.
MeanOnSunday said: Personally I don’t bother with training since you can only train the first team and they will gain mostly by playing time. Optimizing training was really useful for players from 15-18 when physicals could grow quickly but after that the player is either in the first team (with no role training and quickness individual trning) or loaned out so he continues to improve. The most I will do for the overall training is make a full day of rest after a game or add a bonding if the ass man doesn’t. Expand You can set youth team training, it's been fixed.
). And ofcourse, growth of attributes also depending on some hidden attributes, like professionalism, ambition and determination. Hope I am on good track
Well if you use assistant's schedules and your player reaches his PA it's probably pretty close to the attribute breakdown that GS will show. These broken schedules haven't been around for long and vast majority of players don't use them.
Hidden attributes are of course important, but I've seen plenty of players that should develop based on everything that just don't. In the end you just have to see how they're actually developing.
why? Its impossible ?
It's not impossible, but FM24 has a different engine which means different things are effective. Strikerless was pretty bad in FM24. It's better if you pick one of the tactics that have been tested for 24 - doesn't have to be the top one, pick a system and playstyle you like.
Not sure how it's determined, probably some general growth pattern for the position. But those are not hard caps and with training you can go above what it says.
I’m trying to take full responsibility for team selection and tactics for my U19 and reserve/second team, but I’m stuck.
1) Staff Responsibilities issue (Team Selection)
In Staff Responsibilities, I don’t have the option to take over “Manage Team Selection” for the youth/reserve teams (see Picture TS2).
Is this a known restriction in FM24 (club/league dependent), or am I missing a setting somewhere?
2) U19 copying my first team tactic
When I load a tactic for my first team (see Picture T1), my U19 automatically adapts the same tactic and I can select a team based on it.
My main question:
If I pick the U19 lineup, will it actually stick, or will the U19 manager change the lineup before matches because I can’t take over “Manage Team Selection” (TS2)?
3) Changing U19 tactics
Right now, the only way I’ve found to change U19 tactics is by creating/loading a new tactic for my first team, and then the U19 adjusts automatically to the active first team tactic.
Is there any other way to set separate U19 tactics (without forcing it through my first team tactic)?
4) Reserve / Second team tactics (3. Bundesliga)
For my second team playing in 3. Bundesliga, I can’t adjust tactics at all (see Picture T3).
I can select the players, but I’m not sure if my selection will be overwritten (same concern as above, because I can’t take responsibility in TS2).
So:
Is there any way to adjust the tactics of the second team, or is it locked to the second team manager’s preferred formation/tactical style?
If it’s supposed to be controllable, where exactly do I change it?
Any step-by-step guidance would be super appreciated — I’m still learning how responsibilities + youth/reserve squads work in FM24.
Thanks!
In Germany a 2nd team is technically an affiliate which means it's a separate club with it's own manager and staff. So you cannot influence their tactics (it is not a bug) other than choosing the manager with a preferred formation that you want - be careful, after he joins he sometimes changes his preferred formation ... just FM being FM
2nd/reserve teams have different status in different countries so you need to figure it out, there is no general rule for all leagues.
No, only 3x rest works as super rest. Any other configuration doesn't
I'd suggest starting with Second yellow card's Youtube videos on scouting for fm26 but also 24 and 23. Pretty much everything I use are watered down versions of his methods and even that is more than enough. I've seen a lot of guides from other people but there are barely any ideas outside of what he suggests. And his videos are probably the most comprehensive collection of tips and methods. Just don't go for all of it at once because it'll be way too much work. Pick a few you like and test them out and then swap out if they don't produce results you want.
Are you using aerial or strength individual focus?
Anyway I've tried a few times on FM24 and results were very underwhelming.
Watch the games and see what kind of positions they generally get in and which foot would benefit more. For central midfielders it usually doesn't matter much, but you can sometimes get into situations where a player plays considerably better on one side - it's very individual and hard to generalise.
The most contradictory and counterintuitive finding is that putting your young players on after the 70th minute of the second half is useless for their development. That's rubbish if true, because that's exactly what I've been doing and many professional teams do with their young players to "give them playing time".
The other findings are obvious and certainly hold true, such as the fact that depending on age, keeping the player in the youth academy is important, the importance of matches, and the relevance of the league.
Full post: https://www.reddit.com/r/footballmanagergames/comments/1mdcrps/the_complete_guide_to_youth_intakes_training_and/
Yeah he didn't test anything, that's all EBFM stuff. He maybe summarized the findings in one post, even though we've seen tons of similar posts as well.
As far as 70th minute goes. It's really hard to test precisely so EBFM set some brackets. The 70+ also contains all those who only got 3 minutes of play. Additionally in older versions you didn't get a match rating unless you entered the pitch before 75th minute - strangely similar to 70 min cutoff.
With new training schedules and "super rest" I don't think there is any downside from substituting players on at 70+ minutes. Even SI said that every minute counts. However take into account that giving them 18 sub appearances of 5 min each barely adds up to 1 full match, so not exactly a lot. There also seems to be an additional benefit to starting the game compared to coming on as sub even with equal minutes played.
Other findings are far from obvious. In fact I find that promoting a 16 year old that is ready to play to the senior team really speeds up his development. League relevance effect is overestimated, not in the graph but interpretation from others. It can be detrimental if a player is playing way below his level, but otherwise not a huge effect.
Overall though I don't think there have been any major changes in player development between 24 and 26.
In that sense, wouldn't it be redundant to schedule rest after a match? This is because the starters will already be resting due to the setting, while the substitutes who need match fitness or training will also be resting. Therefore, wouldn't it be better to schedule a match practice the day after a game so that the substitutes can train?
https://fm-arena.com/thread/16424-rest-exploit-fm26/
For example pace has been shown to be a great investment of CA at any level, while there may be diminishing returns it's questionable whether they outweigh the huge value of pace to begin with.
Match ratings have had unimpressive results on player growth.
You put a lot more value and importance into match practice than tests done so far, where it's close to replaceable by other sessions.
The whole "CA" concept is completely new and assumes a couple of conversions that we've never heard of before. As I understood for example 30 full matches generate 20 CA, but if a player is 24 years old he only gets 5 of it and if training isn't stimulating enough perhaps in the end the actual growth is only 2 CA. Not saying it's incorrect, but it would be nice to see some backing of the claims.
Acceleration and pace maintain their value all the way to 20, although it does seem to get a bit harder to reach the very last point or two. To really take advantage of it your players should have a significantly higher pace and acc than your opponents probably at least +2 or +3.
Edit: I've now read the longer post. Maybe we disagree on semantics of what "creating" CA is, because if a match generates CA but it's never used by training is it really generated? And on the other hand if it is used due to good training schedule, is the training therefore not responsible for the CA growth?
No idea where you are getting this from because majority of players are under 12, especially younger players
Acceleration is not enough for GK.
You need agility . And maybe secondly reflex and aerial reach . And 1 on 1 and handling as third.
I talk about FM24 , but dont see the difference with FM26.
Goalkeepers develop surprisingly well with these schedules as well. I do use reflexes individual training on them though, not speed and not agility unless I max out on reflexes.
anyone figured out how to add training schedule easily? or do you have to manually select every week :O in fm24 you could copy and paste , but havent figured this out in fm26??
You still have to add it every week, except it's a bit more annoying than it used to be. Save the schedule and then select it from the dropdown menu for each week
Hardly, but not sure if you've noticed they have about 27804998 other things to fix before that. Training was left largely untouched and it kind of works as intended unless you really try to exploit it and know how.
Serious fixes will probably have to wait until the major training overhaul in the next year or two.
You can set youth team training, it's been fixed.